Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 8700373926578740938 29 gb0801 the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on Oct 18, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (1174 turns). gb0801 the Conjurer (Armataur Conjurer) Turns: 1174, Time: 00:01:18 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 1% Magic: 4/7 EV: 8 Int: 20 God: Gold: 34 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls a - a scroll of enchant weapon {unknown} b - a scroll of amnesia {unknown} c - 3 scrolls of identify {unknown} Potions P - a potion of magic d - 2 potions of ambrosia {unknown} e - 2 potions of mutation {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 2.6 Spellcasting + Level 3.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% 2d2 22% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Rending Blade Conj/Frge 10% 2d6 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Unknown command. e - 2 yellow potions 2 gnolls come into view. The gnoll shouts! You hear a shout! The gnoll hits you from afar with a +0 spear. A gnoll comes into view. It is wielding a +0 vampiric halberd. You take 5 damage, and have 21/26 hp. MP restored: 7 The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You take 1 damage, and have 21/26 hp. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You take 2 damage, and have 20/26 hp. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You take 5 damage, and have 15/26 hp. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 9/26 hp. MASSIVE DAMAGE!! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 4/26 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/26 hp. You now have 5/7 mp. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. You die... #.# ..#....##..... #.# #. #......##....#. ######.#######.## #.#..........#. ......<.........###....#....#.... .##..#.#.###..................... .##......###.#..##....j.......... .##..........#..##.......#.#..... .##.#....#####..##.j####.#.....#. .##......# #..@.j.# #...###... .#####.#.######.##.## ###j.#..## ## #.#........##.# #....... #+###########.# #####.## #.. .# ### j# j# .: .. You could see 3 gnolls. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 8 bats A frilled lizard (D:1) A goblin (D:2) 6 jackals (D:1) 2 kobolds (D:1) 5 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gb0801 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 374 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 555 | D:1 | Learned a level 2 spell: Searing Ray 1109 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1173 | D:2 | HP: 1/26 [gnoll/+0 spear (3)] 1174 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring D:2: layout_loops_corners, serial_shops, nicolae_shop_tiny_statue_garden, basic_altar, skrybe_limestone_x, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.6 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 3.9 Action || total ---------------------------++------- Attack: Normal || 32 Melee: Dagger || 32 Tailslap || 2 Cast: Magic Dart || 48 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 45 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1173 | 1160 | 13 | 287 | 703 | 2 | 586.5 | Dungeon | 1173 | 1160 | 13 | 287 | 703 | 2 | 586.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1090 daAuts D:2: 82 daAuts