Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 497215241075500760 19 gemgem the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on Mar 5, 2025. Slain by a sleepcap (15 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:04:45 (616 turns). gemgem the Conjurer (Draconian Conjurer) Turns: 616, Time: 00:04:45 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 55% Magic: 1/5 EV: 2 Int: 18 God: Gold: 41 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . f - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: sleeping A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 club f - a +1 dagger of venom (weapon) Missiles d - 6 curare-tipped darts h - a throwing net Scrolls e - 2 scrolls of identify {unknown} g - 3 scrolls of blinking {unknown} j - a scroll of poison {unknown} Potions c - a potion of moonshine {unknown} i - 3 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 36% 2d8 7% 1 Confusing Touch Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dispel Undead Necr 2% 3d7 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Jessica Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray misses the ball python. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The ball python bites you but does no damage. x2 The ball python grabs you. The ball python constricts you. The searing ray hits the ball python! You kill the ball python! The searing ray hits the sleepcap. The sleepcap is moderately damaged. You hit the sleepcap but do no damage. The sleepcap is poisoned. The sleepcap is moderately damaged. You stop channelling your searing ray. The sleepcap barely misses you. You hit the sleepcap. You tail-slap the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap misses you. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! Ouch! That really hurt! You die... #######.## #......... #### #.......## .....#..#...... ............... #..# ###..# #.f..# #@#.....# #.####### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# You could see a sleepcap (very poisoned). Vanquished Creatures A dart slug (D:2) 2 bats 4 endoplasms 2 goblins 2 hobgoblins (D:2) 2 ball pythons 2 kobolds 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gemgem the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 312 | D:2 | Reached XP level 2. HP: 14/20 MP: 5/5 384 | D:2 | Learned a level 2 spell: Searing Ray 506 | D:3 | Noticed Jessica 616 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_corners, shapermc_ecumenical_altar_mp_urbaneastern, roderic_roman_lattice, minmay_misc_feat_encased D:2: layout_loops_cross, minmay_misc_feat_alley D:3: layout_loops_corners, mainiacjoe_overflow_six_doors_small, yredelemnul_forgotten_temple_becter, mainiacjoe_overflow_large_starburst, ebering_ghost_reflecting_pool, uniq_jessica, uniq_robin, uniq_terence D:4: layout_basic, mainiacjoe_overflow_alcove_2, led_xom_imps, gammafunk_ghost_mausoleum Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 26 Club || 6 Tailslap || 4 Cast: Magic Dart || 23 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 41 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 619 | 619 | 0 | 0 | 0 | 4 | 154.8 | Dungeon | 619 | 619 | 0 | 0 | 0 | 4 | 154.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 292 daAuts D:1: 238 daAuts D:4: 64 daAuts D:3: 23 daAuts