garlicwater Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, 35, D:1) a hobgoblin skeleton (3, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (3, 35, D:1) a rat skeleton (4, 4, D:1) a +0 dagger of speed (9, 4, D:1) a bat corpse (skeletalised by now) (14, 39, D:1) a bat corpse (skeletalised by now) (23, 34, D:1) a +0 spear (26, 27, D:1) a +0 short sword (28, -4, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (28, 15, D:1) a +0 sling (28, 25, D:1) a +0 long sword (29, 10, D:1) a +0 dagger (31, -3, D:1) a frilled lizard corpse (skeletalised by now) (33, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (34, 17, D:1) a +0 ring mail (35, -9, D:1) a +0 leather armour (35, -1, D:1) a ball python corpse (skeletalised by now) (50, 12, D:1) 5 poisoned darts (52, 37, D:1) a +0 mace (60, 12, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (5, 2, D:2) a +0 robe (8, -29, D:2) a +0 dagger 4 stones (9, -6, D:2) the +8 rapier of Courage {devious, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (14, -9, D:2) a hobgoblin corpse (14, -4, D:2) a +0 robe (20, -21, D:2) a quill talisman (21, -15, D:2) a quokka skeleton (21, -8, D:2) a +0 robe (25, -12, D:2) a +0 dagger (25, -5, D:2) a bat corpse (skeletalised by now) (25, -3, D:2) a rat corpse (skeletalised by now) (26, -5, D:2) an adder corpse (skeletalised by now) (35, -11, D:2) a bat skeleton (40, 14, D:2) a rat corpse (skeletalised by now) (54, -22, D:2) a +0 club a +0 robe (55, -20, D:2) a frilled lizard skeleton