garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, 6, D:1) a potion of resistance (11, -30, D:1) a +2 whip of electrocution (19, 3, D:1) a +0 club (22, -36, D:1) a +0 leather armour (31, 5, D:1) a +0 spear (31, 8, D:1) a potion of attraction (34, -33, D:1) a +0 dagger (48, -37, D:1) a storm talisman (48, -23, D:1) a +0 rapier (53, -27, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip of draining (5, -23, D:2) a potion of haste (6, -32, D:2) a +0 robe (7, -33, D:2) a +0 flail (15, -10, D:2) a +0 robe (15, -7, D:2) a +0 sling (24, -22, D:2) a +0 falchion (33, -6, D:2) a potion of mutation (34, -15, D:2) a +0 leather armour (34, -4, D:2) a +0 hand axe (36, -17, D:2) a +0 hand axe (36, -16, D:2) a +0 falchion a +0 ring mail a +0 mace a +0 scale mail a +0 whip (37, -15, D:2) a +1 dagger of venom (37, -5, D:2) a +0 dagger (38, -16, D:2) a +0 leather armour a +0 dagger of flaming a +0 leather armour a +0 hand axe (40, -8, D:2) a +0 dagger Level 3 of the Dungeon (8, -3, D:3) a +0 short sword 2 stones (13, -8, D:3) a potion of heal wounds (15, -31, D:3) a +0 animal skin a +0 club (18, -19, D:3) a +0 flail (19, -18, D:3) a +0 hand axe (20, -34, D:3) a +0 club (20, -22, D:3) a potion of heal wounds (28, -32, D:3) a +0 club (32, -25, D:3) a +0 club (34, -34, D:3) a +0 dagger (35, -19, D:3) a +0 short sword (35, -2, D:3) a +0 sling (39, -6, D:3) a +0 scythe a +0 robe a +0 short sword (39, -3, D:3) a +0 dagger (44, -18, D:3) a +0 rapier (48, -12, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a potion of heal wounds (4, -5, D:4) a +0 dagger (7, -6, D:4) a +0 mace (11, -21, D:4) a +0 club (16, -2, D:4) a +0 trident (18, 0, D:4) a +0 club (19, -2, D:4) a +0 dagger (20, -6, D:4) a potion of attraction (20, 0, D:4) a +0 dagger (20, 7, D:4) a +0 dagger (21, -3, D:4) a +0 club (22, 15, D:4) a +0 ring mail (23, -14, D:4) a spore talisman (24, 0, D:4) a +0 dagger (25, 2, D:4) a +0 dagger (37, 0, D:4) a potion of brilliance (41, 17, D:4) a +0 mace (42, -9, D:4) a +0 spear (42, 19, D:4) a potion of curing (45, 0, D:4) a +0 dagger Level 5 of the Dungeon (13, 32, D:5) a +0 giant club (18, 15, D:5) a +0 robe a +0 dagger a +0 leather armour a +0 rapier (26, 12, D:5) an adder skeleton (27, 20, D:5) a +0 robe (40, 28, D:5) a potion of curing (41, 2, D:5) a +0 trident (43, 30, D:5) a +0 club (48, -12, D:5) a +0 whip (48, 28, D:5) a +0 robe (50, 30, D:5) a +0 mace (51, 39, D:5) a +0 short sword (56, 46, D:5) a +0 club (61, -12, D:5) a staff of earth Level 6 of the Dungeon (2, 9, D:6) a +0 war axe (6, 5, D:6) a potion of resistance (6, 13, D:6) a +0 spear (10, 27, D:6) a +0 dagger a +0 robe (11, 27, D:6) a +0 dagger (12, 27, D:6) a +0 dagger a +0 robe a +2 long sword of holy wrath a +0 plate armour (13, 27, D:6) a +0 hand axe a +0 whip a +0 leather armour (24, 36, D:6) a +0 hammer (27, 35, D:6) a +3 quarterstaff of chaos (31, 14, D:6) a +0 dagger (32, -4, D:6) a +0 scale mail (46, 29, D:6) a +0 leather armour (52, -7, D:6) a +0 hand axe (52, -6, D:6) a +0 flail a +0 whip a +0 leather armour (52, -5, D:6) a +0 mace (53, -5, D:6) a +0 trident (59, -14, D:6) a +0 robe (60, -10, D:6) a +1 heavy flail a +0 chain mail Level 7 of the Dungeon [Shop] Kecafime's Armour Shop an orb of mesmerism (390 gold) a +0 buckler (67 gold) a +1 robe of willpower (193 gold) a +0 robe (13 gold) a +0 ring mail (60 gold) a +0 ring mail (60 gold) (0, 0, D:7) a +0 hand axe (2, -9, D:7) a +0 war axe the +0 robe of Umyehou {Harm rF- rN+ Dex+3} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, 21, D:7) a parchment of Launch Clockwork Bee (22, 21, D:7) a +0 quarterstaff (33, 18, D:7) a +0 sling (39, 13, D:7) a +0 shortbow (41, 32, D:7) a +0 shortbow (41, 36, D:7) a +0 chain mail a +0 ring mail (41, 39, D:7) a +0 club a +0 leather armour (44, 28, D:7) a +0 chain mail a +0 flail (45, -1, D:7) a +0 short sword (46, 29, D:7) a +0 spear a +0 spear (47, 30, D:7) a +0 club a +0 leather armour (48, 19, D:7) a +0 dagger (50, 28, D:7) a parchment of Fireball Level 8 of the Dungeon (7, 2, D:8) a +0 leather armour a +0 short sword a +0 chain mail a +1 war axe of draining (8, 2, D:8) a +0 robe a +0 dagger (8, 3, D:8) a +0 hand axe (13, -6, D:8) a +0 glaive (14, -15, D:8) a +0 chain mail (17, -15, D:8) 2 potions of lignification (18, -15, D:8) a +0 ring mail (26, 5, D:8) a potion of enlightenment (27, 7, D:8) a +0 demon whip of venom (29, -18, D:8) a +0 club a +0 war axe a +0 dagger a +0 ring mail a +0 whip a +0 scale mail a +0 club a +2 leather armour of willpower a +0 trident a +2 short sword of venom a +1 vampiric halberd the +0 chain mail of the Sunfish {Fly rPois Regen+} Fly: It grants you flight. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (30, -18, D:8) a +0 war axe a +0 falchion a +0 leather armour a +0 dagger a +0 club a +0 whip a +0 whip a +0 short sword (31, -18, D:8) a +0 whip a +0 whip a +0 leather armour a +0 dagger (32, -18, D:8) a +0 chain mail a +0 mace a +0 chain mail a +0 scimitar (33, 1, D:8) a +0 dagger a +0 robe a +0 hand axe (34, 0, D:8) a +0 dagger a +0 robe (34, 1, D:8) a +0 dagger a +0 robe a +0 trident a +0 plate armour (35, 6, D:8) +0 steam dragon scales a +2 partisan of flaming (38, 16, D:8) a potion of curing (53, -8, D:8) a +0 club (54, -19, D:8) a +0 dagger (54, -9, D:8) a +0 short sword (54, -8, D:8) a +0 ring mail a +0 falchion (58, -20, D:8) a +0 spear a +0 cloak of poison resistance Level 9 of the Dungeon [Shop] Koetisaf's Jewellery Shoppe a +6 ring of intelligence (468 gold) a ring of flight (unknown) (227 gold) a +4 ring of slaying (unknown) (468 gold) a talisman of death (715 gold) an amulet of magic regeneration (unknown) (390 gold) a +5 ring of evasion (468 gold) a ring of willpower (325 gold) a ring of poison resistance (unknown) (260 gold) (3, 3, D:9) a +0 plate armour (6, 2, D:9) a +0 club (8, 4, D:9) a potion of berserk rage (10, 17, D:9) a +0 dagger a +0 robe (10, 18, D:9) a +0 short sword (15, 0, D:9) a lupine talisman (22, -12, D:9) a +0 shortbow (25, -28, D:9) a +0 leather armour (28, 4, D:9) 6 gold pieces (28, 8, D:9) a +0 quarterstaff (30, -6, D:9) a +0 robe a +0 long sword (31, -4, D:9) a +0 dagger a +0 robe (32, 24, D:9) a +0 mace (34, -7, D:9) a +0 ring mail (36, -14, D:9) a +0 orcbow (37, -4, D:9) a potion of curing (39, -11, D:9) a +0 robe a +0 scimitar a +0 sling (42, -15, D:9) a +0 robe a +0 whip (50, -19, D:9) a +0 giant club a +0 giant club (52, 7, D:9) a +0 shortbow Level 10 of the Dungeon [Shop] Niqa's Distillery a potion of curing (54 gold) a potion of curing (54 