garlicwater Level 1 of the Dungeon (0, 0, D:1) a goblin skeleton (4, 2, D:1) a +0 hand axe (6, -9, D:1) a jackal skeleton (7, -11, D:1) a bat skeleton (7, -7, D:1) a scarf of harm (10, -31, D:1) a +0 ring mail (17, -29, D:1) a +0 spear (21, -29, D:1) a quokka skeleton (23, 13, D:1) 4 poisoned darts (25, -9, D:1) a ball python skeleton a jackal skeleton (29, -10, D:1) a jackal skeleton (33, 2, D:1) a ball python skeleton (37, 3, D:1) a +0 whip (38, -14, D:1) a frilled lizard skeleton (40, 3, D:1) a +0 dagger (42, -15, D:1) a +0 spear a gnoll skeleton (43, 1, D:1) a quokka corpse (skeletalised by now) (45, -12, D:1) a +0 dagger (54, 5, D:1) a +0 club (56, 8, D:1) a +0 robe (58, 4, D:1) the quill talisman of the Usurping Gods {Str+3 Stlth+} [quill talisman] Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Level 2 of the Dungeon (0, 0, D:2) a quokka skeleton (9, -7, D:2) a +0 dagger a goblin skeleton (14, -10, D:2) a +0 whip (19, -27, D:2) a hobgoblin skeleton (20, 13, D:2) a +0 mace (21, 12, D:2) a rat skeleton (26, -20, D:2) a +0 robe (36, -22, D:2) a hobgoblin skeleton (39, 2, D:2) a +0 hammer (47, -30, D:2) a rat corpse (52, -17, D:2) a parchment of Passwall (53, -8, D:2) a +0 club (58, -9, D:2) a +0 leather armour (60, -24, D:2) a +0 sling a +0 dagger