garlicwater Level 1 of the Dungeon (6, 33, D:1) a +2 mace of draining (27, 3, D:1) a +0 spear (27, 27, D:1) a +0 rapier (32, 7, D:1) a quokka corpse (skeletalised by now) (33, 29, D:1) a +0 ring mail (35, -3, D:1) a potion of heal wounds (37, 28, D:1) a +0 leather armour (42, -8, D:1) a jackal skeleton (43, -7, D:1) a jackal skeleton (43, -5, D:1) a +0 whip (47, -8, D:1) a +0 flail a hobgoblin skeleton a ball python skeleton a gnoll skeleton (47, 11, D:1) a rat skeleton (47, 35, D:1) a +0 club (47, 36, D:1) a +0 club (47, 37, D:1) a hobgoblin skeleton (57, 42, D:1) a +0 short sword (63, -1, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +1 dagger of venom a kobold skeleton (1, 0, D:2) a rat skeleton (10, -2, D:2) a potion of moonshine (11, -8, D:2) a +0 club (11, 26, D:2) a +0 flail (12, -11, D:2) a +0 spear (13, -18, D:2) a +0 spear a gnoll corpse (skeletalised by now) (16, -12, D:2) a +0 dagger (19, -20, D:2) a hobgoblin skeleton (21, 12, D:2) a +0 leather armour (22, -7, D:2) a jackal skeleton a jackal skeleton a jackal skeleton (23, -6, D:2) a jackal skeleton (27, -9, D:2) a +1 dagger of holy wrath a hobgoblin skeleton a goblin skeleton (28, -10, D:2) a hobgoblin skeleton (28, -9, D:2) a +2 devious dagger a +0 club a +0 club a goblin skeleton a goblin skeleton a goblin skeleton a hobgoblin skeleton a ball python skeleton (28, -8, D:2) a +0 animal skin a +0 club the hobgoblin skeleton of Robin (29, -3, D:2) a +0 pair of boots (35, -13, D:2) a ball python corpse (skeletalised by now) (35, 20, D:2) an adder corpse (skeletalised by now) (39, -4, D:2) a rat corpse (skeletalised by now) (41, -23, D:2) a quokka corpse (skeletalised by now) (46, -6, D:2) a potion of curing (53, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zuem's Antique Weapon Boutique a +0 club (11 gold) a +0 hand axe (69 gold) the +4 falchion of Edwac Cicoq {pain, rCorr Int+3} (1067 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 sling (34 gold) a +0 spear (69 gold) a +0 quarterstaff (115 gold) a +0 great sword (230 gold) (0, 0, D:3) a potion of resistance (1, -10, D:3) a ball python corpse (skeletalised by now) (4, 18, D:3) a +0 long sword (6, 0, D:3) a +0 whip (15, -24, D:3) a rimehorn talisman (15, -23, D:3) a +0 dagger (17, 1, D:3) a +0 trident (19, -8, D:3) a +0 leather armour (20, -10, D:3) a +0 whip (22, 2, D:3) a +0 short sword (23, -3, D:3) a quokka skeleton (25, -3, D:3) a frilled lizard skeleton (26, -15, D:3) a potion of curing (26, 2, D:3) a +0 whip (27, -2, D:3) a +0 dagger a goblin skeleton (28, -2, D:3) a +1 heavy flail (30, 14, D:3) a +0 club an orc corpse (skeletalised by now) (31, -5, D:3) a ball python skeleton (31, -4, D:3) a +0 short sword (34, -15, D:3) a +0 dagger a goblin skeleton (36, 14, D:3) a quokka corpse (skeletalised by now) (37, 1, D:3) a potion of haste (38, -4, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (2, 6, D:4) a potion of curing (9, 11, D:4) a +0 dagger (11, -7, D:4) an adder corpse (skeletalised by now) (13, 10, D:4) a +0 club a +0 sling (15, 6, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (16, 8, D:4) a +0 giant club an ogre skeleton an adder skeleton a ball python skeleton a hound skeleton (18, 8, D:4) a stone a +0 dagger (20, 12, D:4) a parchment of Lesser Beckoning (23, 6, D:4) a potion of heal wounds (29, 34, D:4) a potion of curing (30, 4, D:4) a +0 ring mail a +0 club a +0 dagger a +0 leather armour a +0 club a +0 leather armour a +0 club an orc skeleton an orc skeleton (31, 3, D:4) a +0 trident an orc skeleton (32, 