genes Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 34, D:1) a +0 club (3, 0, D:1) a jackal skeleton (28, 21, D:1) a +0 whip (44, 28, D:1) a +0 leather armour (46, 34, D:1) a jackal corpse (skeletalised by now) (47, 34, D:1) a frilled lizard corpse (skeletalised by now) (53, 41, D:1) a +0 ring mail (60, 14, D:1) a ball python corpse (skeletalised by now) (60, 45, D:1) a +0 mace Level 2 of the Dungeon (3, 2, D:2) a rat corpse (skeletalised by now) (7, 20, D:2) a hobgoblin corpse (skeletalised by now) (12, 10, D:2) a +0 club (12, 24, D:2) a bat corpse (skeletalised by now) (16, 10, D:2) a +0 trident (17, 10, D:2) a +0 sling (23, 9, D:2) a bat corpse (skeletalised by now) (33, 32, D:2) a +0 short sword (34, 4, D:2) a staff of cold (unseen) (45, 28, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (18, 11, D:3) a +0 morningstar (34, 11, D:3) an adder corpse