garlicwater Level 1 of the Dungeon [Shop] Ullelij's Jewellery Shop the ring of the Mage {Wiz Archmagi} (510 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a scarab talisman (125 gold) a +6 ring of intelligence (360 gold) a +5 ring of evasion (unknown) (360 gold) a ring of positive energy (unknown) (200 gold) an amulet of regeneration (unknown) (300 gold) the ring "Litesynki" {rPois rCorr Dex+3 SInv} (381 gold) [ring of see invisible] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (0, 0, D:1) an amulet of faith (11, 8, D:1) a +0 ring mail (11, 11, D:1) a hobgoblin skeleton (19, 41, D:1) a quokka skeleton (27, -1, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (29, 25, D:1) a +0 robe (34, 7, D:1) a rat skeleton (39, 19, D:1) a parchment of Ensorcelled Hibernation (40, 5, D:1) a +0 ring mail (41, 28, D:1) a +0 club 4 stones a kobold skeleton (42, 23, D:1) a potion of attraction (44, 28, D:1) a +0 club a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (1, 2, D:2) a +0 pair of boots (13, 3, D:2) an adder skeleton (23, 10, D:2) a potion of resistance (41, 28, D:2) a +0 club a hobgoblin skeleton (44, -3, D:2) a +0 club a gnoll corpse (skeletalised by now) (44, 9, D:2) 2 potions of cancellation (45, 27, D:2) a potion of attraction (49, -7, D:2) a +0 flail a +0 spear (49, -5, D:2) a +0 spear a gnoll corpse (skeletalised by now) (54, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (1, -2, D:3) a bat skeleton (4, 12, D:3) a frilled lizard skeleton (5, -5, D:3) a +0 robe (10, 18, D:3) a +0 spear (13, 26, D:3) a +0 mace an orc skeleton (14, 25, D:3) a +0 quarterstaff (15, 23, D:3) a frilled lizard skeleton (17, 3, D:3) a +0 battleaxe (17, 7, D:3) a rat corpse (skeletalised by now) (21, 31, D:3) a +0 scale mail a +0 club (22, -3, D:3) a +0 club a goblin skeleton (22, 26, D:3) a +0 dagger a +0 flail an adder skeleton an orc skeleton (37, 16, D:3) a potion of lignification (37, 29, D:3) a frilled lizard skeleton (39, 25, D:3) a potion of brilliance (40, -2, D:3) a +0 club (40, 3, D:3) an adder corpse (skeletalised by now) (40, 22, D:3) a frilled lizard skeleton (42, 23, D:3) a parchment of Death's Door (43, 3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (43, 21, D:3) a +0 morningstar (44, 21, D:3) a +0 club (45, -5, D:3) a +0 flail (45, 15, D:3) the +1 robe of the Poles {rC- MP+5 Dex+8 Stlth+} rC-: It makes you vulnerable to cold. MP+5: It affects your magic capacity (+5). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. It cannot be enchanted further. (45, 28, D:3) a potion of heal wounds (55, 32, D:3) a +0 leather armour (55, 37, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (5, 42, D:4) a potion of curing (5, 45, D:4) a +0 robe (8, -13, D:4) a quokka corpse (skeletalised by now) (8, 15, D:4) a quokka skeleton (9, 3, D:4) a +0 rapier (13, 10, D:4) a +0 leather armour (15, -9, D:4) a quokka corpse (skeletalised by now) (35, 44, D:4) a +0 ring mail (39, 10, D:4) an adder skeleton (40, 40, D:4) a potion of curing (41, 12, D:4) a +0 robe (43, 25, D:4) a +0 whip (44, 23, D:4) a +0 flail an orc skeleton (47, 15, D:4) a +0 dagger (48, 21, D:4) an iguana skeleton (56, 15, D:4) a +1 dagger of protection (59, -3, D:4) a +1 war axe of distortion (59, 1, D:4) a hobgoblin corpse (skeletalised by now) (64, -7, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a potion of moonshine (0, 3, D:5) 2 flux baubles (3, 14, D:5) a book of Sloth (6, -1, D:5) a scorpion corpse (8, 1, D:5) an atropa-tipped dart {!f} (9, 1, D:5) an atropa-tipped dart {!f} (42, 22, D:5) a potion of curing (43, 22, D:5) a +0 glaive