genes Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (1, -13, D:1) a +0 whip (3, -10, D:1) a bat corpse (skeletalised by now) (4, -9, D:1) a ball python corpse (skeletalised by now) (4, -1, D:1) a quokka corpse (skeletalised by now) (8, -6, D:1) a potion of attraction (15, 5, D:1) a bat corpse (skeletalised by now) (27, -18, D:1) a +0 club (29, -29, D:1) a +2 dagger of draining (29, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (49, -3, D:1) a +0 rapier Level 2 of the Dungeon (10, 0, D:2) a +0 ring mail (10, 10, D:2) a +0 club a goblin skeleton (11, 6, D:2) a +0 ring mail (14, 12, D:2) a +0 dagger (16, 26, D:2) a +0 dagger (16, 30, D:2) a +0 dagger (26, 22, D:2) a +0 club a +0 sling (27, 26, D:2) a +0 leather armour (28, 8, D:2) a +0 war axe (30, -2, D:2) a bat skeleton (37, 15, D:2) a +0 dagger a kobold corpse (skeletalised by now) (37, 16, D:2) a ball python corpse (skeletalised by now) (37, 17, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 10, D:3) a scroll of enchant weapon (4, -3, D:3) 11 gold pieces (6, 1, D:3) a +0 falchion (7, 1, D:3) 7 gold pieces (10, 9, D:3) a +0 short sword (13, 19, D:3) a +0 glaive (14, -3, D:3) 10 gold pieces (17, 4, D:3) a +0 mace a +0 ring mail (18, 3, D:3) a jackal corpse