garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 46, D:1) a frilled lizard skeleton (1, 9, D:1) a rat corpse (skeletalised by now) (6, 20, D:1) a +0 ring mail (12, 5, D:1) a +0 sling (14, 18, D:1) a hobgoblin skeleton (28, 51, D:1) a ball python corpse (skeletalised by now) (34, 25, D:1) a +0 dagger a goblin skeleton (36, 25, D:1) a ball python skeleton (45, 12, D:1) a +0 dagger (49, 6, D:1) a frilled lizard corpse (skeletalised by now) (52, 12, D:1) a jackal skeleton (53, 11, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (1, 8, D:2) a +0 mace (7, 5, D:2) a +0 dagger of protection (10, -10, D:2) a +0 robe (10, -9, D:2) a +0 ring mail (11, 5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (16, 21, D:2) the amulet "Qigem" {Wildshape rC- Will- rCorr Slay+4} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (17, -9, D:2) an adder corpse (skeletalised by now) (18, 11, D:2) a frilled lizard skeleton (23, -2, D:2) a +0 dagger a goblin skeleton (24, 18, D:2) 2 stones a +0 club a kobold skeleton (27, 22, D:2) a ball python skeleton (32, 22, D:2) the ring of Astec {*Corrode rPois Dex+2 Slay+4} [ring of slaying] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (33, 16, D:2) a +0 ring mail of fire resistance (37, 22, D:2) a +2 spectral club a +0 robe the human skeleton of Jessica (38, 13, D:2) a hobgoblin skeleton (40, -3, D:2) a +0 robe a +0 vampiric scythe the human skeleton of Sigmund (40, 14, D:2) a +0 club (42, 17, D:2) a +0 dagger a stone a kobold skeleton (47, -1, D:2) a ball python skeleton (47, 20, D:2) a hive talisman a +4 ring of protection (48, 16, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Taid's Weapon Shop a +0 dagger (24 gold) the +5 whip "Jitomm" {concuss, Fly rC+ rN+} (573 gold) Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 rapier (66 gold) 3 poisoned darts (21 gold) a +0 sling (18 gold) a +0 mace (36 gold) a +0 dagger (24 gold) a +0 morningstar (72 gold) (14, -17, D:3) a +0 ring mail (15, -19, D:3) a +0 dagger of flaming (25, -13, D:3) a hobgoblin skeleton (26, -16, D:3) the felid skeleton of Natasha (27, -11, D:3) the felid corpse of Natasha (skeletalised by now) (28, -16, D:3) a +0 short sword a +0 glaive (29, -16, D:3) a +0 long sword (37, -7, D:3) the +5 dagger "Dom Hobe" {pain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (44, -3, D:3) a +0 scale mail a +0 club (44, -2, D:3) a +0 dagger a goblin skeleton (47, -3, D:3) a +0 leather armour a +0 short sword an orc skeleton (47, -2, D:3) a +0 club (51, -6, D:3) a ball python skeleton (51, 9, D:3) a +0 leather armour a +2 spectral club (51, 10, D:3) a +0 spear (53, -3, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (1, 2, D:4) a +0 dagger (23, 5, D:4) an adder skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (1, 0, D:5) a +0 whip (2, -17, D:5) a +0 whip of flaming a +0 robe (2, 2, D:5) a +0 leather armour (5, 5, D:5) a +0 club (13, 16, D:5) a +0 ring mail (23, -11, D:5) a parchment of Mercury Arrow (25, -3, D:5) a +0 mace (29, -16, D:5) a +0 flail (30, -10, D:5) a +0 shortbow (32, -16, D:5) a +0 ring mail (44, -22, D:5) a +5 ring of evasion (46, -1, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Ymmimevi's Weapon Shop 6 boomerangs (132 gold) a +0 hand axe (33 gold) a +1 dagger of venom (103 gold) 6 atropa-tipped darts (59 gold) a +3 halberd of venom (239 gold) a +0 flail (38 gold) a +1 lajatang of electrocution (489 gold) the +7 flail "Wahioci" {distort, rPois rC+ rN+ Str+3} (796 gold) rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. [Shop] Hanolun's Neck Hole a +0 cloak of corrosion resistance (161 gold) a +0 cloak (63 gold) a scarf of invisibility (168 gold) a scarf of shadows (168 gold) an amulet of faith (unknown) (560 gold) an amulet of the acrobat (unknown) (420 gold) an amulet of faith (unknown) (560 gold) (2, -31, D:6) a steam dragon corpse (skeletalised by now) (5, -4, D:6) a +0 chain mail a +2 heavy dire flail the human skeleton of Edmund (5, -2, D:6) a +0 leather armour a +1 broad axe of pain (5, 2, D:6) a +0 sling {Mai} (12, 8, D:6) 5 poisoned darts (14, 7, D:6) an iguana skeleton (18, 6, D:6) a maw talisman (20, 0, D:6) a hound skeleton (20, 9, D:6) a +0 chain mail (29, -30, D:6) a +0 club an orc skeleton (30, 5, D:6) a +1 trident of freezing (31, 2, D:6) Sif Muna's Codex of Combat Magic Spells Type Level a - Magic Dart Conjuration 1 (32, 2, D:6) Sif Muna's Guide on Mechanisms Spells Type Level a - Kinetic Grapnel Forgecraft 1 (33, -20, D:6) a black bear skeleton (33, -16, D:6) a hound corpse (skeletalised by now) (33, 2, D:6) Sif Muna's Cyclopedia of Calefaction Spells Type Level a - Foxfire Conjuration/Fire 1 (unseen) (35, -27, D:6) a ring of protection from fire (40, 6, D:6) a +0 long sword (44, -41, D:6) a +0 spear (44, -12, D:6) a +0 hammer (54, -31, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 sling (0, 36, D:7) a parchment of Swiftness (1, 21, D:7) a bullfrog corpse (skeletalised by now) (2, 44, D:7) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (3, -4, D:7) a ring of protection from cold (13, 3, D:7) a +0 hand axe (24, 0, D:7) a +0 whip a kobold skeleton (24, 32, D:7) a +0 rapier (25, -1, D:7) a +0 short sword (25, 0, D:7) a +0 dagger 2 poisoned darts (26, 1, D:7) a +0 whip 5 poisoned darts (27, -1, D:7) a +0 whip a stone a kobold skeleton (27, 0, D:7) a +0 club 8 poisoned darts a kobold skeleton (28, -2, D:7) a +0 whip a kobold skeleton (28, 11, D:7) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (29, -1, D:7) a +0 dagger 2 stones a kobold skeleton (29, 18, D:7) 4 stones (29, 19, D:7) a large rock (29, 20, D:7) a large rock (30, 11, D:7) a parchment of Sandblast (31, 11, D:7) a +0 dagger 3 poisoned darts a kobold corpse (skeletalised by now) (31, 21, D:7) a +0 club (32, 11, D:7) a +0 dagger 2 poisoned darts a kobold corpse (skeletalised by now) (33, 11, D:7) a +0 dagger a stone (34, 11, D:7) a +0 short sword 5 poisoned darts a kobold corpse (skeletalised by now) (35, 22, D:7) a +0 dagger a +0 short sword 11 stones a +0 dagger 6 poisoned darts a kobold skeleton a kobold skeleton (37, 3, D:7) a +0 flail a +0 leather armour (37, 20, D:7) a +0 club (38, 19, D:7) a +0 dagger (38, 20, D:7) a +1 dagger of holy wrath 3 poisoned darts a kobold skeleton (39, 19, D:7) a +0 dagger a +0 robe a kobold skeleton (39, 23, D:7) a large rock (40, 23, D:7) 6 stones (41, 19, D:7) a +0 dagger a +0 robe a kobold skeleton (41, 23, D:7) 7 stones (45, 14, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (48, 23, D:7) a +0 dagger a +0 robe a kobold skeleton (48, 24, D:7) a +1 dagger of venom (still there?) a +0 robe (still there?) a kobold skeleton (still there?) Level 8 of the Dungeon (0, 0, D:8) a ring of see invisible (1, -10, D:8) a staff of conjuration (3, -16, D:8) a yak corpse (3, -15, D:8) a wand of paralysis (4) (5, -20, D:8) a +0 hand axe a +0 ring mail (24, -6, D:8) a bullfrog corpse the Ecumenical Temple