38, D:4) a +0 robe a +0 dagger a +0 flail a +0 dagger a +0 hand axe an orc skeleton an orc skeleton (33, 5, D:4) a potion of brilliance (34, 4, D:4) a +0 dagger (34, 33, D:4) a +0 leather armour (38, 1, D:4) a +0 club (38, 3, D:4) a +0 whip a +0 whip a gnoll skeleton (45, 22, D:4) a +0 short sword (46, -10, D:4) a +0 long sword Level 5 of the Dungeon (10, -14, D:5) 2 flux baubles a +0 morningstar an orc skeleton (12, 3, D:5) an iguana corpse (skeletalised by now) (14, 7, D:5) a potion of berserk rage (14, 8, D:5) a +0 helmet (15, -21, D:5) an orb of mayhem (20, 2, D:5) a rimehorn talisman (26, 2, D:5) a +0 leather armour a +0 whip (26, 18, D:5) a +0 robe (27, -25, D:5) an iguana skeleton (28, -27, D:5) a +0 pair of boots (29, 18, D:5) a +0 robe (31, -21, D:5) an adder skeleton (31, -15, D:5) a +2 trident of venom (32, 14, D:5) a +0 ring mail (35, -1, D:5) a +0 flail (36, -1, D:5) a +0 robe a +2 devious dagger (36, 18, D:5) a potion of resistance (38, -20, D:5) a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (38, -19, D:5) a +0 dagger a +0 leather armour of poison resistance an orc corpse (skeletalised by now) (38, -1, D:5) a black bear skeleton (39, 8, D:5) a +0 falchion Level 6 of the Dungeon (2, -15, D:6) a +0 leather armour (8, 7, D:6) a +0 scale mail (10, -26, D:6) an adder corpse (skeletalised by now) (13, 8, D:6) a potion of enlightenment (15, -11, D:6) a +0 flail an orc corpse (skeletalised by now) (23, -7, D:6) a potion of heal wounds (23, 24, D:6) the +3 whip of the Thirteen Ghosts {drain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (25, -4, D:6) a howler monkey corpse (skeletalised by now) (26, 19, D:6) a ring of positive energy (27, 11, D:6) a +0 sling (28, -25, D:6) a +0 scale mail a +0 flail a +0 robe a +4 dagger (28, -23, D:6) a +0 leather armour a +0 hand axe a +0 chain mail a +0 war axe a +0 robe a +3 dagger of freezing a +0 robe a +0 long sword an orc skeleton (29, -15, D:6) a +0 chain mail (30, -16, D:6) a +0 battleaxe a +0 robe (38, -1, D:6) an adder corpse (skeletalised by now) (39, 12, D:6) a +0 robe (42, 6, D:6) a hound corpse (skeletalised by now) (42, 14, D:6) a +0 cloak (49, -5, D:6) an inkwell talisman (49, -4, D:6) a hound corpse (skeletalised by now) (54, -12, D:6) a parchment of Fulminant Prism (54, -11, D:6) a scarab talisman Level 7 of the Dungeon (0, 0, D:7) a +0 robe (11, 30, D:7) a +0 plate armour (14, -8, D:7) a potion of magic (15, -9, D:7) a +0 dagger (29, -15, D:7) the +1 leather armour of Sunlight {+Blink rElec rC++ Stlth-} +Blink: It lets you blink. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. (37, -9, D:7) a +0 club a stone a +0 club a kobold skeleton (37, -8, D:7) an orb of mayhem a +0 short sword a +0 whip a +0 dagger a kobold skeleton a kobold skeleton (38, -9, D:7) a stone a +0 whip a kobold skeleton (38, -8, D:7) 5 stones a +0 dagger a kobold skeleton (39, 15, D:7) a +0 club (41, -13, D:7) a +0 robe a +0 morningstar (42, -14, D:7) a +0 robe a +2 flail of protection (42, -13, D:7) a +0 robe a +3 mace (43, -13, D:7) a +0 mace (48, 3, D:7) a +0 robe a +2 hand axe of freezing Level 8 of the Dungeon (0, 0, D:8) a potion of haste (10, -29, D:8) a +0 dagger a +0 robe (13, 2, D:8) a potion of berserk rage (21, -32, D:8) a ring of poison resistance (24, -31, D:8) a +0 chain mail a +0 battleaxe a +0 great mace a +0 giant club (25, -31, D:8) a +0 club (25, -30, D:8) a +0 short sword a +0 robe a +0 dagger (27, -32, D:8) a +0 leather armour a +0 morningstar (27, -31, D:8) a +0 shortbow (27, -21, D:8) a +0 mace (27, 