genes Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 0, D:1) a +0 dagger a potion of invisibility (5, 1, D:1) a staff of air (7, -1, D:1) a +0 mace (11, 23, D:1) 2 poisoned darts (13, 39, D:1) a +0 short sword (26, -3, D:1) 3 flux baubles (28, 29, D:1) a +0 dagger (38, 31, D:1) a +0 robe (42, 6, D:1) a +0 dagger (43, 21, D:1) a +0 robe (47, 1, D:1) a +0 hand axe (47, 35, D:1) a +0 short sword (50, 13, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (2, 7, D:2) a +0 club (3, -21, D:2) a +0 club (11, 3, D:2) a +0 whip 3 stones (14, -11, D:2) a parchment of Vampiric Draining (31, -13, D:2) a +0 club (39, 13, D:2) a +0 club 3 stones (42, 8, D:2) a +0 sling (47, -5, D:2) a +0 ring mail Level 3 of the Dungeon (2, -15, D:3) a +0 whip (8, 19, D:3) a stone a +0 dagger (38, -5, D:3) a +0 dagger (42, 23, D:3) a +0 robe (50, -9, D:3) a +0 short sword (53, 3, D:3) a +0 leather armour a +0 dagger (54, -14, D:3) the +2 robe of Wukirek {rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (55, -11, D:3) a +0 club a +0 club Level 4 of the Dungeon (0, 11, D:4) a +0 whip (4, -15, D:4) a +0 dagger (8, -3, D:4) a +0 ring mail (13, -7, D:4) a +0 leather armour (20, 5, D:4) a +0 quarterstaff a +0 leather armour a +0 short sword (20, 7, D:4) a +0 flail (22, -13, D:4) a +1 cloak (unseen) (43, -16, D:4) a +0 spear (43, 18, D:4) a +0 dagger (45, 0, D:4) an inkwell talisman Level 5 of the Dungeon (0, 16, D:5) the +1 robe "Maokh" {Harm rC++ Will+ Dex-2} Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (8, 27, D:5) a poisoned dart (18, 38, D:5) a +0 leather armour (20, -4, D:5) a +0 hand axe (24, -12, D:5) a +0 trident a +0 leather armour (24, 24, D:5) a +2 flail of protection a +0 ring mail (43, 29, D:5) a +0 war axe a +0 robe (45, 28, D:5) a +0 pair of gloves Level 6 of the Dungeon [Shop] Galetuk's Jewellery Shoppe a +5 ring of evasion (unknown) (900 gold) a ring of magical power (unknown) (500 gold) the amulet "Usowil" {Spirit ^Fragile rC+ Dex+2 Stlth+} (1135 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +6 ring of intelligence (unknown) (900 gold) a medusa talisman (312 gold) a ring of wizardry (unknown) (750 gold) the amulet of Abiplit {Reflect rPois rCorr Int-3 SH+5} (1012 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SH+5: It affects your SH (+5). a ring of protection from cold (unknown) (625 gold) a ring of willpower (625 gold) (11, -15, D:6) a +0 dagger a +0 war axe (13, -13, D:6) a +0 war axe (20, 29, D:6) a +0 chain mail (23, -15, D:6) a +0 whip (25, -13, D:6) a +0 short sword a +0 leather armour (25, -12, D:6) a +1 dagger of speed a +0 leather armour (26, -13, D:6) a +0 dagger (29, 24, D:6) a +0 spear (30, 24, D:6) a +0 spear (31, 24, D:6) a +0 spear (32, -16, D:6) a +0 spear (32, 16, D:6) 11 gold pieces (32, 24, D:6) a +0 flail (33, -17, D:6) a +0 spear a +0 club (34, -17, D:6) a +0 club a +0 club a +0 robe (36, -16, D:6) a +2 halberd of freezing (44, 28, D:6) a +0 whip (45, 2, D:6) a +0 falchion a +0 leather armour (46, -20, D:6) a +0 ring mail Level 7 of the Dungeon (5, -19, D:7) a +0 spear (15, -15, D:7) a +0 leather armour a boomerang a +0 war axe (15, -14, D:7) a +0 robe a +0 dagger a +0 chain mail a +0 trident (15, -13, D:7) a +0 chain mail a +0 whip (16, -22, D:7) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (16, -19, D:7) a +0 hand axe (24, -5, D:7) a +0 quarterstaff a +1 sling of freezing a +0 ring mail (40, -41, D:7) a +0 whip (40, 12, D:7) a +0 whip (45, 14, D:7) a +0 whip (50, -26, D:7) a +0 mace of protection Level 8 of the Dungeon [Shop] Riupt's Armour Boutique a +4 scale mail of willpower (744 gold) a +2 ring mail of cold resistance (504 gold) +1 swamp dragon scales (1248 gold) a +1 chain mail of poison resistance (360 gold) the +2 buckler "Onyptu" {rCorr} (650 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +3 leather armour of cold resistance (576 gold) a +0 chain mail of command (312 gold) a +2 chain mail of resonance (552 gold) a +3 scale mail of cold resistance (624 gold) a +0 cloak of air (516 gold) a +3 scale mail of poison resistance (552 gold) (5, -1, D:8) a +0 dagger (10, -16, D:8) a +3 mace a +0 dagger a +0 robe (14, -18, D:8) a +0 rapier (16, 31, D:8) a +0 falchion 3 boomerangs a +0 ring mail (16, 32, D:8) a +0 dagger a +0 robe (16, 33, D:8) a +0 club a +0 leather armour (17, 32, D:8) a +0 flail (20, -20, D:8) a +1 ring mail of willpower (20, 9, D:8) a +0 hand axe (20, 12, D:8) a +0 war axe a +0 chain mail (23, 16, D:8) a +0 ring mail a +0 short sword (25, 16, D:8) a +0 robe a +0 dagger (35, 5, D:8) a +0 robe of fire resistance a +2 falchion (36, 3, D:8) a +0 robe a +0 scimitar (36, 4, D:8) a +0 robe a +3 flail a +0 robe a +4 short sword a +0 robe a +0 dire flail (36, 27, D:8) a +0 shortbow (37, 17, D:8) a +0 leather armour a +0 hand axe (40, 13, D:8) a +0 flail a +0 hand axe (40, 15, D:8) a +0 whip (41, 13, D:8) a +0 robe a +0 dagger (41, 14, D:8) a +0 dagger (43, 19, D:8) a parchment of Call Imp (59, 16, D:8) a +0 dagger of electrocution (59, 18, D:8) a +0 whip a +0 scale mail (60, 16, D:8) a +0 short sword a +0 whip a +0 leather armour Level 9 of the Dungeon (1, -3, D:9) a +0 rapier (15, -38, D:9) a +0 plate armour a +0 hand axe a +0 dagger a +0 whip a +0 short sword 3 stones a +0 whip a +0 short sword a +0 whip a +0 dagger a +0 ring mail a +0 short sword a +0 robe a +0 dagger (15, -37, D:9) a boomerang a +0 whip (16, -37, D:9) a +0 club (17, -35, D:9) a +0 leather armour a +0 club (18, -35, D:9) a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 spear (4, -2, Lair:1) a +0 robe (8, -23, Lair:1) a +0 ring mail (16, 14, Lair:1) a +0 quarterstaff (37, -28, Lair:1) a +0 short sword (42, 14, Lair:1) a +0 flail (43, 19, Lair:1) a +0 great mace (66, -34, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe a +1 dagger of venom (9, 9, Lair:2) the +3 chain mail "Umynwu" {rElec rC- Int+3 Dex+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (41, 15, Lair:2) a +0 kite shield Level 3 of the Lair of Beasts (17, -16, Lair:3) 20 gold pieces (18, -15, Lair:3) 30 gold pieces (28, 8, Lair:3) a +0 quarterstaff (29, -3, Lair:3) a +0 ring mail