garlicwater Level 1 of the Dungeon [Shop] Ymeyc's Armour Boutique a +0 robe (9 gold) a +0 robe (9 gold) +0 steam dragon scales (375 gold) a +0 ring mail (40 gold) a +0 robe (9 gold) an orb of mayhem (110 gold) (0, 0, D:1) a +0 dagger (3, 16, D:1) a +0 short sword (4, 5, D:1) an inkwell talisman (18, 18, D:1) a potion of heal wounds (19, 15, D:1) a +0 dagger (33, 28, D:1) a potion of heal wounds (34, 11, D:1) a +0 dagger 4 stones (35, 10, D:1) a +0 dagger (40, 0, D:1) a +0 leather armour (43, 22, D:1) a +0 dagger (46, 27, D:1) a +0 flail (47, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, -6, D:2) a parchment of Animate Dead (4, 0, D:2) a +0 whip (8, 17, D:2) a +0 trident (17, -8, D:2) a potion of curing (24, -29, D:2) a potion of might (31, 3, D:2) a +0 dagger (32, -19, D:2) a +0 dagger 2 stones (41, -30, D:2) a +0 dagger (46, 8, D:2) a potion of resistance Level 3 of the Dungeon (0, 0, D:3) a +0 whip 5 stones (1, -35, D:3) a bat corpse (skeletalised by now) (2, -28, D:3) a +0 club (7, -49, D:3) a +0 long sword (27, -40, D:3) a hound skeleton (27, -31, D:3) a quokka corpse (skeletalised by now) (28, -31, D:3) 2 potions of heal wounds (31, -39, D:3) a human skeleton (31, -36, D:3) a human skeleton (31, -26, D:3) a quokka skeleton (32, -39, D:3) a human skeleton (32, -36, D:3) a human skeleton (33, -37, D:3) a human skeleton (35, -38, D:3) a human skeleton (35, -5, D:3) a +0 dagger (37, -26, D:3) a frilled lizard corpse (skeletalised by now) (38, -8, D:3) a hobgoblin corpse (skeletalised by now) (40, -41, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (8, 15, D:4) a +0 club (14, 18, D:4) a +0 giant club (15, 45, D:4) a +0 scale mail (18, 18, D:4) a +0 club (19, 10, D:4) a +0 short sword (19, 11, D:4) a +0 devious dagger 2 stones (22, 22, D:4) a +0 ring mail (22, 26, D:4) a quokka skeleton (23, 25, D:4) a +0 dagger (24, 28, D:4) an iguana skeleton (29, 14, D:4) a +0 leather armour (33, 46, D:4) a +0 robe (35, 19, D:4) a potion of lignification (39, 10, D:4) a potion of heal wounds (41, 22, D:4) a +0 halberd (42, 22, D:4) a +0 leather armour (43, 30, D:4) a +0 spear a gnoll skeleton (45, 14, D:4) a +0 leather armour (45, 24, D:4) a +0 dagger a +0 robe (45, 25, D:4) a +0 flail (45, 33, D:4) a +0 dagger (46, 25, D:4) a +0 club a +0 scale mail Level 5 of the Dungeon (4, -13, D:5) a +2 flail of venom (4, -9, D:5) a potion of curing (5, -13, D:5) a +0 flail (6, -20, D:5) an orb of energy (6, -14, D:5) a +0 robe a +0 whip a +0 flail (6, -12, D:5) a potion of mutation (9, -35, D:5) a +0 whip (9, -33, D:5) a +0 whip (10, -34, D:5) a +0 halberd (10, -33, D:5) a +0 halberd (13, 3, D:5) the +5 whip "Doamyi" {elec, rElec rN+ Int+5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (20, -6, D:5) a +0 robe (33, -38, D:5) a +0 falchion a +0 leather armour (43, -2, D:5) a hound skeleton (45, -27, D:5) a +0 morningstar (45, -10, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (4, 2, D:6) a potion of enlightenment (12, -30, D:6) a +0 club (13, 3, D:6) a potion of curing (14, 1, D:6) a +0 flail a +0 leather armour (16, 