genes Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -9, D:1) a bat corpse (skeletalised by now) (12, -15, D:1) a bat corpse (skeletalised by now) (12, -14, D:1) a hobgoblin corpse (skeletalised by now) (23, -26, D:1) a ball python skeleton (25, -32, D:1) a quokka corpse (skeletalised by now) (26, -2, D:1) a +0 club (30, -32, D:1) a frilled lizard corpse (skeletalised by now) (30, -14, D:1) a ball python skeleton (31, 13, D:1) a bat corpse (skeletalised by now) (32, 15, D:1) a +0 short sword (34, -3, D:1) a +0 leather armour (42, -11, D:1) a ball python corpse (skeletalised by now) (58, 3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (60, -7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 32, D:2) a bat corpse (9, 37, D:2) a bat corpse Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 5, D:3) 4 boomerangs