Dungeon Crawl Stone Soup version 0.35-a0-46-ga667b5b5df (webtiles) character file. Game seed: 7512650993301844885 514672 gemgem the Fire Dragon (level 24, -3/216 (218) HPs) Began as a Red Draconian Conjurer on Feb 4, 2026. Was the Champion of Vehumet. Hit by a large rock thrown by a stone giant (12 damage) ... on level 5 of the Vaults on Feb 6, 2026. The game lasted 02:32:56 (72007 turns). gemgem the Fire Dragon (Red Draconian Conjurer) Turns: 72007, Time: 02:32:57 HP: -3/216 (218) AC: 18 Str: 14 XL: 24 Next: 44% MP: 35/56 EV: 21 Int: 33 God: Vehumet [******] Gold: 2086 SH: 2 Dex: 17 Spells: 14/64 levels left rFire + + . (33%) t - staff of conjuration rCold + + . (33%) F - crystal ball of Wucad Mu {Energy, Mindtap} rNeg + + . (20%) B - +0 hat of the Tundras {Will++ Dex+5} rPois + (33%) j - scarf {rC+ rF+} rElec . (100%) q - +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} rCorr . (100%) G - +2 pair of boots SInv . D - amulet "Ecagheas" {Chemistry rC+ Int+4 Dex+3} Will +++.. I - ring of Fedhas's Esteem {rPois rN++ Str+2 Slay+2} Stlth +++ k - ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} HPRegen 0.56/turn MPRegen 0.35/turn %: channel magic (25%) @: studying 2 skills, lightly drained A: combustion breath, AC +12, unfitting armour, fire resistance 1, cold-blooded, armoured tail 1, spatial entanglement }: 2/15 runes: serpentine, barnacled a: Combustion Breath (1%), Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited 1 bazaar. You also visited: Sewer, Ice Cave and Wizlab. You collected 8367 gold pieces. You spent 6281 gold pieces at shops. Inventory: Hand Weapons s - the +7 hand cannon "Mule" {flame, backblast, rF+} (You found it on level 5 of the Lair of Beasts) rF+: It protects you from fire. It cannot be enchanted further. Missiles a - 3 darts of disjunction c - 86 poisoned darts d - 2 curare-tipped darts i - 7 throwing nets m - 12 atropa-tipped darts Armour j - a scarf of resistance (worn) l - the +1 pair of gloves of the Vanishing Bounties {^Drain rPois Stlth+} (You acquired it on level 10 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. p - a scarf of repulsion q - the +0 pair of gloves of the gadgeteer (worn) {Gadgeteer Wandboost ^Fragile} (You found it on level 4 of the Lair of Beasts) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. B - the +0 hat of the Tundras (worn) {Will++ Dex+5} (You acquired it on level 15 of the Dungeon) Will++: It greatly increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. F - the crystal ball of Wucad Mu (worn) {Energy, Mindtap} (You found it in a wizard's laboratory) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. G - a +2 pair of boots (worn) P - the Charlatan's Orb {orb Charlatan} (You took it off a deep elf demonologist on level 3 of the Elven Halls) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. Q - an orb of stardust S - an orb of attunement Magical Staves t - a staff of conjuration (weapon) w - a staff of cold C - a staff of necromancy E - a staff of earth Jewellery b - the amulet "Voj Vept" {Harm rF- RegenMP+ Str+3 Slay+3} (You found it on level 3 of the Vaults) [amulet of magic regeneration] Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). e - the amulet "Peathrinuy" {Reflect *Silence rElec rC+++ rCorr SH+5} (You found it on level 4 of the Vaults) [amulet of reflection] Reflect: It reflects blocked missile attacks. