Dungeon Crawl Stone Soup version 0.34-a0-1589-g38ba4db094 (webtiles) character file. Game seed: 10330466601373200025 8 genes the Shield-Bearer (level 2, -1/21 HPs) Began as a Demonspawn Wanderer on Dec 3, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (274 turns). genes the Shield-Bearer (Demonspawn Wanderer) Turns: 274, Time: 00:00:26 Health: -1/21 AC: 8 Str: 11 XL: 2 Next: 0% Magic: 3/3 EV: 8 Int: 14 God: Gold: 28 SH: 4 Dex: 13 Spells: 2/3 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) c - +0 buckler {AC+3} rNeg . . . (100%) b - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) c - a +0 buckler of protection (worn) Scrolls b - a scroll of blinking c - a scroll of identify {unknown} Potions d - 3 potions of moonshine {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Throwing - Level 1.7 Armour - Level 2.6 Shields + Level 1.4 Unarmed Combat - Level 1.0 Spellcasting - Level 2.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 24% N/A 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 65% 1 Inner Flame Hex/Fire 3% N/A 87% 3 Launch Clockwork Bee Frge 0% N/A 95% 3 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. The rat bites you. You block the jackal's attack. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You block the jackal's attack. The jackal bites you but does no damage. The rat barely misses you. You block the jackal's attack. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. You block the jackal's attack. The jackal bites you but does no damage. x3 You block the rat's attack. The jackal bites you. You die... ########.# #.# # #.# #.# #.....# ########.# #.# #.....### .........###†# #........ ##.#####.....# #........ ##.# #.##..###........ ##.# #......##h....... ##.#####.......#hh...... ..............##@h...... .................r..#+## .#..####............# .#..................... .#...................... .............#....###... ...........#.#..... ... .#.........#........ .. .....###.#.#.#####..# You could see 4 jackals and a rat. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | genes the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | genes set off with the following items: a +0 club, a +0 | ring mail, a +0 buckler of protection, a scroll of | blinking; and the following spell memorised: Slow; and the | following spells available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 72 | D:1 | Reached skill level 1 in Unarmed Combat 257 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 257 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 273 | D:1 | HP: 1/21 [jackal (2)] 274 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, grunt_decor_resistance Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 1 | 1.4 Fighting | | 1.0 Throwing | | 1.0 Armour | | 1.7 Shields | | 2.6 Spellcasting | | 1.0 Hexes | | 2.0 Action || total ---------------------------++------- Attack: Normal || 45 Melee: Club || 45 Armour: Ring mail || 54 Dodge: Dodged || 32 Block: Buckler || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 289 | 289 | 0 | 0 | 202 | 1 | 289.0 | Dungeon | 289 | 289 | 0 | 0 | 202 | 1 | 289.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 289 daAuts