Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1918-g6d9ebc1a8c Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15627947986459345741, deterministic pregen: 1 Command line: /usr/games/crawl-git-6d9ebc1a8c -name garlicwater -rc /dgldir/rcfiles/crawl-git/garlicwater.rc -macro /dgldir/rcfiles/crawl-git/garlicwater.macro -morgue /dgldir/morgue/garlicwater/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/garlicwater:2025-12-27.12:03:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-6d9ebc1a8c(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6409b726d77e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6d9ebc1a8c(_Z13do_crash_dumpv+0x43a) [0x6409b727b9ba]: do_crash_dump() /usr/games/crawl-git-6d9ebc1a8c(_Z20crash_signal_handleri+0x1fa) [0x6409b726dc5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7efcb5c11330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7efcb5c6ab2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7efcb5c1127e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7efcb5bf48ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7efcb5bf57b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7efcb5c74ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7efcb5c7738c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7efcb5c79dae]: /usr/games/crawl-git-6d9ebc1a8c(+0xcdd9f1) [0x6409b7a589f1]: /usr/games/crawl-git-6d9ebc1a8c(+0xccf049) [0x6409b7a4a049]: /usr/games/crawl-git-6d9ebc1a8c(+0xccc3f1) [0x6409b7a473f1]: /usr/games/crawl-git-6d9ebc1a8c(+0xcce7a6) [0x6409b7a497a6]: /usr/games/crawl-git-6d9ebc1a8c(+0xcd44b6) [0x6409b7a4f4b6]: /usr/games/crawl-git-6d9ebc1a8c(_ZN4CLua5closeEv+0xbe) [0x6409b725497e]: CLua::close() /usr/games/crawl-git-6d9ebc1a8c(+0x2f3288) [0x6409b706e288]: /usr/games/crawl-git-6d9ebc1a8c(+0x2f6254) [0x6409b7071254]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7efcb5bf61ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7efcb5bf628b]: /usr/games/crawl-git-6d9ebc1a8c(_start+0x25) [0x6409b719f4f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007efcb5cdc7a7 in __GI___wait4 (pid=1842372, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007efcb5cdc7a7 in __GI___wait4 (pid=1842372, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006409b726de2c in call_gdb (file=0x7efcb5dd04e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1821241\000\000\000\000\000" #2 0x00006409b727b9d8 in do_crash_dump () at dbg-asrt.cc:673 t = 1766837253 dir = "/dgldir/morgue/garlicwater/" name = "/dgldir/morgue/garlicwater/crash-garlicwater-20251227-120733.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7efcb5dd04e0 <_IO_2_1_stderr_> #3 0x00006409b726dc5a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007efcb5c1127e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007efcb5bf48ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {109993948379040, 109993951419024, 109992892991226, 109993953348400, 109993953348448, 109993955974824, 109993953348432, 109993947754648, 109993948373528, 109993948373528, 109993948902816, 0, 109993948379040, 109993948903168, 109992898485616, 65535}}, sa_flags = -2093286144, sa_restorer = 0xffff00000000} #10 0x00007efcb5bf57b6 in __libc_message_impl (fmt=fmt@entry=0x7efcb5d9a8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffcf928ab20, reg_save_area = 0x7ffcf928aab0}} fd = 2 iov = {{iov_base = 0x7efcb5d98672, iov_len = 23}, {iov_base = 0x7efcb5d9a8d9, iov_len = 1}, {iov_base = 0x6409b7a47920 , iov_len = 0}, {iov_base = 0x7ffcf92952c0, iov_len = 16}, {iov_base = 0x5bbf5b060ab26b1b, iov_len = 0}, {iov_base = 0x6409f6386278, iov_len = 109993948373528}, {iov_base = 0x7efcb6422000 <_rtld_global>, iov_len = 11837334863297538843}} iovcnt = total = cp = #11 0x00007efcb5c74ff5 in malloc_printerr (str=str@entry=0x7efcb5d98672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007efcb5c7738c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007efcb5c79dae in __GI___libc_free (mem=0x6409f6409020) at ./malloc/malloc.c:3398 ar_ptr = p = 0x6409f6409010 err = 2 #14 0x00006409b7a589f1 in l_alloc () No symbol table info available. #15 0x00006409b7a4a049 in luaM_free_ () No symbol table info available. #16 0x00006409b7a473f1 in luaF_freeproto () No symbol table info available. #17 0x00006409b7a497a6 in luaC_freeallobjects () No symbol table info available. #18 0x00006409b7a4f4b6 in close_state () No symbol table info available. #19 0x00006409b725497e in CLua::close (this=0x6409b81160e0 ) at clua.cc:84 slisteners = #20 0x00006409b706e288 in _reset_game () at main.cc:355 No locals. #21 0x00006409b7071254 in _launch_game_loop () at main.cc:403 ge = @0x6409f6a19fb0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffcf9295f78) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6d9ebc1a8c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6d9ebc1a8c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6d9ebc1a8c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. Found a scroll labelled UCZOSU UNGULIFF. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled UCZOSU UNGULIFF You open the door. Found a scroll labelled LOJICA FEISH. There is an open door here. You encounter a goblin. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. The goblin shouts! You see here a scroll labelled LOJICA FEISH. The goblin hits you. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You see here a scroll labelled LOJICA FEISH. d - a scroll labelled LOJICA FEISH The goblin barely misses you. As you read the scroll labelled LOJICA FEISH, it crumbles to dust. You assume a fearsome visage. The goblin looks frightened! It was a scroll of fear. The goblin prays for help. A goblin opens the door. Found a runed flail. A goblin comes into view. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +2 flail of venom. b - a +2 flail of venom The goblin mutters, "Damn and blast!" Your +2 flail of venom begins to drip with poison! b - a +2 flail of venom (weapon) To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. A goblin opens the door. You encounter a rat. You encounter a jackal. The jackal barks! The rat squeaks loudly. You encounter a jackal. The goblin seems to regain its courage. You encounter a jackal. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. The jackal barks! x2 The rat bites you but does no damage. You encounter a hobgoblin. You hit the rat. You kill the rat! You encounter a jackal. The jackal bites you. The jackal barks! You sock the jackal! You kill the jackal! The goblin hits you. You encounter a rat. You sock the goblin! You kill the goblin! The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. x2 You hit the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal bites you. x2 You sock the jackal! You kill the jackal! The jackal bites you. You hit the jackal. The jackal is poisoned. The jackal is lightly wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. You kill the jackal! You thump the hobgoblin! You kill the hobgoblin! The rat closely misses you. You sock the rat! You kill the rat! The jackal bites you but does no damage. You have reached level 2! You sock the jackal! You kill the jackal! There is an open door, spattered with blood here. Items here: †††††. Found two stone staircases leading down. HP restored. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a sedimented blue potion You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. A goblin is nearby! The goblin throws a stone. The stone closely misses you. The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin barely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a +0 sling; 30 stones There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. c - a +0 dagger; d - a +0 sling; e - 30 stones You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. f - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. Okay, then. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) You open the door. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! There is an open door here. The gnoll misses you. The gnoll is blinded by the light from your cloak! You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll completely misses you. You closely miss the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 spear. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is heavily wounded. The gnoll is no longer blind. The gnoll hits you with a +0 spear. You barely miss the gnoll. The gnoll is severely wounded. You kill the gnoll! You see here a +0 spear. Found a wand of digging (15). HP restored. A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Aiming: Dig Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a large sapphire amulet. Jewellery is put on with [e]. g - an amulet of faith There are no items here. You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. g - an amulet of faith (worn) You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Found 40 gold pieces. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Esiwu's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Esiwu's General Store here. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 260 gold pieces (gained 220). You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Esiwu's General Store here. w - 2 potions of heal wounds Thank you for shopping at Esiwu's General Store! d -> c - 2 potions of curing (gained 1) Thank you for shopping at Esiwu's General Store! h - a +0 ring mail Thank you for shopping at Esiwu's General Store! You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. Remember, you can explore the level automatically with [o]. Sorry, I don't know how to get there. You enter the shallow water. Moving in this stuff is going to be slow. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! x2; The ufetubus shouts! The gnoll shouts! x3 Found two exits from the tutorial. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (72% to hit) The puff of flame hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 morningstar! Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (72% to hit) The puff of flame hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * Your health is getting dangerously low. Retreating and/or quaffing a potion of heal wounds or curing might be a good idea. You feel much better. The gnoll hits you but does no damage. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (72% to hit) The puff of flame hits the gnoll. The gnoll is severely wounded. The gnoll completely misses you. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (72% to hit) The puff of flame hits the gnoll. You kill the gnoll! The ufetubus barely misses you. x2 The ufetubus's sight is seared by the starlight! You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You closely miss the ufetubus. The ufetubus closely misses you. x2 You hit the gnoll but do no damage. The gnoll hits you but does no damage. The gnoll closely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll is blinded by the light from your cloak! You hit the gnoll. The gnoll looks as sick as possible! The gnoll is severely wounded. The gnoll misses you. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is almost dead. The ufetubus is no longer blind. You kill the gnoll! The ufetubus completely misses you. The ufetubus's vision is obscured by starry radiance! The ufetubus hits you but does no damage. You hit the ufetubus. The ufetubus is poisoned. The ufetubus is severely wounded. The ufetubus closely misses you. The ufetubus hits you but does no damage. x2 The ufetubus closely misses you. You sock the ufetubus! You kill the ufetubus! The orc misses you. You hit the orc but do no damage. The orc completely misses you. You closely miss the orc. The orc hits you but does no damage. You sock the orc! You kill the orc! The orc barely misses you. The orc is blinded by the light from your cloak! You sock the orc! You kill the orc! You sock the gnoll! The gnoll is severely wounded. The gnoll misses you. The gnoll is blinded by the light from your cloak! You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 morningstar. The gnoll closely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 morningstar. You catch the helpless gnoll completely off-guard! You hit the gnoll. You kill the gnoll! There is an open door, spattered with blood here. Items here: ))))) [[[[[ †††. Okay, then. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-6d9ebc1a8c/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1918-g6d9ebc1a8c) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [garlicwater] Species: Human Job: Fighter HP: 27/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 10 12 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 28 | 3 | 405 | 105/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 24 | 0 | 47 | 47/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 25 | 3 | 464 | 164/200 Dodging | X | 1 | 7 | 0 | 3 | 3/50 Stealth | X | 1 | 5 | 0 | 2 | 2/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 7 | 2 | 220 | 70/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 4 | 0 | 3 | 3/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 31 Attributes: #12: 260 #13: 253 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #10, inv slot #6: amulet of faith eq slot #1, inv slot #1: +2 flail of venom eq slot #8, inv slot #5: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #3, inv slot #7: +0 ring mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #.......# ####)#### ♣.♣ ♣.♣♣ ♣♣.♣ dlua errors: ...wl-master/crawl-git-6d9ebc1a8c/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.