garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold skeleton (0, 15, D:1) a frilled lizard corpse (skeletalised by now) (10, 33, D:1) a bat corpse (skeletalised by now) (12, 15, D:1) a +0 short sword a stone (13, 2, D:1) a hobgoblin skeleton (20, 20, D:1) a +0 club (21, -9, D:1) a +0 club 5 stones a kobold skeleton (21, -3, D:1) 3 stones (22, 30, D:1) a +0 club (36, 46, D:1) a +0 whip (45, -3, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (4, -7, D:2) a rat corpse (skeletalised by now) (4, 11, D:2) a +0 dagger (18, 3, D:2) a rat skeleton (29, 0, D:2) a hobgoblin skeleton (32, -6, D:2) a jackal corpse (skeletalised by now) (32, -4, D:2) a jackal corpse (skeletalised by now) (33, -8, D:2) a jackal corpse (skeletalised by now) (33, -7, D:2) a jackal corpse (skeletalised by now) (39, 19, D:2) a +0 club a goblin skeleton (40, 31, D:2) the +2 robe of Violets {-Tele ^Drain Will++ SInv} -Tele: It prevents most forms of teleportation. ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (43, -9, D:2) a +0 chain mail (45, -1, D:2) a +0 short sword Level 3 of the Dungeon (5, 14, D:3) a clockroach corpse (6, 7, D:3) an adder corpse (17, 10, D:3) a +0 mace a +0 leather armour a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, 13, D:3) a +0 club (18, 10, D:3) a +0 club an orc corpse (skeletalised by now) (18, 23, D:3) an adder corpse (21, 35, D:3) a +0 club (22, -7, D:3) a +0 spear (30, 5, D:3) a +0 dagger a goblin corpse (skeletalised by now) (30, 16, D:3) a +0 long sword (32, 47, D:3) a +0 sling a +0 club a goblin corpse (33, 14, D:3) a bat corpse (skeletalised by now) (34, 3, D:3) a +0 dagger (38, 5, D:3) a +0 dagger (42, -5, D:3) a quill talisman