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). f - an amulet of the acrobat g - a ring of flight h - a ring of protection from fire k - a ring of the Octopus King (worn) {HP+2 MP+9 AC+2 EV+2 SH+2} (You bought it in a shop on level 4 of the Depths) [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). z - a +4 ring of protection A - an amulet of wildshape D - the amulet "Ecagheas" (worn) {Chemistry rC+ Int+4 Dex+3} (You found it on level 4 of the Shoals) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). H - a ring of resist corrosion I - the ring of Fedhas's Esteem (worn) {rPois rN++ Str+2 Slay+2} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of positive energy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). K - an amulet of chemistry L - the amulet of Sin {Dissipate -Tele Harm Rampage rElec SInv} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. SInv: It lets you see invisible. M - a ring of see invisible N - the ring of Liolel {rN++ EV+5 Int+3} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of evasion] rN++: It greatly protects you from negative energy. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). O - a +4 ring of protection Talismans v - a dragon-coil talisman R - the serpent talisman of Boiling Hail {Harm rF- rCorr Str-4 Int+5} (You took it off Aizul on level 1 of the Snake Pit) [serpent talisman] Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). Wands p - a wand of polymorph (12) e - a wand of paralysis (37) a - a wand of flame (55) f - a wand of mindburst (25) c - a wand of roots (22) d - a wand of digging (9) b - a wand of acid (19) Scrolls I - 2 scrolls of immolation V - 4 scrolls of vulnerability t - 21 scrolls of teleportation f - 12 scrolls of fear a - 3 scrolls of enchant armour b - 4 scrolls of blinking N - 9 scrolls of noise W - 5 scrolls of brand weapon i - 28 scrolls of identify g - 10 scrolls of fog T - 2 scrolls of torment x - 15 scrolls of amnesia s - 2 scrolls of summoning r - 5 scrolls of revelation S - 2 scrolls of silence w - 8 scrolls of enchant weapon p - a scroll of poison Potions a - a potion of ambrosia L - 10 potions of lignification h - 9 potions of haste c - 19 potions of curing M - 13 potions of mutation b - 7 potions of brilliance g - 3 potions of magic d - 12 potions of moonshine m - 6 potions of might C - 4 potions of cancellation i - 5 potions of invisibility r - a potion of resistance A - 4 potions of attraction e - 4 potions of enlightenment B - 2 potions of berserk rage Miscellaneous j - a +0 Gell's gravitambourine (2/2) g - a +2 condenser vane h - a +3 phantom mirror i - a +0 box of beasts Skills: - Level 18.0 Fighting - Level 14.0 Dodging - Level 4.0 Stealth + Level 20.8 Spellcasting - Level 21.0 Conjurations - Level 3.0 Translocations O Level 27 Fire Magic - Level 9.0 Alchemy - Level 9.0 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fire Storm Conj/Fire 69% 8d17 4% 9 b - Fireball Conj/Fire 69% 3d26 1% 5 c - Fulminant Prism Conj/Alch 70% 3d30 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 f - Flame Wave Conj/Fire 100% 2d21 1% 4 g - Ignite Poison Fire/Alch 100% N/A 1% 4 h - Olgreb's Toxic Radia Alch 96% N/A 1% 4 i - Orb of Destruction Conj 65% 9d15 1% 7 j - Apportation Tloc 100% N/A 2% 1 k - Yara's Violent Unrav Hex/Alch 38% 3d15 3% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 70% (3-5)d22 9% 8 Lehudib's Crystal Spear Conj/Erth 50% 10d12 34% 8 Chain Lightning Conj/Air 50% 3d67 98% 9 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 68% 2d15 1% 1 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 89% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Rending Blade Conj/Frge 100% 2d(14+8*) 1% 4 Arcjolt Conj/Air 50% 1d60 1% 5 Freezing Cloud Conj/Ice/Air 44% 6-21 1% 5 Irradiate Conj/Alch 70% 3d35 1% 5 Starburst Conj/Fire 69% 6d18 1% 6 Conjure Ball