gang Level 1 of the Dungeon (2, -7, D:1) a +0 robe (5, 5, D:1) 3 flux baubles (8, 0, D:1) a hobgoblin corpse (skeletalised by now) (15, 8, D:1) a +0 club (19, -8, D:1) a +0 club a goblin skeleton (33, -15, D:1) a +0 leather armour (35, 10, D:1) a +0 robe (41, 13, D:1) a +0 dagger (42, -8, D:1) a +0 leather armour (49, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, 6, D:1) a +0 plate armour (51, 12, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Pitrunk's Weapon Shoppe the +6 rapier "Jaeluc" {freeze, Int+4 Dex+3} (800 gold) Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +6 shortbow of the Scorching Gharial {elec, rN+ Int-4 Dex+7} (715 gold) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 whip (32 gold) 4 darts of disjunction (46 gold) 4 atropa-tipped darts (46 gold) a +0 club (6 gold) a +0 mace (39 gold) a +2 war axe of venom (210 gold) (0, 6, D:2) a +0 dagger (3, 13, D:2) an adder skeleton (7, -13, D:2) a +0 sling (15, -6, D:2) a hobgoblin corpse (skeletalised by now) (32, 28, D:2) an adder skeleton (49, -12, D:2) a ball python skeleton (50, 17, D:2) a +0 club a goblin corpse (skeletalised by now) (52, -17, D:2) a +0 whip (52, 5, D:2) an adder corpse (skeletalised by now) (61, 26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder corpse (1, 0, D:3) a frilled lizard corpse (1, 3, D:3) a +0 dagger (2, 0, D:3) a +0 helmet