garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, -21, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (8, -29, D:1) a ball python corpse (skeletalised by now) (9, -36, D:1) a jackal skeleton (9, -33, D:1) a rat skeleton (9, -29, D:1) a rat corpse (skeletalised by now) (10, -29, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (11, -29, D:1) a rat corpse (skeletalised by now) (12, -36, D:1) a jackal skeleton (20, -26, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, -30, D:1) a hobgoblin skeleton (32, -18, D:1) a hobgoblin corpse (skeletalised by now) (33, -26, D:1) a +0 whip (44, -47, D:1) a bat skeleton (44, -19, D:1) a +0 dagger a stone a +0 robe a kobold skeleton (56, -28, D:1) a jackal corpse (skeletalised by now) (57, -30, D:1) a ball python corpse (skeletalised by now) (63, -35, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Reicaheu's General Store a +0 spear (39 gold) a parchment of Frozen Ramparts (114 gold) My Sojourn through Swampland (283 gold) a potion of invisibility (104 gold) a scroll of poison (unknown) (52 gold) a +2 cloak of corrosion resistance (279 gold) [Shop] Foawo's Antique Weapon Boutique a +0 sling (33 gold) a +2 devious dagger (308 gold) a +0 hand axe (66 gold) a +0 short sword (66 gold) a +0 short sword (66 gold) a +0 long sword (77 gold) a +1 flail of holy wrath (292 gold) the +8 dagger of Disorder {freeze, ^Drain rPois SInv Stlth+} (1236 gold) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 spear (66 gold) a +2 sling of flaming (323 gold) [Shop] Modug's Antique Weapon Emporium a +1 war axe of electrocution (423 gold) the +11 great sword of Royalism {elec, *Corrode Int+7} (2594 gold) *Corrode: It may corrode you when you take damage. Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +0 dagger (54 gold) a +2 flail of holy wrath (494 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (2635 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 sling (40 gold) a +0 dagger (54 gold) [Shop] Loibidaq's Assorted Antiques a potion of might (64 gold) the scarf "Zusof" {+Inv, Str+3 Dex-4 SInv} (305 gold) Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. a +0 arbalest (120 gold) a +0 short sword (48 gold) a +4 ring of protection (576 gold) a scroll of immolation (64 gold) a scroll of vulnerability (64 gold) a +0 spear (48 gold) (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (5, 25, D:2) a +0 leather armour (11, 2, D:2) a +0 flail (17, -10, D:2) a ball python corpse (skeletalised by now) (22, -9, D:2) a +0 robe (26, -10, D:2) a +0 chain mail (32, -10, D:2) a +0 short sword (36, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (42, 23, D:2) the felid corpse of Natasha (skeletalised by now) (47, -19, D:2) a staff of necromancy (47, 5, D:2) a +0 spear (50, -16, D:2) a +0 dagger a goblin skeleton (50, -1, D:2) the felid corpse of Natasha (skeletalised by now) (51, -11, D:2) a +0 dagger a kobold corpse (55, -13, D:2) a +0 chain mail (55, -11, D:2) a +0 whip