1, D:6) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (28, -22, D:6) a potion of heal wounds (41, 6, D:6) a +0 spear a +0 scale mail (42, -38, D:6) a +0 hand axe a +0 robe (45, -13, D:6) a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (45, -6, D:6) a +0 chain mail a +0 hand axe a +0 falchion (45, 11, D:6) a +0 club (46, -13, D:6) a +0 short sword (54, -29, D:6) a potion of haste (55, 5, D:6) a +0 halberd (55, 6, D:6) a +0 spear (71, -24, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (15, -25, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe (15, -24, D:7) a +0 dagger a +0 chain mail (15, -23, D:7) a +0 club (22, -7, D:7) a +0 scale mail (24, -8, D:7) a +0 whip (25, -6, D:7) a +0 short sword (25, -4, D:7) a +0 hand axe (27, -9, D:7) a +0 club (32, -30, D:7) a +0 orcbow (32, 5, D:7) a potion of attraction (36, -30, D:7) a +2 dagger of flaming a +0 robe a +0 short sword a +0 chain mail (42, -33, D:7) a +0 shortbow (44, -31, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (0, 1, D:8) a +0 glaive a +0 chain mail (4, -11, D:8) an inkwell talisman (5, -5, D:8) a +0 hand axe (12, -2, D:8) a potion of curing (14, -5, D:8) a +0 pair of gloves (17, -14, D:8) a +0 hand axe (21, 0, D:8) a +0 club (23, -47, D:8) a +0 halberd (23, -46, D:8) a +0 spear (24, -46, D:8) a +0 club (25, -45, D:8) a +2 antimagic spear a +0 ring mail (25, -40, D:8) a +0 war axe (26, -43, D:8) a +0 short sword (27, -46, D:8) a +0 club (33, -11, D:8) a +0 whip (33, 0, D:8) a +0 short sword (34, -1, D:8) a +1 dagger of draining (35, 8, D:8) a +0 spear a +0 ring mail (37, -28, D:8) a +0 club (38, -17, D:8) a +0 dagger a +0 robe (44, -38, D:8) a +0 robe (47, -28, D:8) a +0 long sword (54, -5, D:8) a +0 falchion a +0 leather armour (55, -6, D:8) a +0 club a +0 ring mail (55, -5, D:8) a +3 mace a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a potion of moonshine (1, -25, D:9) a +0 pair of gloves (11, -15, D:9) a potion of lignification (12, -26, D:9) a +0 pair of gloves (17, -12, D:9) a potion of attraction (22, -24, D:9) a potion of curing (30, -19, D:9) a +0 short sword (30, -18, D:9) a stone a +0 dagger (30, -5, D:9) a -1 halberd a +0 animal skin (31, -17, D:9) 7 stones a +0 short sword a +0 club a +1 dagger of venom a +0 dagger (31, -16, D:9) a +0 orcbow a +0 short sword 5 stones a +0 short sword a +0 short sword (32, -35, D:9) a +0 flail a +0 halberd (34, -36, D:9) a +0 scale mail a +0 hand axe (34, -34, D:9) a +0 halberd (37, -37, D:9) a +0 great sword (39, -36, D:9) a +0 mace (39, -17, D:9) a +0 plate armour the +0 ring mail "Xum Ges" {rElec rPois rCorr Slay+6} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. Level 10 of the Dungeon (0, 0, D:10) a potion of curing (17, -3, D:10) a +0 mace (19, -20, D:10) a potion of might (19, -7, D:10) 18 gold pieces (25, 0, D:10) a spore talisman (29, -4, D:10) 14 gold pieces (35, -1, D:10) 17 gold pieces a +0 whip a +0 whip a +0 leather armour (38, -1, D:10) the +1 long sword of Sinkosk {speed, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (43, -3, D:10) a +0 leather armour (43, 1, D:10) 10 gold pieces