Dungeon Crawl Stone Soup version 0.35-a0-46-ga667b5b5df (webtiles) character file. Game seed: 17437948647496277956 527206 gemgem the Cloud Mage (level 24, -7/216 HPs) Began as a Black Draconian Conjurer on Feb 6, 2026. Was the Champion of Vehumet. Killed by the air ... invoked by a titan (19 damage) ... on level 5 of the Vaults. The game lasted 02:39:07 (61579 turns). gemgem the Cloud Mage (Black Draconian Conjurer) Turns: 61579, Time: 02:39:08 Health: -7/216 AC: 25 Str: 17 XL: 24 Next: 84% Magic: 38/44 EV: 19 Int: 36 God: Vehumet [******] Gold: 5079 SH: 0 Dex: 15 Spells: 5/57 levels left rFire + + + (20%) j - staff of conjuration rCold + + + (20%) n - orb {Glass} rNeg . . . (100%) (helmet unavailable) rPois + (33%) C - scarf {rC+ rF+} rElec + (33%) y - +1 pair of gloves {Str+3} rCorr + (50%) u - +2 pair of slick slippers {slick, slippery, EV+4} SInv + P - amulet "Ugarroiw" {Chemistry rF+ Will+ rCorr} Will ++++. R - ring of Nongucade {AC+4 Int+3 Stlth+} Stlth ++++ v - ring "Jeufabb" {Will++ rCorr Int+3 Dex+3 SInv} HPRegen 2.16/turn B - hive talisman "Dabucyol" {Str+3 Int+3} MPRegen 0.89/turn %: no passive effects @: brilliant, hive-form, resistant, on swarm cooldown, flying, studying 3 skills A: hive swarm, hive regen, flying, galvanic breath, AC +12, unfitting armour, big wings, electricity resistance, cold-blooded, armoured tail 1, cold resistance 1 }: 2/15 runes: barnacled, gossamer a: Galvanic Breath (1%), Imbue Servitor (0%), Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You were a living hive. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Sewer, Ossuary, Ice Cave and Wizlab. You collected 6788 gold pieces. You spent 1709 gold pieces at shops. Inventory: Hand Weapons c - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You took it off a Hellbinder in a wizard's laboratory) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. G - the +12 glaive of Prune {freeze, Prune} (You took it off a merfolk impaler on level 2 of the Shoals) Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. O - the +11 triple sword "Dragonbane" {spect, *Rage rElec rC- SInv} (You found it in a treasure trove) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. Missiles a - 33 poisoned darts d - 41 throwing nets D - 10 curare-tipped darts Armour e - an orb of pyromania i - the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (You found it on level 1 of the Depths) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. m - a +2 hat of ice n - an orb of glass (worn) o - an orb of guile p - a +2 cloak of willpower q - the +2 hat "Putyps" {Fly rCorr SInv} (You found it on level 4 of the Vaults) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. u - the +2 pair of slick slippers (worn) {slick, slippery, EV+4} (You found it on level 10 of the Dungeon) Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. y - a +1 pair of gloves of strength (worn) C - a scarf of resistance (worn) J - a +0 cloak of air Magical Staves j - a staff of conjuration (weapon) t - the alchemy staff "Mehagh" {rPois rC++ Str+2 Dex-4 Earth Alch} (You found it on level 10 of the Dungeon) [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. Z - the fire staff of Honour {rF+ Forge Fire} (You found it on level 3 of the Elven Halls) [staff of fire] rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery b - the ring of Vehumet's Outrage {*Slow rPois Int+3 Dex+3 Slay+4} (You took it off a vault sentinel on level 2 of the Vaults) [ring of slaying] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). f - a ring of positive energy g - a +6 ring of dexterity h - the ring "Ruidiexi" {rElec EV+5 Dex+2} (You found it in a wizard's laboratory) [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). k - a ring of willpower l - an amulet of dissipation r - a ring of protection from fire s - the amulet "Udogouto" {Chemistry Harm rElec Dex-5} (You found it on level 10 of the Dungeon) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). v - the ring "Jeufabb" (worn) {Will++ rCorr Int+3 Dex+3 SInv} (You found it in the Necropolis) [ring of willpower] Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. x - a ring of positive energy z - a +6 ring of intelligence A - the ring "Leep Peng" {rC+ Will+ Str+6 SInv} (You found it on level 14 of the Dungeon) [ring of strength] rC+: It protects you from cold. Will+: It increases your willpower. Str+6: It affects your strength (+6). SInv: It lets you see invisible. E - a ring of wizardry F - an amulet of wildshape I - a ring of wizardry K - the ring "Wemuim" {Fly rC+ rN+} (You took it off a merfolk on level 4 of the Shoals) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. L - the amulet "Bosal" {Chemistry rF+ MP-7 Int+6 Dex+4} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. MP-7: It affects your magic capacity (-7). Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). P - the amulet "Ugarroiw" (worn) {Chemistry rF+ Will+ rCorr} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Q - the amulet "Zoiqen Jeff" {Spirit rPois} (You found it in a treasure trove) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. R - the ring of Nongucade (worn) {AC+4 Int+3 Stlth+} (You found it on level 3 of the Spider Nest) [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. T - the ring "Puceamisch" {rN+ rCorr Slay+5} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). U - the amulet of the Air {Inacc Fly rElec RMsl Air} (You took it off a deep elf high priest on level 3 of the Elven Halls) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. Y - the amulet "Fawuets" {Acrobat Dex+4} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+4: It affects your dexterity (+4). Talismans B - the hive talisman "Dabucyol" (worn) {Str+3 Int+3} (You found it on level 5 of the Dungeon) [hive talisman] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Wands p - a wand of polymorph (30) e - a wand of charming (35) b - a wand of quicksilver (29) f - a wand of mindburst (21) a - a wand of flame (63) c - a wand of roots (13) d - a wand of digging (6) Scrolls S - 8 scrolls of silence N - 8 scrolls of noise r - 5 scrolls of revelation V - 7 scrolls of vulnerability g - 5 scrolls of fog t - 11 scrolls of teleportation f - 11 scrolls of fear x - 2 scrolls of amnesia I - 7 scrolls of immolation w - 4 scrolls of enchant weapon W - 4 scrolls of brand weapon b - 2 scrolls of blinking p - 8 scrolls of poison a - 3 scrolls of enchant armour T - a scroll of torment i - 20 scrolls of identify Potions m - 4 potions of might i - 2 potions of invisibility c - 12 potions of curing L - 2 potions of lignification M - 7 potions of mutation n - 4 potions of moonshine r - 2 potions of resistance h - 8 potions of haste e - 6 potions of enlightenment A - 9 potions of attraction w - 7 potions of heal wounds b - 3 potions of brilliance a - 4 potions of ambrosia C - 6 potions of cancellation B - 2 potions of berserk rage g - a potion of magic Miscellaneous g - a +1 box of beasts h - a +0 phantom mirror i - a +0 lightning rod (4/4) j - a +0 Gell's gravitambourine (2/2) Skills: + Level 17.7 Fighting - Level 9.0 Dodging - Level 4.0 Stealth + Level 17.0 Spellcasting + Level 19.8 Conjurations - Level 3.0 Translocations - Level 6.0 Fire Magic - Level 12.0 Ice Magic + Level 23.1 Air Magic - Level 6.0 Earth Magic - Level 3.0 Alchemy - Level 6.0 Evocations - Level 17.0 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magnavolt Erth/Air 58% 4d20 1% 7 b - Chain Lightning Conj/Air 80% 3d107 4% 9 c - Fulminant Prism Conj/Alch 77% 3d31 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Freezing Cloud Conj/Ice/Air 76% 6-21 0% 5 f - Swiftness Air 100% N/A 0% 3 g - Maxwell's Capacitive Air 69% ∞ 1% 8 h - Flame Wave Conj/Fire 100% 2d21 1% 4 i - Magic Dart Conj 100% 1d8 0% 1 j - Spellspark Servitor Conj/Frge 62% N/A 4% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 77% (3-5)d24 17% 8 Polar Vortex Ice 54% 12d7* 87% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 100% 1d10 0% 1 Searing Ray Conj 100% 2d8 0% 2 Hailstorm Conj/Ice 100% 3d16 0% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Arcjolt Conj/Air 80% 1d90 0% 5 Apportation Tloc 100% N/A 1% 1 Sandblast Erth 100% 2d20 1% 1 Blink Tloc 100% N/A 1% 2 Call Imp Summ 90% N/A 1% 2 Grave Claw Necr 90% 2d13 1% 2 Scorch Fire 100% 2d9 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Inner Flame Hex/Fire 67% N/A 1% 3 Passwall Erth 84% N/A 1% 3 Summon Ice Beast Ice/Summ 84% N/A 1% 3 Teleport Other Tloc 67% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Ignite Poison Fire/Alch 96% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Leda's Liquefaction Alch/Erth 48% N/A 1% 4 Olgreb's Toxic Radiance Alch 87% N/A 1% 4 Petrify Alch/Erth 48% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+9*) 1% 4 Sticky Flame Fire/Alch 96% 2d14 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Irradiate Conj/Alch 77% 3d37 1% 5 Lee's Rapid Deconstruct Erth 42% 3d20* 1% 5 Silence Hex/Air 53% N/A 1% 5 