Lightning Conj/Air 50% 3x3d17 2% 6 Blink Tloc 100% N/A 3% 2 Slow Hex 100% N/A 4% 1 Alistair's Intoxication Alch 64% N/A 4% 5 Ensorcelled Hibernation Hex/Ice 68% N/A 6% 2 Grave Claw Necr 68% 2d11 6% 2 Jinxbite Hex 68% 2d3 6% 2 Sublimation of Blood Necr 34% N/A 6% 2 Airstrike Air 17% 2d(3-19) 7% 4 Leda's Liquefaction Alch/Erth 38% N/A 7% 4 Spellspark Servitor Conj/Frge 50% N/A 7% 7 Fugue of the Fallen Necr 34% N/A 10% 3 Ozocubu's Armour Ice 34% N/A 10% 3 Passwall Erth 34% N/A 10% 3 Sigil of Binding Hex 34% N/A 10% 3 Summon Ice Beast Ice/Summ 34% N/A 10% 3 Swiftness Air 34% N/A 10% 3 Tukima's Dance Hex 34% N/A 10% 3 Vampiric Draining Necr 34% 2d8 10% 3 Passage of Golubria Tloc 52% N/A 10% 4 Alistair's Walking Alem Alch/Frge 77% N/A 13% 5 Dimensional Bullseye Hex/Tloc 22% N/A 14% 4 Vhi's Electric Charge Tloc/Air 88% N/A 14% 4 Anguish Hex/Necr 17% N/A 24% 4 Animate Dead Necr 34% N/A 24% 4 Dispel Undead Necr 34% 3d15 24% 4 Eringya's Surprising Cr Summ 34% N/A 24% 4 Forge Lightning Spire Air/Frge 34% 3d6 24% 4 Martyr's Knell Necr/Summ 34% N/A 24% 4 Summon Forest Summ/Tloc 22% N/A 32% 5 Sculpt Simulacrum Ice/Alch 38% N/A 43% 6 Borgnjor's Vile Clutch Necr/Erth 17% N/A 47% 5 Hoarfrost Cannonade Ice/Frge 17% 3d6/3d13 47% 5 Summon Mana Viper Hex/Summ 34% N/A 47% 5 Permafrost Eruption Ice/Erth 17% 2x4d4 50% 6 Ozocubu's Refrigeration Ice 17% 4d11 93% 7 Splinterfrost Shell Ice/Frge 17% 6d8 100% 7 Death's Door Necr 17% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D:4 ! D:5 * Orc:2 (:*??[([* Elf:1 (: Elf:2 ((:* Elf:3 [: Shoals:2 : Shoals:3 * Snake:3 [ Vaults:1 :![ Vaults:2 := Vaults:3 :: Vaults:4 : Depths:1 ?[((: Depths:3 :* Depths:4 ?:=: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Depths:4 Pandemonium: Depths:2 Ziggurat: Depths:3 Trove: Shoals:1 (show slimy rune of Zot) Annotations: Vaults:3 2 runed translucent doors Innate Abilities, Weirdness & Mutations You can breathe blasts of explosive embers. Your fiery red scales are hard. (AC +12) You cannot fit into any form of body armour or wear helmets. You are heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. When you translocate, a monster is sometimes pulled along with you. Message History Casting: Fire Storm (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf annihilator, wielding a +0 long sword of electrocution and wearing a +0 robe You feel a surge of power! A raging storm of fire appears! The great blast of fire engulfs the deep elf annihilator!!!! You kill the deep elf annihilator! Vehumet accepts your kill. Magical energy flows into your mind! You hear a shout! x2; You hear a deafening roar! Okay, then. Okay, then. Casting: Fire Storm (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a warg (severely wounded) You feel a surge of power! A raging storm of fire appears! The great blast of fire engulfs the warg!!!! You kill the warg! Vehumet accepts your kill. You feel your power returning. The great blast of fire engulfs the orc warrior!!!! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. You hear a horrible gurgling sound! You hear a shout! Casting: Fire Storm (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! A raging storm of fire appears! The great blast of fire engulfs the stone giant!!!! The stone giant is almost dead. The great blast of fire engulfs the orc knight!!! The orc knight is almost dead. The stone giant is engulfed in blazing flames. The stone giant throws a large rock. The large rock hits you! You die... ## #.... ##.# #..p. #.#.##.p.$ #(#.#p.). #...)°.. ##################.))C). ○○○○^☼...○☼vv○...v.))D<○ °○vvvv...☼○v☼○v....v<).° ○.v○v○v@.☼○v☼○o.h.o.)°