garlicwater Level 1 of the Dungeon (6, 7, D:1) a frilled lizard corpse (skeletalised by now) (6, 8, D:1) a rat corpse (skeletalised by now) (10, -3, D:1) a +0 ring mail (11, 17, D:1) a potion of mutation (12, 13, D:1) a bat corpse (skeletalised by now) (13, 14, D:1) a +0 club a +0 whip a kobold corpse (skeletalised by now) (13, 15, D:1) a +0 mace (19, -8, D:1) a rat corpse (skeletalised by now) (19, 0, D:1) a hobgoblin corpse (skeletalised by now) (20, -4, D:1) a quill talisman (20, 1, D:1) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (22, -4, D:1) a staff of alchemy (22, 14, D:1) a potion of attraction (29, 14, D:1) a +0 dagger (29, 23, D:1) a +0 club a goblin skeleton (30, -4, D:1) a bat corpse (skeletalised by now) (30, 19, D:1) a +0 short sword 3 stones a kobold skeleton (30, 23, D:1) a +2 whip of electrocution 3 stones a kobold skeleton (34, 29, D:1) a +0 hand axe (38, -4, D:1) a +0 dagger (44, 7, D:1) a hobgoblin skeleton (45, 7, D:1) a rat skeleton (45, 8, D:1) a bat skeleton (46, -8, D:1) a +0 club a rat skeleton (49, 36, D:1) a potion of curing (51, 5, D:1) a bat corpse (skeletalised by now) (52, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, -2, D:2) a +0 dagger (14, 9, D:2) a ball python corpse (skeletalised by now) (26, -6, D:2) a frilled lizard corpse (skeletalised by now) (26, 7, D:2) a +0 dagger (27, -17, D:2) a +0 dagger (32, -22, D:2) a +0 ring mail (32, -13, D:2) a +0 pair of boots (32, -4, D:2) an amulet of faith (32, 3, D:2) a ball python skeleton (32, 18, D:2) a +0 dagger a stone (32, 19, D:2) a hobgoblin corpse (skeletalised by now) (39, 27, D:2) a bat corpse (skeletalised by now) (40, -21, D:2) a potion of curing (40, 10, D:2) a potion of mutation (45, 10, D:2) a +0 ring mail (57, -3, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (1, -14, D:3) a +0 whip an orc skeleton (1, -10, D:3) a +0 club a +0 leather armour a +0 whip a +0 flail an orc skeleton an orc skeleton (15, 16, D:3) a +0 robe (16, -10, D:3) a jackal skeleton (18, 31, D:3) a +0 chain mail (24, -8, D:3) a +0 kite shield (31, -4, D:3) a +0 dagger (31, 7, D:3) a +0 robe (40, -13, D:3) a +0 dagger (42, -8, D:3) a +0 scale mail of cold resistance a +0 trident the human skeleton of Terence Level 4 of the Dungeon (0, 0, D:4) a potion of might (4, -16, D:4) a +0 leather armour (6, -19, D:4) a hound corpse (skeletalised by now) (7, -8, D:4) a +0 club an orc skeleton (8, -8, D:4) a +0 short sword an orc skeleton (9, 0, D:4) a +0 trident (10, -8, D:4) a +0 ring mail a +0 club an orc skeleton (10, 13, D:4) a potion of curing (11, 3, D:4) a jackal skeleton (11, 5, D:4) a jackal skeleton (31, 12, D:4) a +0 rapier (32, 14, D:4) a +0 whip a gnoll skeleton (32, 15, D:4) a +0 spear (37, 6, D:4) a +0 whip (41, 0, D:4) a +0 ring mail (41, 1, D:4) a +0 spear of entangling (47, 7, D:4) a potion of ambrosia (52, 22, D:4) a jackal corpse (skeletalised by now) (53, 21, D:4) a jackal corpse (skeletalised by now) (53, 23, D:4) a +0 club (54, 11, D:4) an adder corpse (skeletalised by now) (56, -7, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (14, -14, D:5) a +1 trident of protection (15, -20, D:5) a maw talisman (24, -26, D:5) a +0 ring mail (24, -18, D:5) a +0 giant club (27, -8, D:5) a +0 falchion a +0 robe (27, -7, D:5) a +3 battleaxe a +0 robe a +2 flail a +0 robe a +0 short sword a +0 robe a +0 flail (27, 12, D:5) a potion of heal wounds (28, -18, D:5) a +0 trident (29, -20, D:5) a +0 war axe a +0 vampiric dagger a +0 club (30, 3, D:5) a +0 giant club (32, -27, D:5) a +0 sling (33, -17, D:5) a +0 mace (33, -7, D:5) a +0 long sword a +0 robe (35, 3, D:5) a +0 dagger a +0 robe (42, -4, D:5) a quill talisman a ring of positive energy (44, 8, D:5) a potion of brilliance Level 6 of the Dungeon [Shop] Soteheog's Jewellery Shoppe a ring of flight (unknown) (210 gold) a +6 ring of intelligence (unknown) (432 gold) a ring of poison resistance (unknown) (240 gold) a ring of resist corrosion (unknown) (240 gold) a +4 ring of protection (unknown) (432 gold) a ring of see invisible (unknown) (180 gold) a +6 ring of strength (unknown) (432 gold) a ring of protection from cold (unknown) (300 gold) (0, 0, D:6) a +0 dagger a +0 robe (3, 12, D:6) a +0 robe (6, 7, D:6) a +0 robe (6, 9, D:6) a +0 robe (8, -18, D:6) a +0 spear of flaming (21, 12, D:6) a +0 short sword a +0 robe a +0 dagger (21, 13, D:6) a +0 dagger (22, 11, D:6) 2 stones a +0 whip (22, 13, D:6) a +0 short sword a +0 robe a +0 long sword a +0 robe a +0 mace (23, 13, D:6) a +0 short sword (30, -6, D:6) a potion of curing (49, 28, D:6) a +0 robe a +0 flail Level 7 of the Dungeon (1, 19, D:7) a +0 leather armour (3, 16, D:7) a +0 robe a +0 trident (3, 28, D:7) an inkwell talisman (7, 16, D:7) a +0 robe a +0 halberd (9, 20, D:7) a +0 robe a +1 great sword (12, 2, D:7) a +0 robe a +0 dagger (13, -2, D:7) an amulet of wildshape (13, 6, D:7) an orb of stardust a +0 robe a +2 trident of draining (16, 21, D:7) a potion of might (20, -5, D:7) a +0 robe a +0 hand axe (27, -4, D:7) a +0 hand axe a +0 scale mail (28, -4, D:7) a +0 club a +0 leather armour (29, 1, D:7) a +0 hand axe (30, 5, D:7) a +0 robe a +0 dagger (36, 14, D:7) the inkwell talisman of Violets {rC++ rCorr} [inkwell talisman] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (37, 5, D:7) a +0 mace (38, 2, D:7) a +0 robe (40, 10, D:7) a +0 robe a +0 battleaxe Level 8 of the Dungeon (11, -1, D:8) a potion of heal wounds (19, -37, D:8) a +0 scale mail (20, -12, D:8) a potion of curing (21, -36, D:8) a +0 mace (22, -38, D:8) a +4 trident (23, -36, D:8) a +0 dagger a +0 leather armour (31, -12, D:8) the amulet "Suojuth" {Acrobat rC+++ Str-5 Int+4 Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (34, -13, D:8) a potion of might (35, -20, D:8) a book of Winter (37, -7, D:8) 18 gold pieces