Dungeon Crawl Stone Soup version 0.35-a0-179-g177dabccda (webtiles) character file. Game seed: 4204329422757068590 226 garlicwater the Magician (level 6, 0/64 HPs) Began as a Djinni Conjurer on Mar 12, 2026. Slain by a drude (1 damage) ... on level 6 of the Dungeon. The game lasted 00:04:11 (2328 turns). garlicwater the Magician (Djinni Conjurer) Turns: 2328, Time: 00:04:11 Health: 0/64 AC: 23 Str: 6 XL: 6 Next: 22% Gold: 165 EV: 2 Int: 22 God: SH: 0 Dex: 11 rFire . . . (100%) c - +2 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.30/turn %: infuse magic (-1 HP) @: tree-form A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons c - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (melded) Jewellery b - a ring of wizardry Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of amnesia {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of enchant armour {unknown} Potions L - 2 potions of lignification {!q} f - a potion of haste {unknown} Skills: - Level 2.0 Fighting + Level 3.1 Dodging - Level 1.5 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations - Level 5.0 Hexes - Level 5.0 Summonings - Level 5.0 Necromancy - Level 5.0 Translocations - Level 5.0 Forgecraft - Level 5.0 Fire Magic - Level 5.0 Ice Magic - Level 5.0 Air Magic - Level 5.0 Earth Magic - Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Scorch Fire 54% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Beogh Shops: D:2 * Annotations: D:6 Grinder Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a drude (61% to hit) The searing ray misses the drude. (Press . to maintain the ray.) You encounter Grinder. The searing ray hits the drude. The drude is moderately wounded. Grinder shouts! The drude completely misses you. The drude closely misses you. The searing ray hits the drude. The drude is heavily wounded. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. The drude barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You stop channelling your searing ray. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. Okay, then. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You float gracefully downwards. d -> L - 2 potions of lignification The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. You die... .# .# .# .## 5* .# #########5# #>......♣># #.######### #.# #######.##### ........>...# #########.###.# #.....###.# #.#######.# ..........# #.........# #.........###..#......< You could see Grinder (ally target), a drude and a friendly fulminant prism. Vanquished Creatures A sky beast (D:6) Terence (D:2) A gnoll (D:1) 3 adders 2 dart slugs 2 ribbon worms (D:2) 6 orcs 5 endoplasms 5 hobgoblins 4 jackals (D:2) 3 quokkas 6 ball pythons 5 bats 4 frilled lizards 8 goblins 9 kobolds 8 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | garlicwater the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | garlicwater set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 567 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 567 | D:1 | Learned a level 1 spell: Shock 1191 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1195 | D:2 | Found Kuimnutuu's Assorted Antiques. 1297 | D:2 | Found a roughly hewn altar of Beogh. 1311 | D:2 | Encountered Terence 1315 | D:2 | Killed Terence 1376 | D:2 | Found a faded altar of an unknown god. 1706 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1706 | D:3 | Learned a level 2 spell: Scorch 2140 | D:3 | You are sucked into a shaft and drop 3 floors! 2143 | D:6 | Encountered a sky beast 2149 | D:6 | Killed a sky beast 2150 | D:6 | Reached skill level 5 in Spellcasting 2150 | D:6 | Reached skill level 5 in Conjurations 2150 | D:6 | Reached skill level 5 in Hexes 2150 | D:6 | Reached skill level 5 in Summonings 2150 | D:6 | Reached skill level 5 in Necromancy 2150 | D:6 | Reached skill level 5 in Translocations 2150 | D:6 | Reached skill level 5 in Forgecraft 2150 | D:6 | Reached skill level 5 in Fire Magic 2150 | D:6 | Reached skill level 5 in Ice Magic 2150 | D:6 | Reached skill level 5 in Air Magic 2150 | D:6 | Reached skill level 5 in Earth Magic 2150 | D:6 | Reached skill level 5 in Alchemy 2150 | D:6 | Reached XP level 6. HP: 13/43 MP: 0/0 2323 | D:6 | Encountered Grinder 2328 | D:6 | HP: 1/64 [drude (4)] 2328 | D:6 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, chequers_serial_rivers_marsh D:2: layout_rooms, hellmonk_ecumenical_altar_defaced_shrine, serial_shops, nicolae_square_shop, kennysheep_generic_room_8, uniq_terence D:3: layout_basic, minmay_misc_feat_five D:6: layout_loops_ring, grunt_dithmenos_smoke_and_mirrors, overflow_temple_1_default, uniq_grinder, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Fighting | 2 | 2.0 Dodging | 3 | 3.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | || 7 Melee: Dagger | 7 | || 7 Cast: Magic Dart | 46 | || 46 Shock | 26 | 52 || 78 Searing Ray | 1 | 7 || 8 Scorch | | 1 || 1 Fulminant Prism | | 1 || 1 Drink: Lignification | | 1 || 1 Armour: Robe | 17 | 17 || 34 None | | 2 || 2 Dodge: Dodged | 25 | 6 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2329 | 2249 | 80 | 284 | 1653 | 4 | 582.2 | Dungeon | 2329 | 2249 | 80 | 284 | 1653 | 4 | 582.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 962 daAuts D:2: 733 daAuts D:3: 444 daAuts D:6: 188 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+