garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 0, D:1) a +0 war axe (7, -22, D:1) a +0 dagger (7, -17, D:1) a +0 hand axe (11, 21, D:1) a +0 short sword (19, 0, D:1) a frilled lizard skeleton (22, 25, D:1) an inkwell talisman (28, 13, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (29, 12, D:1) a +0 dagger (34, -11, D:1) a bat corpse (skeletalised by now) (37, -16, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -12, D:2) a rat skeleton (13, -16, D:2) a ring of poison resistance (15, 13, D:2) a +0 chain mail (27, -11, D:2) a +0 robe (30, 22, D:2) 6 silver javelins (35, 26, D:2) the +8 halberd of Death's Door {drain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (38, -19, D:2) 6 javelins (38, 25, D:2) a +0 dagger a kobold corpse (skeletalised by now) (40, -16, D:2) the +4 sling of Corpus Delicti {holy, rN+ Will++ SInv} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (43, -15, D:2) a hobgoblin skeleton (43, 17, D:2) an adder corpse (skeletalised by now) (43, 23, D:2) a staff of alchemy (43, 24, D:2) a +0 ring mail (50, 13, D:2) a jackal skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 spear (4, -3, D:3) a scroll of silence (16, -5, D:3) a rat corpse (22, -5, D:3) a +0 chain mail