genes Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (0, 41, D:1) a +0 club 2 stones (11, 1, D:1) a +0 club (31, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, 32, D:1) a hobgoblin corpse (38, 24, D:1) a +0 dagger (38, 29, D:1) a +0 sling (40, 31, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (2, -1, D:2) a potion of cancellation (3, -1, D:2) a +0 pair of boots (4, -8, D:2) a +0 short sword (5, -21, D:2) 14 gold pieces (8, -17, D:2) the +0 whip of Dissolution {venom, ^Drain rF+ Dex+4 Stlth+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (11, -11, D:2) 9 gold pieces (12, 0, D:2) a scroll of immolation