Dungeon Crawl Stone Soup version 0.35-a0-178-g4bbd2b0a69 (webtiles) character file. Game seed: 9293415133084551741 7 garlicwater the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on Mar 10, 2026. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (111 turns). garlicwater the Grave Robber (Mummy Necromancer) Turns: 111, Time: 00:00:52 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 2/4 EV: 11 Int: 14 God: Gold: 9 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 2.9 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 38% 4 Curse of Agony Necr 20% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to affect: 67%) You feel a surge of power! A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. You encounter a quokka. Your soul wisp completely misses the goblin. You hit the goblin but do no damage. The goblin hits you with a +0 dagger. The bat leaves your sight. You closely miss the goblin. Your soul wisp touches the goblin. The goblin hits you but does no damage. The bat leaves your sight. You hit the goblin. You kill the goblin! You encounter a rat. The bat leaves your sight. Your soul wisp closely misses the quokka. You miss the quokka. The quokka bites you. You barely miss the quokka. The quokka closely misses you. Your soul wisp touches the quokka. You closely miss the quokka. The quokka is lightly wounded. The rat twitches its whiskers. The quokka barely misses you. Your soul wisp misses the quokka. You barely miss the quokka. The quokka is lightly wounded. The quokka bites you. Your soul wisp misses the quokka. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka bites you. The rat bites your soul wisp. The quokka twitches its whiskers. The quokka bites you. * * * LOW HITPOINT WARNING * * * The rat barely misses you. Your soul wisp touches the rat. The rat dies! Your magical contamination has completely faded away. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka bites you. You die... ......... ... ........###.$: .. ..........#.###.... . .............#.... ..###...............# ......#.............# ......#.............# b......r............# .....†*r@...........# ..........#.........# ..........#.........### ..........#####.......# ........#.######..#.#... !$......#............... ....#......#####.#####.. ...........#...#.#...# ....... ..#.<.#.'...# You could see a quokka (ally target), a rat and a friendly soul wisp (summoned). Vanquished Creatures 2 bats (D:1) A goblin (D:1) A rat (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 2 endoplasms (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | garlicwater the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 111 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, minmay_hexomino_r4 Action || total ---------------------------++------- Attack: Normal || 22 Melee: Dagger || 22 Cast: Soul Splinter || 4 Armour: Robe || 19 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 27 | 20 | 1 | 111.0 | Dungeon | 111 | 111 | 0 | 27 | 20 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 111 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+