gold) a potion of might (unknown) (72 gold) a potion of mutation (145 gold) 2 potions of magic (unknown) (290 gold) (1, 21, D:10) a +0 trident (15, -26, D:10) a +0 dagger (19, 0, D:10) a +2 dagger of speed a +3 leather armour of cold resistance a +0 mace (22, -15, D:10) a +0 giant club a +0 giant spiked club (26, -28, D:10) a +0 giant club (28, 12, D:10) a +0 dagger (29, 10, D:10) a +0 mace (29, 11, D:10) a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 war axe a +0 leather armour a +0 dagger a +2 robe of willpower (29, 12, D:10) a +0 hand axe (33, -16, D:10) a +0 dagger a +0 robe a +0 giant club (34, -13, D:10) a +0 leather armour a +0 dagger a +0 leather armour a +0 flail (36, -29, D:10) a +0 giant club (37, -29, D:10) a +0 great sword a +0 chain mail (37, -26, D:10) a +0 club a +0 leather armour (37, 2, D:10) 8 stones a +0 dagger a +0 short sword a +3 dagger a +0 dagger (38, -29, D:10) a +0 battleaxe a +0 robe (38, -26, D:10) a +0 giant spiked club (41, -1, D:10) a +0 scale mail (42, -26, D:10) a +0 giant club a +0 dire flail (44, -26, D:10) a +0 giant spiked club a +0 giant club (44, -20, D:10) a potion of curing (45, -5, D:10) a potion of heal wounds (57, -28, D:10) a +0 giant club (66, -16, D:10) a +0 flail a +0 ring mail a +0 hand axe a +0 leather armour a +0 dagger a +0 robe Level 11 of the Dungeon [Shop] Udeigip's Armour Emporium a +4 chain mail of cold resistance (594 gold) a +2 leather armour of cold resistance (342 gold) a +0 leather armour (36 gold) a +1 scale mail of willpower (288 gold) the +3 scale mail of Vanity {rF+ rN+} (669 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 leather armour (36 gold) a +0 chain mail (108 gold) a +0 ring mail (72 gold) a +0 plate armour (324 gold) a +0 chain mail (108 gold) a +0 scale mail (72 gold) (0, 0, D:11) a +0 ring mail (7, -25, D:11) a +0 trident (17, 1, D:11) a scarab talisman (18, -34, D:11) a +0 morningstar (27, -8, D:11) a potion of enlightenment (36, -28, D:11) a +0 dagger a +0 robe (36, -27, D:11) a +0 dagger a +0 robe (36, -26, D:11) a +0 club a +0 ring mail (37, -28, D:11) a +0 short sword a +0 plate armour (37, -26, D:11) a +0 war axe (42, -42, D:11) a +0 pair of boots (46, 8, D:11) a +0 sling (53, 0, D:11) a +0 barding (56, -11, D:11) a potion of curing (57, 5, D:11) a +0 sling Level 12 of the Dungeon (1, 0, D:12) a +0 war axe (2, 0, D:12) a +0 mace (5, -12, D:12) a +0 mace (11, -2, D:12) a potion of curing (16, 1, D:12) a +0 ring mail (18, -13, D:12) the spore talisman of Amelioration {Str+3 SInv} [spore talisman] Str+3: It affects your strength (+3). SInv: It lets you see invisible. (19, 2, D:12) a +0 flail (20, 5, D:12) a +0 giant club a +0 dire flail (34, -5, D:12) a +0 leather armour (38, 1, D:12) a potion of enlightenment (41, 22, D:12) a +0 leather armour (53, -1, D:12) a +0 helmet Level 13 of the Dungeon (0, 0, D:13) 3 large rocks (0, 12, D:13) a +0 orcbow (2, 4, D:13) a +0 ring mail (7, -1, D:13) a +0 war axe (8, 10, D:13) a +0 scale mail (13, 5, D:13) a +0 scale mail of cold resistance (13, 7, D:13) a staff of fire (14, 12, D:13) a +0 long sword a +0 robe (16, 28, D:13) a potion of curing (20, 2, D:13) a +0 robe (20, 3, D:13) a +0 plate armour (22, 3, D:13) a +0 rapier (29, 32, D:13) a +0 trident (34, 2, D:13) a +0 dire flail a +2 dire flail of protection (35, 1, D:13) a +2 scimitar of electrocution a +1 great sword of flaming (36, 1, D:13) a +0 orcbow (37, -8, D:13) a +0 club (37, 7, D:13) a +1 scimitar of flaming (42, 3, D:13) a +0 shortbow (46, 27, D:13) a potion of heal wounds (47, 27, D:13) a +1 dagger of speed a +0 robe (48, 25, D:13) 14 gold pieces (49, 24, D:13) a wand of mindburst (3) (50, 23, D:13) 13 gold pieces (58, 2, D:13) a +3 mace of electrocution Level 14 of the Dungeon (0, 1, D:14) a +0 long sword a +0 robe (2, 29, D:14) a +0 chain mail (4, 0, D:14) a parchment of Alistair's Intoxication (6, 34, D:14) a +0 orcbow a +0 flail (15, 1, D:14) a +0 rapier (15, 11, D:14) a +0 ring mail (16, 18, D:14) a +1 flail of electrocution (16, 20, D:14) a +0 robe a +0 dagger (18, 33, D:14) an orb of pyromania (23, 27, D:14) a potion of cancellation (23, 28, D:14) a potion of moonshine (30, 33, D:14) a +0 rapier (37, 28, D:14) a parchment of Awaken Armour (39, -1, D:14) a +0 long sword (39, 17, D:14) a +0 dagger (41, 28, D:14) a +1 cloak (43, 33, D:14) a +0 war axe Level 15 of the Dungeon [Shop] Inkaschum's Armour Boutique a +2 barding of fire resistance (640 gold) a +3 leather armour of fire resistance (384 gold) a +1 chain mail of resonance (264 gold) a +1 robe of resistance (526 gold) the +2 ring mail of Cleverness {MP+10} (672 gold) MP+10: It affects your magic capacity (+10). It cannot be enchanted further. an orb of energy (176 gold) the +2 robe of the Blacksmith {Dex+2} (353 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +3 plate armour of death (616 gold) (0, 0, D:15) a +0 barding of stealth (4, 32, D:15) 2 potions of lignification (6, 5, D:15) a +0 dagger a +0 robe (10, 0, D:15) a +0 robe (11, 0, D:15) a +0 leather armour a +0 rapier (12, 0, D:15) a +0 robe a +0 dagger (12, 2, D:15) a +0 chain mail a +0 partisan (12, 19, D:15) a +1 heavy spear (12, 30, D:15) a +0 arbalest of flaming (13, -1, D:15) a serpent talisman (14, 32, D:15) a potion of haste (15, 36, D:15) a +5 demon blade +0 ice dragon scales (16, 28, D:15) a +0 chain mail (17, 10, D:15) a +0 robe a +0 dagger a +1 arbalest of flaming a +2 mace of electrocution (17, 31, D:15) 2 potions of mutation (18, 24, D:15) a potion of berserk rage (18, 29, D:15) a +0 arbalest of flaming (20, 20, D:15) a +0 pair of boots (23, 27, D:15) a +0 robe a +0 whip (29, 11, D:15) a parchment of Foxfire (29, 13, D:15) the air staff of the Thieving Gods {*Slow rElec Int+2 Summ Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (32, 16, D:15) a potion of moonshine (33, 9, D:15) a +0 heavy spear (35, 17, D:15) a +0 robe a +2 heavy falchion (37, 1, D:15) a potion of haste (37, 23, D:15) a +0 dagger a +0 robe (38, 15, D:15) a +0 tower shield a +0 chain mail a +2 eveningstar of draining (40, 15, D:15) a +2 arbalest of freezing a +0 robe a +4 dagger (41, 5, D:15) a +0 scimitar of flaming (41, 6, D:15) a +2 arbalest of flaming (41, 15, D:15) a +2 robe of willpower a +0 flail of venom (42, 3, D:15) a +0 robe a +0 short sword (42, 17, D:15) a +1 whip of electrocution a +0 ring mail (43, 21, D:15) a +0 long sword a +0 robe (45, 7, D:15) a +0 arbalest of flaming (46, 28, D:15) a parchment of Nazja's Percussive Tempering (48, 24, D:15) a +0 dagger (49, 29, D:15) a +0 short sword a +0 leather armour (49, 37, D:15) a parchment of Passage of Golubria the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 flail a +0 leather armour (0, 1, Orc:1) a +2 devious dagger a +0 robe a +0 mace a +0 leather armour a +0 falchion a +0 battleaxe a +0 plate armour a +0 glaive a +0 chain mail (0, 2, Orc:1) a +0 mace a +0 plate armour a +0 club (0, 3, Orc:1) a +0 war axe (0, 24, Orc:1) a +0 dire flail a +0 giant spiked club (1, 22, Orc:1) a +0 giant spiked club a +0 giant club (2, 4, Orc:1) a +0 dagger a +0 robe (2, 6, Orc:1) a +0 scimitar a +0 chain mail (2, 23, Orc:1) a +0 robe a +0 broad axe (3, 4, Orc:1) a +0 morningstar (3, 5, Orc:1) a +0 flail (3, 6, Orc:1) a +0 short sword a +0 ring mail a +0 hand axe a +0 ring mail (3, 7, Orc:1) a +0 leather armour a +0 trident (5, 23, Orc:1) a +0 robe a +0 flail of concussion (5, 24, Orc:1) a +0 robe a +0 dagger (12, 8, Orc:1) a +0 dagger a +3 leather armour a +0 falchion (15, 12, Orc:1) a +0 dagger a +0 scale mail a +0 hand axe (17, 11, Orc:1) a +0 plate armour a +0 hand axe a +1 war axe (17, 12, Orc:1) a +0 hand axe a +0 dire flail a +0 giant club (17, 13, Orc:1) a +0 robe a +0 whip a +0 giant club a +0 club (21, 1, Orc:1) a +0 giant spiked club a +0 giant club (22, 0, Orc:1) a +0 giant club (22, 1, Orc:1) a +0 giant club (23, 1, Orc:1) a +0 giant club a +0 giant spiked club (23, 5, Orc:1) a +0 giant spiked club (24, -4, Orc:1) a +0 giant club (31, -17, Orc:1) a +0 giant spiked club a +0 giant spiked club a +0 club a +0 robe (33, -8, Orc:1) a +0 arbalest (34, -15, Orc:1) a +0 giant spiked club a +0 giant club (34, -6, Orc:1) a +0 arbalest (38, -21, Orc:1) a +0 ring mail a +0 hand axe (38, -20, Orc:1) a +0 hand axe (39, -19, Orc:1) a +0 giant spiked club a +0 giant club a +0 club (40, -21, Orc:1) a +0 giant club a +0 giant spiked club a +0 ring mail a +0 dagger (40, -20, Orc:1) a +0 giant club (40, -19, Orc:1) a +0 dagger a +0 robe a +0 chain mail a +0 mace a +2 robe a +0 dagger (41, -22, Orc:1) a +0 robe a +0 heavy quarterstaff (41, -20, Orc:1) a +0 giant club a +0 giant club (41, -19, Orc:1) a +0 plate armour a +0 short sword (42, -21, Orc:1) a +0 giant spiked club a +0 giant spiked club Level 2 of the Orcish Mines [Shop] Zaset's Antique Armour Emporium a +0 robe (21 gold) a +0 robe (21 gold) a +0 scale mail (96 gold) an orb of guile (624 gold) the +0 leather armour of Action {Regen+ rCorr Dex+5} (602 gold) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 leather armour (48 gold) [Shop] Axtaonur's Jewellery Shoppe a ring of magical power (unknown) (260 gold) a ring of resist corrosion (unknown) (260 gold) a ring of magical power (unknown) (260 gold) a +5 ring of evasion (468 gold) an amulet of faith (520 gold) [Shop] Tatiq's Antique Weapon Emporium the +9 dagger of Cinigrula {spect, SInv} (2203 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +4 rapier of speed (1386 gold) a +0 sling (54 gold) a +0 morningstar (216 gold) a +0 broad axe (324 gold) a +0 long sword (126 gold) a +0 rapier (198 gold) a +0 bardiche (540 gold) [Shop] Ossearchob's Magic Scroll Shoppe a scroll of brand weapon (171 gold) 2 scrolls of identify (72 gold) a scroll of identify (36 gold) 3 scrolls of enchant weapon (407 