gang Level 1 of the Dungeon [Shop] Babynk's Armour Emporium a +1 helmet (138 gold) a +0 robe (10 gold) the +0 pair of gloves of Tortelloni {rElec Will+} (289 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. the +5 moon troll leather armour {Spirit, Regen++ MP+5} (714 gold) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. a +0 chain mail (72 gold) a +0 ring mail (48 gold) a +3 leather armour of cold resistance (288 gold) the +4 ring mail of Gravity {-Tele rF+++ rC- Dex+4} (724 gold) -Tele: It prevents most forms of teleportation. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 0, D:1) an orb of attunement (0, 4, D:1) a rat corpse (skeletalised by now) (0, 6, D:1) a +0 dagger (6, -29, D:1) a rat corpse (skeletalised by now) (10, -1, D:1) a rat corpse (skeletalised by now) (11, -23, D:1) a hobgoblin skeleton (14, -24, D:1) a hobgoblin skeleton (14, -23, D:1) a +0 spear (19, -31, D:1) a +0 ring mail (25, 2, D:1) a +0 dagger (29, -24, D:1) a +0 robe (29, -16, D:1) a +0 club (31, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, -22, D:1) a +0 short sword (37, -21, D:1) a bat skeleton (51, -32, D:1) a +0 club (51, -27, D:1) a +0 robe (53, -14, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, 33, D:2) a +0 sling (9, 28, D:2) a +0 short sword (19, 31, D:2) a +0 short sword (21, 28, D:2) a +0 short sword (23, -12, D:2) a +0 ring mail (24, 35, D:2) an adder skeleton (25, 3, D:2) a +0 sling (25, 26, D:2) a bat skeleton (30, -2, D:2) a ball python corpse (skeletalised by now) (33, -2, D:2) a +0 club a goblin corpse (skeletalised by now) (41, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (42, 45, D:2) a +0 dagger (46, 32, D:2) a +0 leather armour Level 3 of the Dungeon (5, -22, D:3) a +0 dagger (16, -13, D:3) a +0 war axe (18, 28, D:3) an inkwell talisman (21, -11, D:3) a +0 short sword (31, 16, D:3) a +0 scale mail a +0 dagger (42, 7, D:3) a +0 robe (42, 27, D:3) a +0 leather armour (50, -12, D:3) a +0 dagger a +0 robe (50, -11, D:3) a +0 dagger a +0 robe (50, -10, D:3) a +0 short sword (50, -9, D:3) a +0 war axe a +0 leather armour a +0 club Level 4 of the Dungeon (9, 19, D:4) a +0 flail a +0 club (9, 20, D:4) a +2 leather armour of cold resistance a +0 hand axe a +0 trident a +0 leather armour (9, 21, D:4) a +0 club a +0 leather armour a +0 flail (27, -3, D:4) a +0 leather armour (28, 28, D:4) a +0 robe (39, -8, D:4) a +3 quarterstaff of chaos a +0 cloak (48, 34, D:4) a +0 dagger a +0 scale mail a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a rimehorn talisman (13, 9, D:5) a +0 dagger a +0 robe (13, 18, D:5) a +0 ring mail Level 6 of the Dungeon