13, D:8) the +2 ring mail "Ugubab" {rN+ Will- Str+6} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. (29, -29, D:8) a +0 shortbow (39, -34, D:8) a +0 ring mail (45, -9, D:8) a +0 ring mail (45, -8, D:8) a +0 cloak (45, -4, D:8) a +0 pair of boots (46, -29, D:8) a +4 dagger (46, -28, D:8) a +0 short sword (46, -27, D:8) a +0 plate armour a +0 battleaxe (46, -11, D:8) a potion of invisibility (46, -2, D:8) a +2 whip of electrocution (47, -29, D:8) a +0 dagger (47, -27, D:8) a +0 leather armour a +0 short sword a +1 whip of venom (48, -27, D:8) a +0 whip (51, -5, D:8) a +0 club (51, -4, D:8) a +0 dagger 2 stones (51, 1, D:8) a +0 short sword (55, -29, D:8) a +0 spear (61, -12, D:8) a +2 great sword of draining (unseen) (66, -25, D:8) a potion of moonshine Level 9 of the Dungeon (0, 0, D:9) a potion of attraction (4, 30, D:9) a +0 short sword (7, 16, D:9) the spore talisman "Lielav" {rC+ rN+ Int+3 Stlth-} [spore talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (10, 37, D:9) a +2 spectral quarterstaff (12, 4, D:9) a +0 short sword (14, 46, D:9) a maw talisman (15, 43, D:9) a +0 leather armour (16, 2, D:9) a +0 mace a +0 cloak a +0 whip (16, 43, D:9) a +1 cloak (17, 1, D:9) 3 stones a +0 short sword (17, 2, D:9) a +0 dagger (17, 25, D:9) the +5 rapier of Wonderful Subterfuge {pain, ^Drain rF+ Int+4 SInv} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 plate armour a +0 sling (18, 0, D:9) a stone a +0 short sword (18, 18, D:9) a +0 mace (19, 25, D:9) a +0 helmet (22, 22, D:9) the +2 mace of the Feather {elec, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (24, 18, D:9) a +0 helmet of light (24, 21, D:9) a +0 short sword (28, 23, D:9) a +0 leather armour a +0 dagger (28, 24, D:9) a +0 robe a +0 dagger (30, 18, D:9) an amulet of faith (33, 32, D:9) 2 potions of mutation Level 10 of the Dungeon [Shop] Biboraib's Armour Boutique a +0 plate armour (198 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 robe (9 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) the +0 scale mail of Wuuzanun {*Corrode rN++ MP+7} (336 gold) *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. the +1 chain mail "Baemulus" {Archery, rN+} (266 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +2 leather armour of cold resistance (209 gold) (0, 0, D:10) a +0 mace (17, -12, D:10) a +0 war axe (19, -13, D:10) a +0 robe (23, 0, D:10) a +0 robe a +0 whip a +0 whip (29, 3, D:10) a +0 club (32, -22, D:10) a +0 falchion of freezing (36, -5, D:10) a potion of cancellation (36, 3, D:10) a +0 quarterstaff a +0 chain mail a +0 arbalest (37, 3, D:10) a +1 short sword of draining (39, 6, D:10) a +0 robe a +0 flail (41, 3, D:10) a +0 giant club a +0 giant club (49, 9, D:10) a potion of curing Level 11 of the Dungeon (0, 0, D:11) a +0 rapier (3, -1, D:11) a +2 chain mail of cold resistance a +1 double sword of holy wrath (3, 1, D:11) a +2 short sword of venom (4, 2, D:11) a +0 vampiric spear (11, -3, D:11) a +0 ring mail a +0 long sword (12, -5, D:11) a +0 scale mail a +0 short sword a +0 plate armour a +0 great mace (12, 20, D:11) a potion of lignification (13, -4, D:11) a +2 robe of fire resistance a +2 dagger of venom (17, -3, D:11) a +0 mace (28, 17, D:11) a +0 long sword (33, -1, D:11) a +0 whip (33, 4, D:11) a +0 scale mail a +3 mace of protection (34, 0, D:11) a +0 club a +0 giant spiked club a +0 giant spiked club (34, 1, D:11) a +0 ring mail a +5 trident of venom (35, 0, D:11) a +0 orcbow (36, -9, D:11) a +0 robe (36, 2, D:11) 4 large rocks Level 12 of the Dungeon (7, 