garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (3, 0, D:1) a +0 club a goblin skeleton (5, -20, D:1) a +0 robe (6, -23, D:1) a +0 mace (6, -19, D:1) a +0 short sword (6, -14, D:1) a +0 trident (8, -11, D:1) a +0 club (8, 20, D:1) a +0 mace (16, -13, D:1) a bat skeleton (17, 13, D:1) a +0 war axe (25, -27, D:1) a quokka skeleton (26, -18, D:1) a +0 dagger a goblin skeleton (26, 9, D:1) a quokka corpse (skeletalised by now) (29, 4, D:1) a +0 leather armour (34, -4, D:1) a +0 ring mail (36, -15, D:1) a +0 long sword (36, -14, D:1) a parchment of Sandblast (36, -9, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Dustrofa's Information Kiosk 2 scrolls of identify (44 gold) a scroll of revelation (82 gold) 2 scrolls of revelation (165 gold) [Shop] Hikhlux's General Store a parchment of Jinxbite (105 gold) a +0 dagger (26 gold) a parchment of Freeze (70 gold) a +0 short sword (39 gold) a parchment of Kiss of Death (70 gold) 2 potions of enlightenment (unknown) (130 gold) (0, 0, D:2) a +0 mace (20, 7, D:2) a +2 barding (23, 13, D:2) a +0 robe (27, 19, D:2) a +0 leather armour (50, 24, D:2) a +0 whip (51, 30, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +11 rapier "Gofol" {flame, ^Contam rN+ Int+3} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (25, -19, D:3) a +0 club (27, -26, D:3) a +0 hand axe (27, 0, D:3) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (27, 1, D:3) a bat corpse (skeletalised by now) (28, -23, D:3) 3 atropa-tipped darts (29, -19, D:3) a +0 club a goblin skeleton (29, 13, D:3) a rat corpse (skeletalised by now) (30, -10, D:3) a +0 devious short sword a kobold skeleton (31, -19, D:3) a +0 falchion a +0 ring mail the human skeleton of Terence (36, -25, D:3) a +0 dagger a kobold corpse (skeletalised by now) (45, -5, D:3) a +0 club a goblin corpse (skeletalised by now) (46, -4, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (14, -6, D:4) an adder corpse (14, 3, D:4) a +0 antimagic long sword (unseen) (17, -5, D:4) a +0 barding (25, -26, D:4) a +0 leather armour (28, -38, D:4) a +1 quarterstaff of draining a kobold corpse (skeletalised by now) (29, -30, D:4) a +0 short sword (29, -27, D:4) an adder corpse (skeletalised by now) (30, -12, D:4) a +0 club a goblin corpse (31, -32, D:4) a quill talisman (34, -3, D:4) the +5 flail of Sudden Death {heavy, rC+} rC+: It protects you from cold. It cannot be enchanted further. (42, 7, D:4) a hound corpse (skeletalised by now) the Ecumenical Temple