genes Level 1 of the Dungeon (12, 12, D:1) a quokka corpse (skeletalised by now) (19, 45, D:1) a +0 dagger (21, 17, D:1) a hobgoblin skeleton (22, 31, D:1) a rat skeleton (24, 15, D:1) 6 poisoned darts (27, 1, D:1) a +0 club a goblin skeleton (28, 22, D:1) a frilled lizard skeleton (39, 17, D:1) a hobgoblin corpse (skeletalised by now) (41, 18, D:1) a +0 great sword (50, 17, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 5 boomerangs (0, 6, D:2) a +0 mace (6, 10, D:2) 6 poisoned darts (21, 34, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (22, 5, D:2) a +0 club a goblin skeleton (22, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (32, 3, D:2) a +0 flail (35, -6, D:2) a +0 dagger (44, -1, D:2) a rat corpse (skeletalised by now) (45, 21, D:2) a +0 ring mail (48, 11, D:2) a +0 robe (50, 3, D:2) 3 boomerangs (55, -6, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ruwnuus's Assorted Antiques a +0 spear (90 gold) a +0 club (15 gold) the inkwell talisman of Oblivion {Harm rC+ Int+3} (1170 gold) [inkwell talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +0 mace of protection (168 gold) a +1 flail of protection (336 gold) a potion of curing (90 gold) a staff of fire (750 gold) a staff of air (750 gold) a wand of roots (4) (288 gold) (0, 0, D:3) a potion of brilliance (0, 5, D:3) an iguana corpse (3, 3, D:3) a +0 ring mail (17, 10, D:3) a +0 whip a +0 falchion a +0 flail an orc corpse an orc corpse an orc corpse (27, 8, D:3) a ball python corpse (36, -10, D:3) a +0 war axe (38, 0, D:3) a +0 whip (51, 4, D:3) a ball python corpse (skeletalised by now)