Dungeon Crawl Stone Soup version 0.35-a0-1096-gaf110e8490 (webtiles) character file. Game seed: 18417044883260319337 472268 gang the Conqueror (level 24, -25/248 (249) HPs) Began as a Merfolk Summoner on Sept 30, 2026. Was an Elder of Yredelemnul. Killed from afar by a tengu reaver (58 damage) ... with a bolt of cold ... on level 5 of the Vaults. The game lasted 01:57:24 (68189 turns). gang the Conqueror (Merfolk Summoner) Turns: 68189, Time: 01:57:25 HP: -25/248 (249) AC: 34 Str: 20 XL: 24 Next: 69% MP: 37/37 EV: 12 Int: 20 God: Yredelemnul [****..] Gold: 252 SH: 26 Dex: 15 Spells: 23/27 levels left rFire . . . (100%) T - +12 partisan of Prune {freeze, Prune} rCold . . . (100%) R - +2 kite shield {AC+3} rNeg + . . (50%) b - +8 orange crystal plate armour {Archmagi, Int+3 Clar} rPois + (33%) x - +2 hat {Ice} rElec . (100%) r - scarf "Hodwy" {Shadows, Harm} rCorr . (100%) h - +1 pair of gloves of Orthodoxy {rPois Str+4 Dex-2} SInv . G - +3 pair of seven-league boots {Rampage+∞} Will ++... p - amulet of wildshape Stlth t - ring of Jeducwaf {rN+ MP+4 EV+5 Slay+2} HPRegen 0.61/turn s - ring of Kidghy {Fly Will+ Dex+2} MPRegen 0.25/turn f - blade talisman %: harm (+30% outgoing, +20% incoming), clarity, rampage+∞, archmagi @: blade-form, flayed, parry, flying, wreathed by umbra, studying Throwing, lightly drained, lit torch A: blade aux, blade parry, blade armour, (nimble swimmer 2), mertail, camouflage 1, robust 1 }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%) You were on level 5 of the Vaults. You worshipped Yredelemnul. Yredelemnul was greatly pleased with you. You had blades growing out of your body. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey and Desolation. You collected 5322 gold pieces. You spent 5070 gold pieces at shops. Inventory: Hand Weapons j - a +9 partisan of chaos l - the +9 trident "Viniekiw" {pain, rN+ Will+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. T - the +12 partisan of Prune (weapon) {freeze, Prune} (You found it on level 3 of the Elven Halls) Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. V - the +6 coolibah bardiche {entangle, ConstrDrown ConstrBog rPois} (You found it on level 3 of the Elven Halls) ConstrDrown: When attacking a constricted enemy, it has a one in three chance to flood their lungs with water. ConstrBog: When attacking a constricted enemy, it has a one in three chance to tempoarily transform the ground beneath them into a noxious bog. rPois: It protects you from poison. It cannot be enchanted further. Missiles a - 43 boomerangs c - 27 javelins g - 2 throwing nets K - 18 curare-tipped darts U - 7 silver javelins Armour b - the +8 orange crystal plate armour (worn) {Archmagi, Int+3 Clar} (You bought it in a shop on level 2 of the Orcish Mines) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. e - an orb of mesmerism h - the +1 pair of gloves of Orthodoxy (worn) {rPois Str+4 Dex-2} (You bought it in a shop on level 1 of the Vaults) rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. r - the scarf "Hodwy" (worn) {Shadows, Harm} (You found it on level 5 of the Dungeon) Harm: It increases damage dealt and taken. w - an orb of stardust x - a +2 hat of ice (worn) F - the +7 chain mail "Qocasch" {rF+ Will+ SInv} (You found it on level 4 of the Lair of Beasts) rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. G - the +3 pair of seven-league boots (worn) {Rampage+∞} (You found it on level 5 of the Lair of Beasts) Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. R - a +2 kite shield of protection (worn) Jewellery i - the ring "Hovvikhahu" {Will+ Int+2 Dex+4} (You found it on level 2 of the Dungeon) [ring of willpower] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). m - the ring "Ciukkio" {rN+ Dex+6 Slay+2} (You found it in the Desolation of Salt) [ring of dexterity] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). p - an amulet of wildshape (worn) s - the ring of Kidghy (worn) {Fly Will+ Dex+2} (You took it off a servant of whispers in the Desolation of Salt) [ring of willpower] Fly: It grants you flight. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). t - the ring of Jeducwaf (worn) {rN+ MP+4 EV+5 Slay+2} (You took it off a servant of whispers in the Desolation of Salt) [ring of evasion] rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). EV+5: It affects your evasion (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). v - the amulet "Cemou" {Faith rF- MP+6 Str+3} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF-: It makes you vulnerable to fire. