Dungeon Crawl Stone Soup version 0.34-a0-365-g1673ddcb0a (webtiles) character file. Game seed: 15532699526767085141 158 gemgem the Conjurer (level 5, -2/40 HPs) Began as a Draconian Conjurer on July 17, 2025. Slain by a hornet (10 damage) ... on level 4 of the Dungeon. The game lasted 00:04:00 (4014 turns). gemgem the Conjurer (Draconian Conjurer) Turns: 4014, Time: 00:04:00 Health: -2/40 AC: 8 Str: 9 XL: 5 Next: 16% Magic: 2/8 EV: 11 Int: 21 God: Gold: 167 SH: 0 Dex: 9 Spells: 1/8 levels left rFire . . . (100%) j - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +2 hat rPois . (100%) (no cloak) rElec . (100%) n - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: slowed, very slow A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons b - a +2 hand axe of venom j - a +1 dagger of venom (weapon) Missiles e - a throwing net u - 4 poisoned darts Armour i - a +2 hat (worn) n - a +0 pair of gloves (worn) r - a +0 kite shield Scrolls c - a scroll of noise {unknown} d - a scroll of identify {unknown} g - 2 scrolls of blinking {unknown} k - a scroll of teleportation {unknown} l - a scroll of vulnerability {unknown} m - a scroll of acquirement {unknown} o - a scroll of enchant weapon {unknown} p - a scroll of fear {unknown} t - a scroll of immolation {unknown} Potions a - a potion of magic f - a potion of ambrosia {unknown} h - a potion of curing q - a potion of mutation {unknown} s - a potion of berserk rage {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 4% 1 Flame Wave Conj/Fire 15% 2d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Animate Dead Necr 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Annotations: D:2 Terence D:3 2 transporters, exclusion: kobold, Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The hornet buzzes angrily. A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (69% to hit) You focus your ray upon the hornet. The searing ray misses the hornet. (Press . to maintain the ray.) The searing ray hits the hornet. The hornet is lightly wounded. The hornet closely misses you. The searing ray hits the hornet but does no damage. The hornet is lightly wounded. The hornet stings you! You are poisoned. You suddenly lose the ability to move! You stop channelling your searing ray. You can act again. You feel very sick. The hornet stings you! You feel yourself slow down. The hornet stings you. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. It was a potion of curing. You feel better. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The hornet stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (71% to hit) You focus your ray upon the quokka. The searing ray hits the hornet. The hornet is lightly wounded. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) The hornet stings you! You die... #......<## ...........# ....######.## ###. #.)..# # #.#..# #.#..# #.#..# #.#..# ###.####@#..# .......y.#..# ###.######### You could see a hornet. Vanquished Creatures Natasha (thrice) (D:3) 6 adders A ribbon worm (D:2) 5 giant cockroaches 5 hobgoblins 3 quokkas 4 ball pythons 7 bats 2 frilled lizards 2 goblins (D:1) 3 kobolds 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gemgem the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 106 | D:1 | Reached skill level 1 in Fighting 398 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/5 401 | D:1 | Learned a level 2 spell: Searing Ray 818 | D:1 | Found a faded altar of an unknown god. 1909 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/6 2342 | D:2 | Noticed Terence 2724 | D:3 | Found a transporter. 2804 | D:3 | Reached skill level 5 in Conjurations 2898 | D:3 | Found a transporter. 3143 | D:3 | Found a radiant altar of Vehumet. 3150 | D:3 | Reached XP level 4. HP: 35/35 MP: 3/7 3202 | D:3 | Noticed Sigmund 3212 | D:3 | Noticed Natasha 3214 | D:3 | Killed Natasha 3266 | D:3 | Noticed Natasha 3269 | D:3 | Killed Natasha 3359 | D:3 | Noticed Natasha 3364 | D:3 | Killed Natasha 3365 | D:3 | Reached skill level 6 in Conjurations 3365 | D:3 | Reached XP level 5. HP: 36/40 MP: 2/8 3370 | D:3 | Learned a level 4 spell: Fulminant Prism 3972 | D:4 | Noticed a hornet 4011 | D:4 | Paralysed by a hornet for 1 turns 4014 | D:4 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_corners, ebering_ecumenical_altar_hall, st_stairs_2 D:2: layout_loops_ring, uniq_terence D:3: gammafunk_wand_slinger, layout_loops_ring, old_standard_altar, uniq_sigmund, uniq_natasha D:4: layout_basic, mainiacjoe_sewer_entry_somewhere_in_here_1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Conjurations | 5 6 | 6.2 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 4 | || 4 Dagger | 2 | || 2 Cast: Magic Dart | 62 | 5 || 67 Searing Ray | 10 | 7 || 17 Use: Potion | | 1 || 1 Armour: Skin | 2 | 10 || 12 Dodge: Dodged | 6 | 6 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4022 | 3645 | 377 | 60 | 3319 | 4 | 1005.5 | Dungeon | 4022 | 3645 | 377 | 60 | 3319 | 4 | 1005.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1711 daAuts D:3: 1212 daAuts D:2: 1003 daAuts D:4: 94 daAuts