Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 13138932886040155782 51 gemgem the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on June 19, 2025. Slain by Terence ... wielding a +6 trident of freezing (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:20 (1524 turns). gemgem the Conjurer (Draconian Conjurer) Turns: 1524, Time: 00:02:21 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 58% Magic: 8/8 EV: 11 Int: 20 God: Gold: 41 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . j - staff of conjuration rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . c - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.51/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons d - a +0 dagger Missiles e - 3 poisoned darts Magical Staves j - a staff of conjuration (weapon) Jewellery c - an amulet of magic regeneration (worn) Wands l - a wand of paralysis (14) Scrolls g - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} Potions a - a potion of magic b - a potion of berserk rage i - a potion of cancellation k - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 58% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 3% N/A 38% 3 Fulminant Prism Conj/Alch 8% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History There is a stone staircase leading down here. You climb downwards. Found 9 gold pieces. There is a stone staircase leading up here. You now have 41 gold pieces (gained 9). You open the door. Terence and a frilled lizard come into view. Terence is wielding a +6 trident of freezing. Found a brown potion. The frilled lizard hisses angrily. There is an open door here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +6 trident of freezing and wearing a +0 chain mail (wandering, hasn't noticed you, 85% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +6 trident of freezing! You feel yourself slow down. Terence freezes you. You stop channelling your searing ray. You feel yourself speed up. Terence attacks as he pursues you! Terence hits you from afar with a +6 trident of freezing! * * * LOW HITPOINT WARNING * * * You feel yourself slow down. Terence freezes you. * * * LOW HITPOINT WARNING * * * Terence barely misses you. You feel yourself speed up. There is a stone staircase leading up here. Terence hits you from afar with a +6 trident of freezing! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.# #.# #@# #.# #@# #l# #.# #'# .............# !............# ............... You could see Terence and a frilled lizard. Vanquished Creatures 3 adders (D:2) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins A quokka (D:2) 5 ball pythons 3 bats 3 frilled lizards 3 goblins 7 kobolds A rat (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gemgem the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 314 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 317 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/7 1124 | D:2 | Found a burning altar of Makhleb. 1516 | D:3 | Noticed Terence 1524 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, minmay_misc_feat_diagonals, minmay_liquid_box, minmay_statues_item D:2: layout_basic, basic_altar, st_stairs_5, glass_columns_a D:3: layout_basic, xom_butterflies, kennysheep_generic_room_12, uniq_terence, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | 3 | 3.5 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 16 Unarmed || 3 Tailslap || 3 Cast: Magic Dart || 45 Searing Ray || 9 Use: Scroll || 2 Armour: Skin || 14 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1526 | 1470 | 56 | 0 | 1284 | 3 | 508.7 | Dungeon | 1526 | 1470 | 56 | 0 | 1284 | 3 | 508.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 851 daAuts D:1: 657 daAuts D:3: 16 daAuts