garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (7, 12, D:1) a spore talisman (7, 29, D:1) a ring of protection from fire (16, 4, D:1) 6 poisoned darts (18, 20, D:1) a +0 mace (25, 35, D:1) a frilled lizard skeleton (30, -13, D:1) a +0 leather armour (35, -2, D:1) a +0 buckler (35, 4, D:1) a +0 long sword of electrocution Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (4, -9, D:2) a jackal skeleton (8, -9, D:2) a +0 spear of venom the +0 robe of Ruhital {-Tele rN++ Int+3 Archmagi} -Tele: It prevents most forms of teleportation. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a hobgoblin skeleton (8, -6, D:2) a jackal skeleton (16, -3, D:2) a ball python skeleton (24, -7, D:2) a +0 short sword 3 stones a kobold skeleton (27, 2, D:2) the rimehorn talisman "Kikunao" {Int+3} [rimehorn talisman] Int+3: It affects your intelligence (+3). (27, 4, D:2) a +0 dagger a goblin skeleton (32, 21, D:2) a ball python skeleton (35, -24, D:2) a +0 club a stone (36, 19, D:2) a hobgoblin skeleton (42, 25, D:2) a +0 spear (47, 17, D:2) a bat skeleton (48, 22, D:2) a +0 leather armour (48, 23, D:2) a +0 sling (56, -19, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -13, D:3) a +0 hand axe (7, -18, D:3) a +0 leather armour a +0 dagger (7, -14, D:3) a +0 short sword (9, -24, D:3) a +0 sling a +0 dagger of venom a goblin corpse (skeletalised by now) (15, -4, D:3) a +0 club a +0 dagger a goblin skeleton (17, -11, D:3) a +0 dagger (17, 15, D:3) an adder corpse (skeletalised by now) (21, -3, D:3) a rat skeleton (24, -21, D:3) a +0 dagger a +0 leather armour (32, -11, D:3) a +0 ring mail (33, -12, D:3) a +0 chain mail (34, -18, D:3) a frilled lizard skeleton (39, 20, D:3) a +0 whip an orc skeleton (40, 8, D:3) a +0 club (45, 22, D:3) a hobgoblin corpse (skeletalised by now) (58, 15, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 robe (11, -7, D:4) a quill talisman (14, -15, D:4) a +0 club (14, -3, D:4) a +0 leather armour (19, -14, D:4) a quokka corpse (skeletalised by now) (19, 5, D:4) a quokka corpse (skeletalised by now) (20, 2, D:4) a +0 club 2 stones a kobold corpse (skeletalised by now) (29, -22, D:4) a +0 dagger a kobold skeleton (44, -5, D:4) a +0 ring mail (57, -15, D:4) a black bear corpse (skeletalised by now) (60, -7, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (60, -6, D:4) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (62, -9, D:4) a +0 dagger a +0 ring mail (64, -11, D:4) a +0 club (65, -24, D:4) a +0 club a goblin corpse (skeletalised by now) (65, -12, D:4) a +0 flail a +0 sling 2 boomerangs an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 robe (4, 2, D:5) an adder corpse (skeletalised by now) (15, -2, D:5) a +0 giant club (26, 20, D:5) a +0 leather armour (26, 22, D:5) a +0 short sword (27, 27, D:5) a +0 whip an orc corpse (skeletalised by now) (33, 6, D:5) an amulet of reflection (34, 6, D:5) an adder skeleton (41, 4, D:5) a +0 scale mail (45, -1, D:5) a +0 leather armour (49, 15, D:5) a +4 heavy spear (57, 19, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (57, 29, D:5) a +0 ring mail (62, 22, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) 2 potions of haste (3, 0, D:6) 8 gold pieces (7, 2, D:6) an adder corpse a scorpion corpse (7, 3, D:6) a +0 dagger an orc corpse (8, 3, D:6) a +4 dagger an orc corpse a water moccasin corpse (9, 5, D:6) a +0 dagger a +0 robe an orc corpse (10, 6, D:6) a +0 dagger a +0 robe (23, 34, D:6) a +0 dagger (23, 35, D:6) a +5 ring of evasion (26, 1, D:6) a +0 ring mail (27, 33, D:6) a hound corpse (skeletalised by now) (28, 0, D:6) a +0 giant spiked club an ogre skeleton (30, 19, D:6) a +0 cloak of willpower (33, 7, D:6) a +0 ring mail the Ecumenical Temple