Dungeon Crawl Stone Soup version 0.34-a0-1993-gc46cf17215 (webtiles) character file. Game seed: 16620350641623834135 29784 garlicwater the Geomancer (level 13, -3/78 HPs) Began as a Gargoyle Earth Elementalist on Jan 15, 2026. Was an Elder of Sif Muna. Slain by an elephant (14 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:31:31 (16199 turns). garlicwater the Geomancer (GrEE) Turns: 16199, Time: 00:31:32 Health: -3/78 AC: 17 Str: 12 XL: 13 Next: 47% Magic: 15/23 EV: 11 Int: 21 God: Sif Muna [****..] Gold: 628 SH: 0 Dex: 10 Spells: 6/26 levels left rFire + . . (50%) d - staff of conjuration rCold . . . (100%) c - orb {Glass} rNeg + + . (20%) q - +0 leather armour "Zuwyrom" {rN+ Will+} rPois ∞ (0%) k - +2 hat rElec + (33%) u - scarf {+Inv} rCorr . (100%) l - +2 pair of gloves SInv + (no boots) Will +.... h - amulet of regeneration Stlth ++ j - ring of see invisible HPRegen 1.13/turn b - ring of protection from fire MPRegen 0.18/turn %: no passive effects @: studying Alchemy A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: Renounce Religion (0%), Evoke Invisibility (6%), Channel Magic (7%), Forget Spell (0%), Divine Exegesis (38%) You were on level 2 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Bailey. You collected 895 gold pieces. You spent 267 gold pieces at shops. Inventory: Missiles o - a curare-tipped dart Armour a - a +2 robe of willpower c - an orb of glass (worn) k - a +2 hat (worn) l - a +2 pair of gloves (worn) n - a +1 robe of positive energy q - the +0 leather armour "Zuwyrom" (worn) {rN+ Will+} (You found it on level 9 of the Dungeon) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. u - a scarf of invisibility (worn) Magical Staves d - a staff of conjuration (weapon) e - a staff of alchemy Jewellery b - a ring of protection from fire (worn) f - an amulet of wildshape g - an amulet of alchemy h - an amulet of regeneration (worn) i - a ring of positive energy j - a ring of see invisible (worn) m - an amulet of faith p - a +4 ring of slaying r - a ring of flight s - a ring of resist corrosion t - a +6 ring of intelligence Wands c - a wand of iceblast (15) f - a wand of mindburst (16) e - a wand of charming (7) Scrolls t - 6 scrolls of teleportation d - 4 scrolls of poison {unknown} N - 5 scrolls of noise h - 3 scrolls of fog {unknown} j - 4 scrolls of enchant weapon {unknown} f - 2 scrolls of fear m - 3 scrolls of immolation {unknown} n - 5 scrolls of vulnerability {unknown} q - 2 scrolls of amnesia {unknown} o - a scroll of summoning {unknown} z - 2 scrolls of silence {unknown} B - a scroll of brand weapon {unknown} Potions g - a potion of magic b - 5 potions of brilliance c - 4 potions of curing f - a potion of berserk rage {unknown} m - 2 potions of might s - a potion of attraction {unknown} t - 3 potions of moonshine a - 2 potions of ambrosia u - 3 potions of mutation {unknown} v - 3 potions of lignification {unknown} x - a potion of cancellation {unknown} y - 3 potions of enlightenment {unknown} D - 2 potions of heal wounds {unknown} Skills: - Level 8.0 Fighting + Level 4.9 Dodging - Level 2.1 Stealth + Level 7.0 Spellcasting + Level 9.1 Conjurations + Level 1.2 Necromancy + Level 10.0 Fire Magic + Level 1.2 Air Magic - Level 11.0 Earth Magic + Level 7.9 Invocations + Level 8.2 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Brom's Barrelling Bo Conj/Erth 65% 2d10 1% 4 d - Fireball Conj/Fire 32% 3d14 6% 5 e - Passwall Erth 52% N/A 1% 3 f - Cigotuvi's Putrefact Necr/Air 12% N/A 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Shock Conj/Air 100% 1d9 1% 1 Volatile Blastmotes Fire/Tloc 56% 2d14 4% 3 Soul Splinter Necr 48% N/A 7% 1 Freeze Ice 28% 1d5 11% 1 Awaken Armour Erth/Frge 60% N/A 12% 4 Petrify Alch/Erth 15% N/A 12% 4 Ignite Poison Fire/Alch 28% N/A 14% 4 Lesser Beckoning Tloc 14% N/A 17% 2 Iskenderun's Mystic Bla Conj/Tloc 39% 2d9 (+2d4 17% 4 Swiftness Air 12% N/A 21% 3 Vampiric Draining Necr 12% 2d6 21% 3 Frozen Ramparts Ice 14% 1d3 32% 3 Launch Clockwork Bee Frge 7% N/A 32% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 32% 3 Teleport Other Tloc 7% N/A 32% 3 Detonation Catalyst Fire/Alch 28% 2d1 36% 5 Animate Dead Necr 12% N/A 54% 4 Freezing Cloud Conj/Ice/Air 16% 6-21 58% 5 Passage of Golubria Tloc 7% N/A 73% 4 Curse of Agony Necr 12% N/A 88% 5 Alistair's Walking Alem Alch/Frge 7% N/A 97% 5 Forge Phalanx Beetle Frge 3% N/A 100% 6 Orb of Destruction Conj 31% 9d10 92% 7 Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Ignition Fire 24% 3d8 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (2/5) D:10 Orc (0/2) D:12 Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 : D:10 [ Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +9) Message History The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. The blast of sand hits the elephant but does no damage. The elephant is moderately wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The elephant tramples you! You hold your ground! The elephant trunk-slaps you. The blast of sand hits the elephant. The elephant is moderately wounded. The elephant barely misses you. The elephant misses you. The elephant closely misses you. The elephant trunk-slaps you. The elephant barely misses you. The elephant trunk-slaps you. The blast of sand hits the elephant!! The elephant becomes as fragile as glass! The elephant is heavily wounded. The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant barely misses you. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! Press: ? - help, Dir - look around, f - activate Look: an elephant (heavily wounded, fragile as glass, chance to affect: 79%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The elephant looks frightened! The elephant easily resists. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You feel better. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you but does no damage. Okay, then. The elephant tramples you! You die... #...###.Y†....# ......#♣ ## ##h.#..#......... ....⌠. #.##....Y†.......... ..... .....♣♣..##..#####.. ..^## ......♣♣♣♣####♣♣.# . .>. ....Y♣♣♣♣♣ #♣.♣.♣# .. ..♣.♣h♣..♣ ♣.....♣ ..♣.♣♣...♣ #♣♣.