garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 13, D:1) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (9, 4, D:1) a potion of curing (9, 24, D:1) a +0 scale mail (10, 1, D:1) a ball python skeleton (11, 1, D:1) a ball python skeleton (15, -8, D:1) a +0 robe (16, -4, D:1) a potion of attraction (16, -2, D:1) a +0 dagger a goblin skeleton (16, 17, D:1) a +0 sling (16, 26, D:1) a +0 ring mail (18, -1, D:1) a ball python skeleton (33, 11, D:1) a frilled lizard skeleton (43, 19, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (6, -15, D:2) a rat corpse a ball python corpse (6, 5, D:2) a scroll of identify (10, -16, D:2) a +0 dagger (16, 2, D:2) a +0 dagger (29, 17, D:2) a potion of mutation (33, -21, D:2) a +0 club a +0 robe a goblin corpse (skeletalised by now) (35, 5, D:2) a ball python skeleton (36, 13, D:2) a +0 dagger (39, 14, D:2) a +0 dagger (41, 5, D:2) 4 gold pieces (42, -10, D:2) a +0 whip a +2 robe of cold resistance (42, -8, D:2) a +0 hand axe a +0 chain mail the human corpse of Terence (skeletalised by now)