Dungeon Crawl Stone Soup version 0.34-a0-753-g9fc263de82 (webtiles) character file. Game seed: 13305953440701224392 181 gb0801 the Conjurer (level 5, 0/38 HPs) Began as an Armataur Conjurer on Sept 11, 2025. Killed by nerve-wracking pain ... invoked by a shadow imp (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:18 (2234 turns). gb0801 the Conjurer (Armataur Conjurer) Turns: 2234, Time: 00:03:19 Health: 0/38 AC: 4 Str: 12 XL: 5 Next: 34% Magic: 5/10 EV: 8 Int: 21 God: Gold: 108 SH: 0 Dex: 8 Spells: 4/11 levels left rFire . . . (100%) a - +3 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons a - a +3 dagger of venom (weapon) Armour b - a +0 robe (worn) Scrolls f - 3 scrolls of identify a - a scroll of noise {unknown} c - 4 scrolls of teleportation {unknown} d - a scroll of poison {unknown} e - a scroll of silence {unknown} Potions b - 2 potions of curing {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 3.8 Spellcasting + Level 4.5 Conjurations + Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 x - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 19% 2 Maxwell's Portable Pile Tloc 8% (3-9)d3 22% 3 Fugue of the Fallen Necr 4% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Battlesphe Conj/Frge 13% 2d8 43% 4 Airstrike Air 2% 2d(1-17) 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Shops: D:1 * Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 12/38 hp. You now have 0/10 mp. Unknown command. Magic courses through your body. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 7/38 hp. MP restored: 10 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) The shadow imp closely misses you. Your Translocations skill increases to level 1! You now have 8/10 mp. You barely miss the shadow imp. The shadow imp is heavily wounded. You stop channelling your searing ray. The shadow imp hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (heavily wounded, 75% to hit) You focus your ray upon the shadow imp. The searing ray misses the shadow imp. (Press . to maintain the ray.) The shadow imp hits you but does no damage. You now have 6/10 mp. The searing ray hits the shadow imp. The shadow imp is severely wounded. The shadow imp gestures at you. Pain shoots through your body! You die... ####...... ## ...#..#.###. .# ##.#........ ..## ........# ..... ##.#.#######..... ## ...#.........#.# #..# ...######......# ..... ........#.#########...... ........+...# #@5).).... ........#>#.# ##)#...... .#.######.#.#####.# .^... ...# #.#.......# .### .### #.######### # .# #+# ## You could see a shadow imp. Vanquished Creatures An orc priest (D:3) Jessica (D:2) Natasha (D:2) An orc wizard (D:3) 3 adders (D:2) A dart slug (D:2) 3 orcs (D:3) 4 ribbon worms (D:2) 3 endoplasms 3 giant cockroaches 3 hobgoblins (D:1) 5 jackals A quokka (D:1) 2 ball pythons (D:1) 5 bats A frilled lizard (D:3) 4 goblins 4 kobolds 2 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gb0801 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 113 | D:1 | Found Tifecuis's Assorted Antiques. 245 | D:1 | Found Zouzut's Magic Scroll Shoppe. 326 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/5 383 | D:1 | Learned a level 2 spell: Searing Ray 437 | D:1 | Found a faded altar of an unknown god. 1183 | D:2 | Found a sacrificial altar of Ru. 1415 | D:2 | Reached skill level 4 in Conjurations 1415 | D:2 | Reached XP level 3. HP: 13/26 MP: 7/7 1544 | D:2 | Noticed Jessica 1555 | D:2 | Killed Jessica 1556 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/8 1811 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1835 | D:2 | Noticed Natasha 1841 | D:2 | Killed Natasha 2226 | D:3 | Reached XP level 5. HP: 19/38 MP: 4/10 2232 | D:3 | Reached skill level 1 in Translocations 2234 | D:3 | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic, serial_shops, shop, nicolae_shop_dealshenge, hellmonk_ecumenical_altar_zigzags D:2: layout_loops_ring, basic_altar, uniq_jessica, uniq_natasha D:3: layout_basic, serial_shops, shop, minmay_goblin_outpost Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.8 Conjurations | 4 | 4.5 Translocations | 1 | 1.1 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 23 | 15 || 38 Melee: Unarmed | 7 | || 7 Whip | 8 | || 8 Tailslap | 5 | || 5 Dagger | 8 | 15 || 23 Cast: Magic Dart | 33 | 7 || 40 Searing Ray | 8 | 9 || 17 Drink: Magic | | 1 || 1 Read: Identify | 1 | || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 27 | 17 || 44 Dodge: Dodged | 17 | 9 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2232 | 2182 | 50 | 747 | 1187 | 3 | 744.0 | Dungeon | 2232 | 2182 | 50 | 747 | 1187 | 3 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1094 daAuts D:1: 1012 daAuts D:3: 125 daAuts