genes Level 1 of the Dungeon (0, 0, D:1) a bat corpse (1, 1, D:1) a +0 club (1, 2, D:1) a +0 short sword (3, -9, D:1) a +0 short sword a kobold corpse (7, 2, D:1) a +0 whip a kobold corpse (16, 17, D:1) a +0 short sword (22, -6, D:1) an orb of attunement (29, 17, D:1) a +1 vampiric dagger (32, 9, D:1) a +0 hand axe (37, -15, D:1) a hobgoblin corpse (skeletalised by now) (43, -4, D:1) a +0 flail a +1 dagger of venom 4 stones a kobold corpse (skeletalised by now) (43, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -3, D:1) a +0 club (44, 14, D:1) a +0 club a +0 short sword 3 stones a kobold corpse (skeletalised by now) (45, 14, D:1) a hobgoblin corpse (skeletalised by now) (46, 19, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (47, 18, D:1) a +0 dagger (48, 19, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +5 ring of evasion 6 gold pieces (4, 4, D:2) a potion of curing 12 gold pieces (8, 8, D:2) a +0 spear