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). y - a ring of protection from cold M - a ring of protection from fire X - the ring "Vomefopp" {rCorr Int+2 Slay+4} (You found it on level 3 of the Elven Halls) [ring of slaying] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Z - a ring of positive energy Talismans f - a blade talisman (worn) o - a medusa talisman H - the eel talisman of Kount {Dex+3 SInv Stlth+} (You found it on level 5 of the Lair of Beasts) [eel talisman] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. I - a dragon-coil talisman Wands d - a wand of digging (15) f - a wand of mindburst (25) a - a wand of flame (98) e - a wand of charming (34) c - a wand of warping (38) p - a wand of polymorph (14) b - a wand of acid (17) Scrolls g - 4 scrolls of fog p - 10 scrolls of poison T - 4 scrolls of torment V - 6 scrolls of vulnerability x - 9 scrolls of amnesia t - 15 scrolls of teleportation f - 4 scrolls of fear I - 4 scrolls of immolation b - 4 scrolls of blinking i - 20 scrolls of identify S - a scroll of silence s - 4 scrolls of butterflies N - a scroll of noise Potions g - 8 potions of magic r - 2 potions of resistance b - 7 potions of brilliance B - 3 potions of berserk rage l - 7 potions of moonshine e - a potion of enlightenment c - 8 potions of curing m - 2 potions of might i - 2 potions of invisibility A - 10 potions of attraction a - 3 potions of ambrosia w - 8 potions of heal wounds h - 2 potions of haste M - 4 potions of mutation C - 2 potions of cancellation L - 7 potions of lignification Miscellaneous g - a +2 sack of spiders (inert) h - a +1 lightning rod (4/4) i - a +1 tin of tremorstones (inert) j - a +0 phantom mirror k - a +0 Gell's gravitambourine (inert) Skills: O Level 27 Fighting - Level 20.0 Polearms + Level 7.0 Armour + Level 20.9 Dodging - Level 5.0 Stealth - Level 6.1 Shields - Level 2.0 Spellcasting - Level 8.0 Summonings - Level 14.0 Invocations - Level 14.4 Evocations - Level 23.2(27) Shapeshifting You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 89% 1 b - Call Canine Familiar Summ 50% N/A 99% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 100% N/A 96% 2 Apportation Tloc 6% N/A 100% 1 Kinetic Grapnel Frge 12% 1d4 100% 1 Sandblast Erth 6% 2d5 100% 1 Shock Conj/Air 12% 1d3 100% 1 Slow Hex 12% N/A 100% 1 Soul Splinter Necr 12% N/A 100% 1 Blink Tloc 6% N/A 100% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 100% 2 Lesser Beckoning Tloc 6% N/A 100% 2 Mercury Arrow Conj/Alch 6% 2d5 100% 2 Scorch Fire 6% 2d5 100% 2 Static Discharge Conj/Air 6% 3-4/arc 100% 2 Sublimation of Blood Necr 3% N/A 100% 2 Confusing Touch Hex 3% N/A 100% 3 Frozen Ramparts Ice 8% 1d2 100% 3 Fugue of the Fallen Necr 3% N/A 100% 3 Hailstorm Conj/Ice 4% 3d5 100% 3 Inner Flame Hex/Fire 3% N/A 100% 3 Launch Clockwork Bee Frge 3% N/A 100% 3 Passwall Erth 3% N/A 100% 3 Sigil of Binding Hex 3% N/A 100% 3 Summon Ice Beast Ice/Summ 40% N/A 100% 3 Swiftness Air 3% N/A 100% 3 Teleport Other Tloc 3% N/A 100% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 100% 3 Anguish Hex/Necr 1% N/A 100% 4 Awaken Armour Erth/Frge 6% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 3% 2d4 100% 4 Cause Fear Hex 1% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 100% 4 Dimensional Bullseye Hex/Tloc 1% N/A 100% 4 Eringya's Surprising Cr Summ 50% N/A 100% 4 Flame Wave Conj/Fire 3% 2d5 100% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 100% 4 Forge Lightning Spire Air/Frge 3% 3d4 100% 4 Fulminant Prism Conj/Alch 1% 3d5 100% 4 Ignite Poison Fire/Alch 3% N/A 100% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 1% N/A 100% 4 Olgreb's Toxic Radiance Alch 3% N/A 100% 4 Petrify Alch/Erth 1% N/A 100% 4 Sticky Flame Fire/Alch 3% 2d4 100% 4 Summon Seismosaurus Egg Summ/Erth 27% N/A 100% 4 Alistair's Walking Alem Alch/Frge 3% N/A 100% 5 Arcjolt Conj/Air 1% 1d11 100% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 100% 5 Curse of Agony Necr 3% N/A 100% 5 Detonation Catalyst Fire/Alch 3% 2d8 100% 5 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 100% 5 Irradiate Conj/Alch 1% 3d12 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Nazja's