Dungeon Crawl Stone Soup version 0.35-a0-187-ge17ad08588 (webtiles) character file. Game seed: 4292887371747802993 394179 garlicwater the Warrior (level 22, -9/190 HPs) Began as a Coglin Artificer on Mar 13, 2026. Was the Champion of Jiyva. Mangled by an undying armoury (18 damage) ... on level 5 of the Vaults. The game lasted 01:51:14 (63445 turns). garlicwater the Warrior (Coglin Artificer) Turns: 63445, Time: 01:51:15 Health: -9/190 AC: 17 Str: 15 XL: 22 Next: 58% Magic: 34/43 EV: 21 Int: 14 God: Jiyva [******] Gold: 582 SH: 0 Dex: 25 Spells: 42/55 levels left rFire + + . (33%) x - +2 scimitar (freeze) {Charoen} rCold + + . (33%) q - +2 scimitar (flame) {Vicente} rNeg . . . (100%) a - +1 troll leather armour of Moral Flaws {Regen+ Str+2 Dex+3} rPois . (100%) o - +2 helmet {Snipe} rElec + (33%) n - scarf {rC+ rF+} rCorr + (50%) b - +2 pair of gloves {Hurl} SInv . h - +2 pair of boots Will ++... i - topometric capacitor {Rampage Acrobat rElec rF+} Stlth +++++ HPRegen 2.91/turn MPRegen 1.08/turn %: acrobat, rampage @: corroded (-2), studying Short Blades, revved, slimy shroud A: off-hand wielding, slow wielding, warmup strikes, no jewellery, iridescent scales 1, camouflage 3, cold resistance 1, wild magic 1, gelatinous body 2, evolution 1, MP-powered wands, ephemeral shield, slime shroud, efficient metabolism, feed off suffering 2 }: 3/15 runes: serpentine, barnacled, slimy a: Renounce Religion (0%), Oozemancy (0%), Slimify (0%) You were on level 5 of the Vaults. You worshipped Jiyva. Jiyva was exalted by your worship. You visited 9 branches of the dungeon, and saw 44 of its levels. You also visited: Gauntlet, Ice Cave and Desolation. You collected 3028 gold pieces. You spent 2446 gold pieces at shops. Inventory: Hand Weapons q - a +2 scimitar of flaming (offhand) {Vicente} x - a +2 scimitar of freezing (weapon) {Charoen} Missiles c - 43 boomerangs d - 46 poisoned darts e - 3 throwing nets {!f} k - 2 datura-tipped darts {!f} m - 10 silver javelins p - 3 javelins Armour a - the +1 troll leather armour of Moral Flaws (worn) {Regen+ Str+2 Dex+3} (You bought it in a shop on level 4 of the Snake Pit) Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. b - a +2 pair of gloves of hurling (worn) f - a +2 cloak of corrosion resistance g - the +1 chain mail of the Gasogonaga {*Corrode rPois rN+ Dex+4} (You found it on level 3 of the Dungeon) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. h - a +2 pair of boots (worn) j - a +3 plate armour of cold resistance n - a scarf of resistance (worn) o - a +2 helmet of sniping (worn) s - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (You found it in the Desolation of Salt) *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. t - a +2 leather armour of poison resistance u - the +3 pair of seven-league boots {Rampage+∞} (You found it in the Desolation of Salt) Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. v - the +4 plate armour of the Merchant {rPois} (You found it in the Desolation of Salt) rPois: It protects you from poison. It cannot be enchanted further. Gizmo i - a topometric capacitor (installed) {Rampage Acrobat rElec rF+} (You invented it yourself on level 3 of the Lair of Beasts) [topometric capacitor] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rF+: It protects you from fire. Talismans l - a blade talisman w - the blade talisman "Usuiwiocw" {+Inv rF- Will+ Stlth+} (You found it on level 2 of the Elven Halls) [blade talisman] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Wands a - a wand of flame (33) e - a wand of charming (9) p - a wand of polymorph (9) g - a wand of warping (25) b - a wand of light (1) d - a wand of digging (3) i - a wand of paralysis (17) f - a wand of mindburst (8) Scrolls S - a scroll of silence {!r} T - 2 scrolls of torment w - 5 scrolls of enchant weapon t - 5 scrolls of teleportation {!r} I - 4 scrolls of immolation N - 2 scrolls of noise a - 5 scrolls of enchant armour f - 4 scrolls of fear {!r} s - 3 scrolls of butterflies g - a scroll of fog {!r} p - 2 scrolls of poison r - 3 scrolls of revelation {!r} x - 3 scrolls of amnesia V - 3 scrolls of vulnerability b - 4 scrolls of blinking W - 2 scrolls of brand weapon Potions i - 2 potions of invisibility {!q} c - 7 potions of curing {!q} w - 6 potions of heal wounds {!q} m - 5 potions of might {!q} b - 2 potions of brilliance {!q} g - a potion of magic {!q} h - 6 potions of haste {!q} C - 4 potions of cancellation {!q} A - 5 potions of attraction r - 6 potions of resistance {!q} e - 8 potions of enlightenment {!q!q} l - 9 potions of moonshine L - a potion of lignification {!q} B - 3 potions of berserk rage {!q} M - 3 potions of mutation a - a potion of ambrosia {!q} Miscellaneous h - a +1 box of beasts j - a +1 phial of floods k - a +1 phantom mirror l - a +0 lightning rod (4/4) m - a +0 tin of tremorstones (2/2) Skills: - Level 20.0 Fighting - Level 14.0 Long Blades - Level 10.0 Armour - Level 10.0 Dodging - Level 0.7 Stealth + Level 17.4 Spellcasting - Level 20.0 Translocations - Level 4.0 Invocations - Level 6.0 Evocations You had 42 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Manifold Assault Tloc 36% N/A 2% 7 b - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 e - Lesser Beckoning Tloc 100% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Maxwell's Portable Pile Tloc 73% (3-9)d7 1% 3 Teleport Other Tloc 73% N/A 1% 3 Dimensional Bullseye Hex/Tloc 25% N/A 1% 4 Passage of Golubria Tloc 73% N/A 1% 4 Freeze Ice 60% 1d7 10% 1 Kinetic Grapnel Frge 60% 1d6 10% 1 Magic Dart Conj 60% 1d6 10% 1 Poisonous Vapours Alch/Air 60% 1d2 10% 1 Sandblast Erth 30% 2d9 10% 1 Shock Conj/Air 60% 1d6 10% 1 Soul Splinter Necr 60% N/A 10% 1 Call Imp Summ 30% N/A 13% 2 Ensorcelled Hibernation Hex/Ice 30% N/A 13% 2 Grave Claw Necr 30% 2d9 13% 2 Jinxbite Hex 30% 2d2 13% 2 Mercury Arrow Conj/Alch 30% 2d7 13% 2 Searing Ray Conj 30% 2d5 13% 2 Sublimation of Blood Necr 15% N/A 13% 2 Frozen Ramparts Ice 30% 1d5 24% 3 Fugue of the Fallen Necr 15% N/A 24% 3 Hailstorm Conj/Ice 15% 3d6 24% 3 Launch Clockwork Bee Frge 15% N/A 24% 3 Mephitic Cloud Conj/Alch/Air 15% N/A 24% 3 Tukima's Dance Hex 15% N/A 24% 3 Airstrike Air 7% 2d(2-18) 58% 4 Animate Dead Necr 15% N/A 58% 4 Cigotuvi's Putrefaction Necr/Air 15% N/A 58% 4 Dispel Undead Necr 15% 3d10 58% 4 Eringya's Surprising Cr Summ 15% N/A 58% 4 Flame Wave Conj/Fire 15% 2d7 58% 4 Iskenderun's Battlesphe Conj/Frge 15% 2d8 58% 4 Leda's Liquefaction Alch/Erth 7% N/A 58% 4 Martyr's Knell Necr/Summ 15% N/A 58% 4 Petrify Alch/Erth 7% N/A 58% 4 Malign Gateway Summ/Tloc 25% N/A 71% 7 Borgnjor's Vile Clutch Necr/Erth 7% N/A 89% 5 Fireball Conj/Fire 7% 3d5 89% 5 Hoarfrost Cannonade Ice/Frge 7% 3d6/3d12 89% 5 Metabolic Englaciation Hex/Ice 7% N/A 89% 5 Bombard Conj/Erth 7% 9d2 100% 6 Eringya's Noxious Bog Alch 7% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 7% 4d6 100% 6 Summon Cactus Giant Summ 7% N/A 100% 6 Hellfire Mortar Fire/Erth/Frge 7% 4d6 100% 7 Magnavolt Erth/Air 7% 4d10 100% 7 Ozocubu's Refrigeration Ice 7% 4d9 100% 7 Spellspark Servitor Conj/Frge 7% N/A 100% 7 Splinterfrost Shell Ice/Frge 7% 6d6 100% 7 Infestation Necr 7% N/A 100% 8 Summon Horrible Things Summ 7% N/A 100% 8 Polar Vortex Ice 7% 12d1* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (4/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 IceCv (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 ( D:4 * D:5 ? D:15 ! Orc:2 :*?=[: Elf:1 !: Elf:3 *:: Shoals:1 *: Shoals:2 : Snake:1 ! Snake:2 ==: Snake:3 ?: Snake:4 *[[[(: Annotations: Slime:4 Dissolution Slime:5 Royal Jelly Vaults:4 1 runed translucent door Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are partially covered in iridescent scales. (AC +2) Your skin perfectly mimics your surroundings (Stealth+++). You are cold resistant. (rC+) Your spells are a little harder to cast, but a little more powerful. Your pliable body absorbs attacks. (AC +2, EV +2) You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. A shield forms around you when casting spells or using Invocations. (SH +7) A fragile, slimy shroud covers you, deflecting attacks. Your metabolism doubles the duration of potion status effects. You can regularly gain power from killing poisoned or drained foes. Message History You slash the glass eye with your +2 scimitar of freezing! You freeze the glass eye. You kill the glass eye! Casting: Manifold Assault (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Unknown command. You slice the undying armoury with your +2 scimitar of flaming!! You burn the undying armoury. The undying armoury is severely damaged. You closely miss the undying armoury with your +2 scimitar of freezing. The undying armoury misses you. The undying armoury closely misses you. The undying armoury hits you! You hit the undying armoury but do no damage. The undying armoury is severely damaged. You miss the undying armoury with your +2 scimitar of flaming. The undying armoury hits you but does no damage. The undying armoury hits you! * * * LOW HITPOINT WARNING * * * The undying armoury hits you but does no damage. You miss the undying armoury with your +2 scimitar of freezing. The undying armoury is severely damaged. You hit the undying armoury but do no damage. You slice the undying armoury with your +2 scimitar of freezing!! You freeze the undying armoury. The undying armoury is almost destroyed. You miss the undying armoury with your +2 scimitar of flaming. The undying armoury closely misses you. The undying armoury hits you! * * * LOW HITPOINT WARNING * * * The undying armoury misses you. You miss the undying armoury with your +2 scimitar of freezing. The undying armoury is almost destroyed. You hit the undying armoury with your +2 scimitar of flaming. The undying armoury hits you! * * * LOW HITPOINT WARNING * * * The undying armoury hits you!! * * * LOW HITPOINT WARNING * * * The undying armoury hits you!! You die... Jiyva sends a jelly to digest your remains. #...... #####..... ......p... ........