Metabolic Englaciation Hex/Ice 42% N/A 2% 5 Call Canine Familiar Summ 45% N/A 3% 3 Confusing Touch Hex 45% N/A 3% 3 Gloom Hex/Necr 90% N/A 3% 3 Launch Clockwork Bee Frge 45% N/A 3% 3 Sigil of Binding Hex 45% N/A 3% 3 Tukima's Dance Hex 45% N/A 3% 3 Forge Blazeheart Golem Fire/Frge 67% N/A 3% 4 Summon Seismosaurus Egg Summ/Erth 67% N/A 3% 4 Dimensional Bullseye Hex/Tloc 29% N/A 6% 4 Alistair's Intoxication Alch 58% N/A 9% 5 Borgnjor's Vile Clutch Necr/Erth 33% N/A 9% 5 Anguish Hex/Necr 22% N/A 11% 4 Animate Dead Necr 45% N/A 11% 4 Cause Fear Hex 22% N/A 11% 4 Dispel Undead Necr 45% 3d17 11% 4 Eringya's Surprising Cr Summ 45% N/A 11% 4 Martyr's Knell Necr/Summ 45% N/A 11% 4 Summon Forest Summ/Tloc 29% N/A 17% 5 Curse of Agony Necr 45% N/A 30% 5 Summon Mana Viper Hex/Summ 45% N/A 30% 5 Bombard Conj/Erth 67% 9d11 1% 6 Permafrost Eruption Ice/Erth 48% 2x4d10 1% 6 Plasma Beam Fire/Air 58% 2x1d74 1% 6 Starburst Conj/Fire 67% 6d18 1% 6 Ozocubu's Refrigeration Ice 54% 4d19 1% 7 Sculpt Simulacrum Ice/Alch 56% N/A 8% 6 Lehudib's Crystal Spear Conj/Erth 67% 10d15 11% 8 Eringya's Noxious Bog Alch 43% 4d6 13% 6 Rimeblight Ice/Necr 42% 2d8 (prima21% 7 Fortress Blast Frge 60% 6d12 38% 6 Hellfire Mortar Fire/Erth/Frge 36% 4d13 41% 7 Forge Monarch Bomb Fire/Frge 33% 4d13 45% 6 Fire Storm Conj/Fire 67% 8d17 78% 9 Death Channel Necr 22% N/A 86% 6 Forge Phalanx Beetle Frge 22% N/A 86% 6 Summon Cactus Giant Summ 22% N/A 86% 6 Manifold Assault Tloc 33% N/A 95% 7 Malign Gateway Summ/Tloc 29% N/A 99% 7 Haunt Necr/Summ 22% N/A 100% 7 Sphinx Sisters Hex/Summ 22% N/A 100% 7 Summon Hydra Summ 22% N/A 100% 7 Discord Hex 22% N/A 100% 8 Disjunction Tloc 33% N/A 100% 8 Infestation Necr 22% N/A 100% 8 Summon Horrible Things Summ 22% N/A 100% 8 Death's Door Necr 22% N/A 100% 9 Dragon's Call Summ 22% N/A 100% 9 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) Ossuary (visited) IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:12 : Orc:2 :*[( Elf:1 :[ Elf:3 (: Vaults:1 :[( Depths:2 :( Depths:4 ( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:3 Annotations: D:8 1 runed translucent door Elf:2 4 runed translucent doors Innate Abilities, Weirdness & Mutations You are a living hive. When at low health, angry bees swarm out to defend you. You regenerate HP and MP more quickly. You are flying. Your helmet is melded. You can breathe arcing electricity. Your glossy black scales are hard. (AC +12) You cannot fit into any form of body armour or wear helmets. Your large and strong wings let you fly. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are cold resistant. (rC+) Message History The ettin is moderately wounded. You hear a shout! The lich is no longer deflecting missiles. The shadow dragon is no longer deflecting missiles. The ancient lich casts a spell at you. The crystal spear hits you!!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Angry insects swarm out of your body to defend their hive! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits your killer bee! You encounter a fire giant. It is wielding a +1 great sword of flaming. You encounter a stone giant. You encounter a frost giant. It is wielding a +2 battleaxe of freezing. You encounter a titan. You encounter a yaktaur. It is carrying a +0 arbalest. You encounter an ancient lich. You encounter a deep elf high priest. It is wielding a +0 short sword. You hear a shout! Your Spellcasting skill increases to level 17! You feel much better. You extract magical energy from the potion. The ettin is no longer deflecting missiles. Your killer bee stings the ancient lich but does no damage. The vault sentinel shoots a bolt. The bolt closely misses your killer bee. The bolt misses you. The bolt barely misses your killer bee. The guardian sphinx mutters an ancient curse at you. Something smites you! * * * LOW HITPOINT WARNING * * * Your killer bee closely misses the ancient lich. The fire giant points at you and mumbles some strange words. The fireball explodes! The fireball engulfs you. You resist. * * * LOW HITPOINT WARNING * * * You encounter a deep elf death mage. It is wielding a +0 long sword. You encounter a vault sentinel. It is wielding a +0 long sword and carrying a +3 arbalest. You encounter a crawling flesh cage. The titan waves its arms in wide circles. The open air twists around violently and strikes you!! You die... #....# ...L e# #....# #.... #CL #...C#?.L))) DC###....#v.Wp)C #.x#.)..#HQC.# #.L...)).....# ####.yy)).).##### ....)y.<<)).))c.. ....).