Dungeon Crawl Stone Soup version 0.35-a0-179-g177dabccda (webtiles) character file. Game seed: 14481710925223986358 4 garlicwater the Conjurer (level 1, 0/13 HPs) Began as a Mummy Conjurer on Mar 11, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (226 turns). garlicwater the Conjurer (Mummy Conjurer) Turns: 226, Time: 00:00:24 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 0/4 EV: 11 Int: 17 God: Gold: 24 SH: 0 Dex: 10 Spells: 4/5 levels left rFire x . . (150%) b - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of blinking {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 3.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Swiftness Air 2% N/A 47% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The jackal barks! The jackal bites you. You encounter a goblin. It is wielding a +0 club. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The goblin shouts! The jackal bites you. You completely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You encounter a goblin. It is wielding a +0 club. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal completely misses you. The jackal bites you. The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal bites you. You die... #.# #.#.# #.# ###.#.# #.# ###..!#.# ##.####.......# ### #..##........####.# ######.†...†..>...#....# ...........###..#...#### .###....##.# #.#...## ####.#.###.###.#@#)# ...............#h#.# ######## .###.#..#.g.g.hh.#.# #......# #.g....##......###.# #......# ....#####......# #.# #....†.# .... ####......# #.####......# ..> ..>......###.#.........# >#. ♣....#####.....#.......# ♣♣♣♣♣♣..#####.#.##........# You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | garlicwater the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 226 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms, shapermc_ecumenical_altar_ellora Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Magic Dart || 14 Armour: Robe || 14 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 225 | 225 | 0 | 0 | 166 | 1 | 225.0 | Dungeon | 225 | 225 | 0 | 0 | 166 | 1 | 225.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 225 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+