Percussive Temp Frge 1% 4d4 100% 5 Silence Hex/Air 1% N/A 100% 5 Summon Forest Summ/Tloc 13% N/A 100% 5 Yara's Violent Unravell Hex/Alch 1% 3d3 100% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Dispersal Tloc 1% N/A 100% 6 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Haunt Necr/Summ 13% N/A 100% 7 Magnavolt Erth/Air 1% 4d9 100% 7 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Sphinx Sisters Hex/Summ 13% N/A 100% 7 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Ignition Fire 1% 3d3 100% 8 Death's Door Necr 1% N/A 100% 9 Death Channel Necr Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24150 Temple (1/1) D:4 Zot: 5973 Lair (5/5) D:10 Zot: 23389 Shoals (4/4) Lair:3 Zot: 18267 Snake (4/4) Lair:2 Zot: 16466 Slime (0/5) Lair:4 Orc (2/2) D:12 Zot: 8487 Elf (3/3) Orc:2 Zot: 13003 Vaults (5/5) D:13 Zot: 23533 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot: 15900 Zot (0/5) Depths:4 Bailey (visited) Desolation (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 : D:12 ! Orc:1 ?: Orc:2 ::*[*( Elf:1 * Elf:2 :* Shoals:1 :[ Shoals:3 ( Snake:3 *[= Snake:4 * Vaults:1 :[ Depths:3 (: Depths:4 (: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:15** Pandemonium: Orc:2 Depths:1 Depths:2 Ziggurat: Depths:4 Annotations: Depths:2 1 runed translucent door Innate Abilities, Weirdness & Mutations You have blades growing out of your body. You can perform multiple auxiliary attacks with your blades. You gain SH while attacking, based on your slaying. Your body armour is slightly less effective at protecting you. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Your skin changes colour to match your surroundings (Stealth+). You are robust. (+10% HP) Message History Reach: T) +12 partisan of Prune {freeze, Prune} Press: ? - help, Dir - move target Aim: a tengu reaver, wielding a +1 long sword of draining and wearing a +0 ring mail and a +0 buckler (moderately wounded, deflecting missiles, sheltered from injuries, ally target, bound in place, umbra, 61% to hit and 43% to hit with your slice and slice) Okay, then. Reach: T) +12 partisan of Prune {freeze, Prune} Press: ? - help, Dir - move target Aim: a tengu reaver, wielding a +1 long sword of draining and wearing a +0 ring mail and a +0 buckler (moderately wounded, deflecting missiles, sheltered from injuries, ally target, bound in place, umbra, 61% to hit and 43% to hit with your slice and slice) You fail to reach past your vault guard zombie. Your deep troll zombie barely misses the vault guard. Your deep troll zombie claws the vault guard! Your deep troll zombie claws the vault guard but does no damage. The ironbound preserver hits your yaktaur zombie with a +0 great mace! The tengu reaver hits your vault guard zombie with a +1 long sword of draining! The tengu reaver pecks your vault guard zombie! The tengu reaver claws your vault guard zombie. The vault guard hits your deep troll earth mage zombie with a +0 great sword! The tengu reaver blocks your yaktaur zombie's attack. Reach: T) +12 partisan of Prune {freeze, Prune} Press: ? - help, Dir - move target Aim: a tengu reaver, wielding a +1 long sword of draining and wearing a +0 ring mail and a +0 buckler (moderately wounded, deflecting missiles, sheltered from injuries, ally target, bound in place, umbra, 61% to hit and 43% to hit with your slice and slice) You fail to reach past your vault guard zombie. Your deep troll earth mage zombie closely misses the vault guard. Your deep troll earth mage zombie claws the vault guard but does no damage. Your deep troll earth mage zombie closely misses the vault guard. Your vault guard zombie hits the tengu reaver but does no damage. Your deep troll zombie bites the tengu reaver but does no damage. Your deep troll zombie barely misses the tengu reaver. Your deep troll zombie claws the tengu reaver! The ironbound preserver casts a spell. The ironbound preserver is healed somewhat. The flayed ghost cries, "Feel what I felt!" Terrible wounds spread across more of your body! * * * LOW HITPOINT WARNING * * * The vault guard hits your deep troll earth mage zombie with a +0 great sword! The tengu reaver points at you and mumbles some strange words. The bolt of cold hits your vault guard zombie! Your vault guard zombie resists. The bolt of cold hits you!!! You die... 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