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of enchant armour (135 gold) (1, 4, Orc:2) a +0 dagger a +2 robe of willpower (1, 9, Orc:2) a +0 dagger a +0 robe (3, 2, Orc:2) a +0 giant spiked club (4, 3, Orc:2) a +0 dagger a +0 robe (4, 4, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe (5, 1, Orc:2) a +0 dagger a +0 robe (5, 2, Orc:2) a +0 dagger a +0 robe (5, 3, Orc:2) a +0 dagger a +0 robe (6, 2, Orc:2) a +0 dagger a +2 robe of cold resistance (7, 1, Orc:2) a +0 dagger a +0 robe (8, 1, Orc:2) a +0 trident (9, 20, Orc:2) a +0 robe a +0 dagger (9, 26, Orc:2) a +0 giant club (10, 18, Orc:2) a +0 giant spiked club (10, 19, Orc:2) a +0 robe a +1 dagger of electrocution a +0 robe a +0 dagger (10, 21, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (10, 23, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (10, 25, Orc:2) a +0 robe a +0 halberd (10, 26, Orc:2) a +2 robe of fire resistance a +0 dagger a +0 robe a +0 dagger (10, 27, Orc:2) a +0 giant spiked club (10, 31, Orc:2) a +0 giant club (11, 18, Orc:2) a +0 robe a +0 dagger of speed (11, 21, Orc:2) a +0 club (11, 27, Orc:2) a +0 whip a +0 giant club (11, 28, Orc:2) a +0 robe a +0 dagger (11, 30, Orc:2) a +0 robe a +0 dagger (13, 33, Orc:2) a +0 giant club (14, -8, Orc:2) a +0 dagger a +0 robe (14, 34, Orc:2) a +0 robe of willpower a +0 club (27, -6, Orc:2) a +1 vampiric dagger (28, -2, Orc:2) a +0 giant club (28, 23, Orc:2) a +0 robe a +0 halberd (29, 23, Orc:2) a +0 plate armour a +0 mace a +0 whip (29, 24, Orc:2) a +0 short sword (30, -2, Orc:2) a +0 leather armour a +0 dagger (30, 22, Orc:2) a +0 dagger (30, 24, Orc:2) a +0 robe a +0 dagger (31, -5, Orc:2) a +0 robe a +0 club (31, -1, Orc:2) a +0 plate armour a +0 trident (32, -3, Orc:2) a +0 trident (35, 14, Orc:2) a +4 giant club a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (2, -3, Lair:1) a +0 robe (5, -9, Lair:1) a potion of lignification (11, -1, Lair:1) a +0 whip (17, -21, Lair:1) a +0 robe (27, 18, Lair:1) a potion of brilliance (33, -15, Lair:1) a +2 hand axe of flaming (34, -16, Lair:1) a +0 flail of protection (40, 4, Lair:1) 2 potions of attraction Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of haste (27, -2, Lair:2) a maw talisman (29, -38, Lair:2) a potion of resistance (32, -21, Lair:2) the maw talisman of Fashionability {+Inv} [maw talisman] +Inv: It lets you turn invisible. (43, -8, Lair:2) a fortress talisman (46, -18, Lair:2) a staff of conjuration Level 3 of the Lair of Beasts (1, 3, Lair:3) a +3 great sword of electrocution a +0 ring mail (5, 15, Lair:3) a potion of moonshine (14, 23, Lair:3) a +0 glaive (18, -15, Lair:3) a +0 robe (18, 15, Lair:3) a +0 ring mail (19, 21, Lair:3) a +0 war axe (22, 16, Lair:3) a +0 scimitar (24, -12, Lair:3) a parchment of Ozocubu's Armour (26, 1, Lair:3) the quill talisman of Honesty {Dex+3} [quill talisman] Dex+3: It affects your dexterity (+3). (30, 15, Lair:3) a +0 dire flail (32, 8, Lair:3) a +1 helmet (42, 10, Lair:3) a potion of haste (51, 28, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts [Shop] Ullef's Antique Armour Boutique a +1 chain mail of cold resistance (360 gold) the +0 robe of Rukhlanwa {Dex+5} (368 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 leather armour of fire resistance (180 gold) the +0 buckler of Plasticity {Harm Str+2} (314 gold) Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). It cannot be enchanted further. a +2 cloak of willpower (430 gold) the +0 ring mail "Estroim" {Str+3 SInv} (430 gold) Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +2 robe "Gumov" {rElec SInv Stlth-} (554 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (0, 0, Lair:4) a parchment of Maxwell's Portable Piledriver (10, 19, Lair:4) a staff of earth (19, 16, Lair:4) the +5 shortbow "Goblinslayer" {drain, ^Fragile rC++ Int+3} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (21, -15, Lair:4) a +0 plate armour (25, 2, Lair:4) a staff of cold (41, -13, Lair:4) a medusa talisman (41, 9, Lair:4) a +0 scale mail (45, 7, Lair:4) a human skeleton (45, 8, Lair:4) a human skeleton (47, 1, Lair:4) a potion of brilliance (47, 19, Lair:4) a +0 short sword (60, 1, Lair:4) the +3 leather armour of the Okapi {Harm rF+++ Will- Dex-4} Harm: It increases damage dealt and taken. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (65, 12, Lair:4) 2 potions of curing Level 5 of the Lair of Beasts (0, 0, Lair:5) an amulet of faith (2, 0, Lair:5) a wolf skeleton (10, 8, Lair:5) a +0 leather armour (11, 4, Lair:5) a +2 rapier of distortion (15, 6, Lair:5) a +0 partisan (16, 8, Lair:5) the +10 trident "Dragonslayer" {reap, rN++ Will+ Dex-4} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (17, 5, Lair:5) a wolf skeleton (19, 6, Lair:5) a +0 dagger (20, 6, Lair:5) a +0 quarterstaff of draining (20, 7, Lair:5) a spriggan skeleton (20, 8, Lair:5) a wolf skeleton (21, 7, Lair:5) a spriggan skeleton (21, 11, Lair:5) a spriggan skeleton (22, 10, Lair:5) a spriggan skeleton (22, 47, Lair:5) a +0 hand axe (23, -3, Lair:5) a rimehorn talisman (24, 21, Lair:5) a +0 leather armour (30, 39, Lair:5) a +0 ring mail (37, 22, Lair:5) a +0 hand axe (37, 46, Lair:5) a parchment of Sublimation of Blood (41, 14, Lair:5) a +0 falchion (43, 48, Lair:5) a +0 club (47, 26, Lair:5) a +0 quarterstaff (51, 52, Lair:5) a +0 ring mail Level 1 of the Swamp (1, 17, Swamp:1) a +7 broad axe of flaming a +0 plate armour a +2 kite shield (18, 10, Swamp:1) a +0 mace a +0 ring mail (23, 11, Swamp:1) a +0 rapier of electrocution a +0 cloak (23, 38, Swamp:1) 2 potions of might (30, 12, Swamp:1) a +0 leather armour Level 2 of the Swamp (1, 0, Swamp:2) a potion of heal wounds (17, 19, Swamp:2) a +0 spear (17, 20, Swamp:2) a +0 spear a +0 buckler (21, 25, Swamp:2) a +0 hand axe (23, 25, Swamp:2) a +0 spear (24, 11, Swamp:2) a +0 robe (24, 14, Swamp:2) a +2 robe of fire resistance (24, 15, Swamp:2) a +0 robe a +2 scimitar of protection (26, 15, Swamp:2) a +0 robe a +0 quarterstaff a +0 robe a +0 short sword of flaming (26, 16, Swamp:2) a +3 antimagic hand axe a +0 animal skin (29, 14, Swamp:2) a +0 quarterstaff (33, 9, Swamp:2) a +0 great mace (35, 8, Swamp:2) a +0 halberd (46, 20, Swamp:2) a +0 trident Level 3 of the Swamp (8, 22, Swamp:3) a +0 club (10, -5, Swamp:3) a +0 buckler a +0 spear (19, -7, Swamp:3) a human skeleton (19, -6, Swamp:3) 3 large rocks (21, -11, Swamp:3) a potion of heal wounds (29, 16, Swamp:3) a potion of curing (38, -4, Swamp:3) a potion of mutation (39, -7, Swamp:3) a +0 quarterstaff (42, -8, Swamp:3) a +0 quarterstaff