garlicwater Level 1 of the Dungeon (0, 6, D:1) a quokka corpse (skeletalised by now) (2, 5, D:1) a +0 dagger (14, -1, D:1) a jackal corpse (skeletalised by now) (14, 10, D:1) a bat skeleton (17, 26, D:1) a +0 sling (24, 7, D:1) a +0 short sword a stone a kobold skeleton (32, 20, D:1) a +0 scale mail (37, 7, D:1) a quokka corpse (skeletalised by now) (39, 28, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (0, 11, D:2) an adder corpse (skeletalised by now) (10, 26, D:2) a rat corpse (skeletalised by now) (11, 19, D:2) a +0 short sword (12, 16, D:2) a +0 robe (13, -20, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -8, D:2) a +0 dagger (23, -18, D:2) an adder corpse (skeletalised by now) (27, 25, D:2) a +0 halberd a gnoll corpse (28, 25, D:2) a +0 trident (28, 26, D:2) a +0 club (33, 9, D:2) a +3 quarterstaff of chaos (36, 8, D:2) the +10 hammer of Purpose {protect, rElec rN+ Will- Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (43, 22, D:2) a +0 whip (43, 26, D:2) a parchment of Scorch (44, 19, D:2) a +0 club (44, 20, D:2) a +0 club a goblin corpse (44, 21, D:2) a +0 club a goblin corpse (44, 22, D:2) a +0 club a +0 flail a +0 spear a goblin corpse a gnoll corpse (45, 21, D:2) a +0 dagger (46, 21, D:2) a jackal corpse (46, 22, D:2) a +0 trident of pain (still there?) a +0 animal skin (still there?) a +0 helmet (still there?) the hobgoblin corpse of Robin (still there?)