genes Level 1 of the Dungeon (0, 0, D:1) a +0 mace (7, -16, D:1) a +0 club (7, -1, D:1) a +0 robe (8, -23, D:1) a +0 club a stone (9, 3, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, -26, D:1) a ball python corpse (skeletalised by now) (15, -7, D:1) a +0 dagger a goblin skeleton a bat skeleton (16, -7, D:1) a +0 buckler a +0 club (24, -11, D:1) a hobgoblin skeleton (26, -18, D:1) a quill talisman (32, -7, D:1) a rat corpse (skeletalised by now) (40, -9, D:1) a frilled lizard corpse (skeletalised by now) (41, -9, D:1) a frilled lizard corpse (skeletalised by now) (45, -9, D:1) a +0 robe Level 2 of the Dungeon (20, 29, D:2) a ball python corpse (22, 2, D:2) a +0 dagger (25, 10, D:2) a +0 whip (41, 21, D:2) 3 flux baubles (43, 13, D:2) a +0 sling