garlicwater Level 1 of the Dungeon (0, 0, D:1) 2 potions of berserk rage (1, 0, D:1) a +0 club (3, 6, D:1) a +0 mace (3, 7, D:1) a +0 dagger (7, 27, D:1) a +0 club (14, -1, D:1) a +0 dagger (15, 10, D:1) a +0 robe (15, 13, D:1) a +0 flail (15, 15, D:1) a +0 flail (16, 14, D:1) a +0 club (22, 3, D:1) 2 potions of haste (24, 25, D:1) a potion of attraction (32, -5, D:1) a +0 club (33, -5, D:1) a +0 dagger (36, 19, D:1) a +1 robe of cold resistance (37, 20, D:1) a scarf of invisibility (49, 4, D:1) 2 potions of lignification Level 2 of the Dungeon (10, 8, D:2) a ring of magical power (15, 0, D:2) a +0 spear (16, -1, D:2) a +0 spear (18, 2, D:2) a +0 club (18, 12, D:2) a +0 ring mail (19, 5, D:2) a +0 robe (27, 3, D:2) 3 flux baubles (31, 3, D:2) a +0 falchion (42, 9, D:2) a +0 whip (44, -11, D:2) a +0 pair of gloves (55, 9, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 short sword "Vahira Caapu" {vamp, Bane rElec rC+ rN++} (5550 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the death talisman of Crawling {Dex+3} (13750 gold) [talisman of death] Dex+3: It affects your dexterity (+3). the +0 pair of gloves "Diad" {Int+2} (1570 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +6 hand axe of Cobwebs {sunder, rElec Will+ Int+2} (5680 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Buphef" {rPois rF+ Wiz} (4820 gold) [ring of wizardry] rPois: It protects you from poison. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. the necromancy staff of Esifiri {rN+ Dex+2 Necro} (3620 gold) [staff of necromancy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. the eel talisman "Utacaopa" {Str+3 Dex-5} (2100 gold) [eel talisman] Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). the +5 sling of Eternity {freeze, ^Contam Fly rPois Dex+8} (5220 gold) ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the death talisman of Hairiness {Will+ SInv} (15210 gold) [talisman of death] Will+: It increases your willpower. SInv: It lets you see invisible. the medusa talisman of the Watchman {Int+5 SInv} (4970 gold) [medusa talisman] Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. the fortress talisman of Viafia {*Slow Will+++ Str+4 Dex-3} (8250 gold) [fortress talisman] *Slow: It may slow you when you take damage. Will+++: It greatly increases your willpower. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). the earth staff "Fiso" {rF+ Stlth- Necro Earth} (4320 gold) [staff of earth] rF+: It protects you from fire. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the +1 leather armour "Zeohosm" {rN+ Dex+2} (2240 gold) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet of Pant {Regen+ rCorr} (4260 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the dragon-coil talisman of Makhleb, Enfolding {+Inv rC+ Str+4} (13560 gold) [dragon-coil talisman] +Inv: It lets you turn invisible. rC+: It protects you from cold. Str+4: It affects your strength (+4). the amulet "Ifydij" {Wildshape Slay+2} (4540 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the earth staff of Rask {Will++ Dex-5 Conj Tloc Earth} (4670 gold) [staff of earth] Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. the +0 leather armour of the Thoughtful Portals {rElec rPois rF- rCorr} (1880 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 robe of Soft Rains {Fly Will+} (2060 gold) Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. the +10 sling "Roirgh" {drain, rF+ Int+4 Stlth+} (7790 gold) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (2, 4, D:3) a ball python skeleton a rat skeleton (4, -20, D:3) an orb of attunement (7, 21, D:3) a +0 long sword (9, -18, D:3) a +0 sling (11, 5, D:3) a +0 sling (11, 21, D:3) a +0 leather armour a +2 whip of holy wrath (14, -21, D:3) a +0 whip (19, -21, D:3) a ball python skeleton (20, 10, D:3) a potion of curing (23, -24, D:3) a potion of curing (32, 4, D:3) a +0 club (35, -24, D:3) a quokka skeleton (35, -18, D:3) a +0 spear (39, 15, D:3) a +0 dagger (46, -24, D:3) a potion of moonshine Level 4 of the Dungeon (0, 0, D:4) a +0 whip 2 stones (0, 1, D:4) a +0 dagger (1, -29, D:4) a potion of cancellation (6, -10, D:4) a +1 pair of gloves (7, -32, D:4) a +0 flail a +0 ring mail (8, -31, D:4) a +0 hand axe a +0 scale mail (8, -30, D:4) a +0 whip (11, -38, D:4) a potion of haste (21, -14, D:4) a +0 spear (22, -25, D:4) a +0 spear (24, -34, D:4) a hobgoblin skeleton (31, -34, D:4) a +0 robe (38, -11, D:4) a +0 club (39, -9, D:4) a +0 halberd of venom Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, -1, D:5) a +0 hand axe (6, -39, D:5) 5 gold pieces (6, 2, D:5) a potion of curing (9, -40, D:5) a potion of cancellation (9, -34, D:5) 5 gold pieces a +0 spear (10, -34, D:5) 6 gold pieces a +0 club a +0 leather armour (16, 1, D:5) a wellspring talisman (24, -36, D:5) 15 gold pieces (30, -11, D:5) a +0 scythe a +0 robe (42, -35, D:5) an adder corpse (skeletalised by now) (45, -25, D:5) a quokka corpse (skeletalised by now) (50, -19, D:5) a +0 leather armour (52, -22, D:5) a potion of enlightenment