genes Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, -48, D:1) a hobgoblin corpse (skeletalised by now) (10, -31, D:1) a bat corpse (skeletalised by now) (15, -6, D:1) a bat corpse (skeletalised by now) (23, -26, D:1) a ball python corpse (skeletalised by now) (24, -42, D:1) a quokka corpse (skeletalised by now) (29, 8, D:1) a +0 club 2 stones (29, 10, D:1) a rat skeleton (30, 6, D:1) a rat skeleton (33, -26, D:1) a +0 sling (36, -34, D:1) a +0 spear (42, -28, D:1) a jackal skeleton a jackal skeleton (47, -18, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a parchment of Passage of Golubria (2, -3, D:2) a scroll of amnesia (4, 0, D:2) an amulet of the acrobat (10, -3, D:2) a +0 robe (10, 12, D:2) 17 gold pieces (14, 9, D:2) a parchment of Sigil of Binding (21, 2, D:2) 6 poisoned darts