genes Level 1 of the Dungeon (1, 6, D:1) a +0 club (11, -25, D:1) 3 poisoned darts (13, -21, D:1) a +0 club a hobgoblin skeleton (13, -13, D:1) a quokka skeleton (22, -20, D:1) a frilled lizard corpse (skeletalised by now) (25, -26, D:1) a bat corpse (skeletalised by now) (27, -4, D:1) 6 poisoned darts (27, 7, D:1) a +0 robe (34, 4, D:1) an orb of light (46, -15, D:1) a bat corpse (skeletalised by now) (48, -7, D:1) a frilled lizard corpse (skeletalised by now) (50, -15, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (1, 4, D:2) 3 large rocks (1, 30, D:2) an adder corpse (skeletalised by now) (3, 11, D:2) a +0 dagger (4, 10, D:2) a +0 club (4, 11, D:2) a rat corpse (skeletalised by now) (6, 11, D:2) a +0 robe (11, 27, D:2) a frilled lizard skeleton (12, 25, D:2) a +0 club a +0 kite shield (15, 7, D:2) a +0 leather armour (23, 13, D:2) a +0 whip (24, 23, D:2) a +0 short sword 2 stones (27, 21, D:2) a frilled lizard skeleton (30, 15, D:2) a +0 mace (34, 32, D:2) a +0 short sword (34, 35, D:2) a bat skeleton (38, 32, D:2) a +0 short sword 4 stones (40, 33, D:2) a ball python corpse (skeletalised by now) (40, 34, D:2) a +0 club (41, 16, D:2) a bat corpse