10, D:12) a +0 short sword a +0 robe of cold resistance (7, 11, D:12) a potion of curing (27, -1, D:12) a potion of brilliance (27, 0, D:12) a +0 ring mail (27, 16, D:12) a +0 trident (33, -2, D:12) a +0 leather armour (35, 9, D:12) a +0 hand axe (41, 29, D:12) a staff of earth (53, 46, D:12) a +0 dagger a +0 leather armour of fire resistance (58, 32, D:12) a +0 hand axe (60, 38, D:12) a +0 falchion (60, 40, D:12) a +0 dagger a +0 robe (61, 40, D:12) a +0 dagger a +0 robe (61, 46, D:12) a +1 devious short sword a +0 chain mail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 29 gold pieces (3, 0, Orc:1) a +0 chain mail a +0 whip 8 gold pieces (3, 1, Orc:1) a +0 chain mail a +0 mace 8 gold pieces (6, -12, Orc:1) 6 gold pieces a +0 dire flail a +0 chain mail (6, -11, Orc:1) a +1 scimitar of freezing a +0 robe a +0 giant club a +0 scimitar a +0 chain mail (8, -12, Orc:1) 5 gold pieces (11, -41, Orc:1) a +0 hand axe (12, -41, Orc:1) a +0 club (12, -4, Orc:1) 19 gold pieces (13, -42, Orc:1) a +0 dagger a +0 leather armour (13, 4, Orc:1) 24 gold pieces (14, -43, Orc:1) a +0 club (15, -44, Orc:1) a +0 dagger a +0 robe (15, -4, Orc:1) 24 gold pieces (16, -44, Orc:1) a +0 dagger (22, -47, Orc:1) a +0 club (22, -28, Orc:1) a +0 leather armour a +0 mace (24, -46, Orc:1) a +0 whip a +0 giant club a +0 giant club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (12, 2, Lair:1) a +0 robe a +0 whip (14, 24, Lair:1) a parchment of Confusing Touch (20, -27, Lair:1) an orb of attunement (25, -30, Lair:1) a potion of lignification (37, 19, Lair:1) a potion of resistance (47, 2, Lair:1) a +0 whip (49, 1, Lair:1) a parchment of Curse of Agony (51, 11, Lair:1) a +0 long sword (57, -23, Lair:1) an orb of mesmerism Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 pair of gloves (14, -37, Lair:2) a +0 robe (14, 13, Lair:2) a +0 scale mail (25, 15, Lair:2) a potion of mutation (39, -28, Lair:2) a potion of attraction (43, -39, Lair:2) a staff of necromancy (50, -20, Lair:2) a +0 cloak Level 3 of the Lair of Beasts (0, 0, Lair:3) a +2 trident (6, 3, Lair:3) a potion of curing (12, 8, Lair:3) 3 potions of invisibility (16, -4, Lair:3) an orb of stardust (19, 35, Lair:3) a +0 quarterstaff (33, 2, Lair:3) a +2 longbow of flaming a +0 barding of earth (39, 30, Lair:3) a parchment of Flame Wave Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (13, -4, Lair:4) a +0 spectral quarterstaff (17, 16, Lair:4) a +0 buckler a +0 robe a +0 short sword (21, -24, Lair:4) a potion of brilliance (21, -23, Lair:4) a +0 partisan (22, -21, Lair:4) a +0 war axe (25, -12, Lair:4) a +0 flail (42, 35, Lair:4) a potion of enlightenment (49, 13, Lair:4) a potion of curing (55, 14, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of mutation (10, -1, Lair:5) a +0 robe a +0 rapier (11, 3, Lair:5) a +0 spear (16, 39, Lair:5) an inkwell talisman (17, 31, Lair:5) a lupine talisman (18, 7, Lair:5) a +0 robe a +0 short sword (23, 4, Lair:5) a +0 robe a +0 short sword (25, 17, Lair:5) a +0 buckler a +0 robe a +0 short sword (27, 26, Lair:5) a +0 robe a +0 short sword (28, 4, Lair:5) a potion of might (28, 48, Lair:5) a human skeleton (28, 49, Lair:5) a human skeleton (29, 25, Lair:5) a +0 buckler a +0 spear (30, 42, Lair:5) a +0 short sword (33, 54, Lair:5) a +1 short sword of venom (40, 41, Lair:5) a +0 buckler a +0 robe a +0 dagger a +0 robe a +0 dagger (53, 44, Lair:5) a +2 buckler a +0 robe a +0 rapier (61, 5, Lair:5) a potion of ambrosia (61, 45, Lair:5) a +2 heavy hand axe a +0 robe (70, 9, Lair:5) a +0 helmet