genes Level 1 of the Dungeon (0, 0, D:1) a rat corpse (10, -17, D:1) a bat corpse (skeletalised by now) (12, -16, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (20, -6, D:1) a +0 whip a +0 dagger a kobold corpse (skeletalised by now) (23, 10, D:1) a +0 hand axe (24, 0, D:1) a +0 dagger (24, 4, D:1) 2 boomerangs (27, -14, D:1) a +0 club a goblin corpse (skeletalised by now) (28, 23, D:1) 7 stones (29, 2, D:1) a +0 whip (35, -10, D:1) a +0 whip a kobold corpse (skeletalised by now) (53, 12, D:1) a quokka corpse (55, 28, D:1) 2 potions of mutation (57, 27, D:1) a rat corpse (58, 24, D:1) a +0 robe (62, 10, D:1) a dart slug corpse Level 2 of the Dungeon (7, 1, D:2) a +0 dagger