genes Level 1 of the Dungeon (0, 0, D:1) 6 javelins (19, -4, D:1) a +0 club (19, 37, D:1) a bat corpse (skeletalised by now) (32, -3, D:1) a +0 short sword 3 stones a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (33, -1, D:1) a +0 robe (40, 9, D:1) a ball python corpse (skeletalised by now) (44, 9, D:1) 4 poisoned darts Level 2 of the Dungeon (11, -3, D:2) a +0 falchion (12, -4, D:2) a rat corpse (skeletalised by now) (17, -5, D:2) a bat corpse (skeletalised by now) (22, 0, D:2) a frilled lizard corpse (skeletalised by now) (26, -31, D:2) a rat skeleton (26, -26, D:2) a +0 club (34, 3, D:2) a quokka corpse (skeletalised by now) (39, -20, D:2) a staff of necromancy (44, 5, D:2) a +0 mace (46, -9, D:2) a ball python corpse (skeletalised by now) (47, -10, D:2) a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of curing (4, -15, D:3) a rat corpse (5, -15, D:3) a hobgoblin corpse (6, -16, D:3) an adder corpse (11, -32, D:3) a hobgoblin corpse (23, -42, D:3) the inkwell talisman of Dim Light {rC- rN++ Int-2 Dex+2} [inkwell talisman] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2).