genes Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 4, D:1) a scroll of identify (11, 15, D:1) a bat corpse (skeletalised by now) (13, 2, D:1) a ball python corpse (skeletalised by now) (19, 18, D:1) a +0 robe (19, 24, D:1) a +0 ring mail (23, -6, D:1) a rat corpse (skeletalised by now) (27, 21, D:1) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (28, 20, D:1) a jackal corpse (skeletalised by now) (30, 26, D:1) a +0 club (34, 6, D:1) a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (38, -4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, 4, D:2) a bat corpse (skeletalised by now) (12, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (12, 1, D:2) an adder corpse (skeletalised by now) (13, 0, D:2) a hobgoblin corpse (skeletalised by now) (13, 29, D:2) a +0 ring mail (17, 27, D:2) a +0 leather armour (18, 27, D:2) a +0 dagger (19, 12, D:2) a quokka corpse (skeletalised by now) (31, 1, D:2) a hobgoblin corpse (skeletalised by now) (37, 9, D:2) a ball python corpse (skeletalised by now) (41, -1, D:2) a +0 club a +0 robe (41, 3, D:2) a hobgoblin corpse (skeletalised by now) (42, 17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (22, -51, D:3) the +0 dagger of Equilibrium {drain, +Blink rF+ Str+5} +Blink: It lets you blink. rF+: It protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (23, -28, D:3) an adder skeleton (30, -34, D:3) a hobgoblin skeleton (38, -33, D:3) a bat corpse (skeletalised by now) (46, -20, D:3) a +0 falchion (48, -29, D:3) a +0 flail an orc corpse (skeletalised by now) (49, -30, D:3) a +0 whip (49, -29, D:3) a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) (49, -28, D:3) a +0 whip 3 boomerangs an orc corpse (skeletalised by now) (51, -25, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (5, -15, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (6, 9, D:4) a +0 chain mail (8, 12, D:4) a +0 whip a kobold corpse (skeletalised by now) (10, -1, D:4) an adder corpse (skeletalised by now) (12, -5, D:4) a +0 long sword (26, -2, D:4) a quill talisman (30, 9, D:4) a +0 ring mail (36, -17, D:4) a +0 club an orc corpse (skeletalised by now) (36, -15, D:4) a +0 short sword (37, -17, D:4) a +0 flail (37, -15, D:4) a +0 club a +0 leather armour (37, 4, D:4) an adder skeleton (38, 3, D:4) a +0 falchion 2 boomerangs (45, -9, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a water moccasin corpse (skeletalised by now) (3, 12, D:5) a ball python skeleton (5, 11, D:5) a rat skeleton a quokka skeleton (8, 37, D:5) a +0 falchion (14, 34, D:5) a +0 dagger (32, 34, D:5) a +0 scale mail (36, 24, D:5) a +0 ring mail the human corpse of Edmund (skeletalised by now) (44, 8, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a parchment of Slow (6, -19, D:6) a +0 chain mail (10, -26, D:6) a +0 short sword (17, 4, D:6) a +0 robe a +0 whip of flaming the kobold corpse of Pikel (skeletalised by now) (22, -25, D:6) an iguana skeleton (34, 1, D:6) 2 poisoned darts Level 7 of the Dungeon (0, 0, D:7) a +0 short sword an orc corpse (1, 0, D:7) a +0 short sword (still there?) a boomerang (still there?) a +0 leather armour (still there?) a +1 dagger of venom (still there?) a +0 robe (still there?) (10, 4, D:7) a water moccasin corpse the Ecumenical Temple