Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 10016461624360079450 170 gang the Conjurer (level 5, 0/37 HPs) Began as a Gnoll Conjurer on Sept 25, 2026. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:22 (3845 turns). gang the Conjurer (Gnoll Conjurer) Turns: 3845, Time: 00:02:23 Health: 0/37 AC: 3 Str: 6 XL: 5 Next: 50% Magic: 8/12 EV: 12 Int: 20 God: Gold: 118 SH: 5 Dex: 10 Spells: 9/14 levels left rFire . . . (100%) g - +2 dagger (vamp) rCold . . . (100%) i - orb {Glass} rNeg . . . (100%) a - +0 robe rPois . (100%) h - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of reflection Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: reflection @: lethally poisoned (0 -> -1) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons d - a +0 short sword g - a +2 vampiric dagger (weapon) Missiles b - 13 stones c - 5 boomerangs Armour a - a +0 robe (worn) h - a +0 helmet (worn) i - an orb of glass (worn) Jewellery e - an amulet of reflection (worn) f - a ring of positive energy Scrolls c - 2 scrolls of blinking {unknown} d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} m - a scroll of revelation {unknown} o - a scroll of brand weapon {unknown} u - 3 scrolls of immolation {unknown} v - a scroll of enchant weapon {unknown} y - a scroll of enchant armour {unknown} z - a scroll of amnesia {unknown} Potions f - a potion of cancellation {unknown} j - 2 potions of brilliance {unknown} k - 3 potions of might {unknown} l - 2 potions of curing {unknown} n - a potion of ambrosia {unknown} p - 2 potions of haste {unknown} q - a potion of lignification {unknown} Skills: + Level 1.5 Fighting + Level 1.5 Short Blades + Level 1.5 Long Blades + Level 1.5 Axes + Level 1.5 Maces & Flails + Level 1.5 Polearms + Level 1.5 Staves + Level 1.5 Ranged Weapons + Level 1.5 Throwing + Level 1.5 Armour + Level 4.8 Dodging + Level 4.4 Stealth + Level 1.5 Shields + Level 1.5 Unarmed Combat + Level 5.2 Spellcasting + Level 7.2 Conjurations + Level 1.2 Hexes + Level 1.2 Summonings + Level 1.2 Necromancy + Level 1.2 Translocations + Level 1.2 Forgecraft + Level 1.2 Fire Magic + Level 1.2 Ice Magic + Level 1.2 Air Magic + Level 1.2 Earth Magic + Level 1.2 Alchemy + Level 1.7 Invocations + Level 1.5 Evocations + Level 1.4 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 11% 3d8 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 68% 2d6 1% 2 Grave Claw Necr 20% 2d8 11% 2 Swiftness Air 10% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Arcjolt Conj/Air 11% 1d21 50% 5 Vhi's Electric Charge Tloc/Air 20% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20153 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin becomes as fragile as glass! The water moccasin is lightly wounded. You feel sick. The water moccasin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, fragile as glass, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel sick. You block the water moccasin's attack. The water moccasin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, fragile as glass, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, fragile as glass, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, fragile as glass, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. You die... ################ #..........@Shh# ###.##########g# #.......# #.# #######.# #.# #<# #.# #.# #.# #.# #.# #.# #.# #†# #.# #.# #.. #.# #.# #.# You could see a water moccasin, 2 jackals and a goblin. Vanquished Creatures An orc priest (D:3) A clockroach (D:3) Terence (D:3) Robin (D:3) An adder (D:2) A shadow imp (D:3) A ribbon worm (D:2) 7 orcs (D:3) 3 endoplasms 6 hobgoblins 10 jackals A quokka (D:2) A ball python (D:1) 3 bats 2 frilled lizards 9 goblins (D:3) 9 kobolds 4 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gang the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 90 | D:1 | Reached XP level 2. HP: 2/19 MP: 0/7 1453 | D:2 | Reached skill level 5 in Spellcasting 1453 | D:2 | Reached XP level 3. HP: 25/25 MP: 3/9 2096 | D:3 | Reached skill level 1 in Invocations 2307 | D:3 | Reached skill level 1 in Fighting 2307 | D:3 | Reached skill level 1 in Short Blades 2307 | D:3 | Reached skill level 1 in Long Blades 2307 | D:3 | Reached skill level 1 in Axes 2307 | D:3 | Reached skill level 1 in Maces & Flails 2307 | D:3 | Reached skill level 1 in Polearms 2307 | D:3 | Reached skill level 1 in Staves 2307 | D:3 | Reached skill level 1 in Ranged Weapons 2307 | D:3 | Reached skill level 1 in Throwing 2307 | D:3 | Reached skill level 1 in Armour 2307 | D:3 | Reached skill level 1 in Shields 2307 | D:3 | Reached skill level 1 in Unarmed Combat 2307 | D:3 | Reached skill level 1 in Evocations 2427 | D:3 | Reached skill level 1 in Hexes 2427 | D:3 | Reached skill level 1 in Summonings 2427 | D:3 | Reached skill level 1 in Necromancy 2427 | D:3 | Reached skill level 1 in Translocations 2427 | D:3 | Reached skill level 1 in Forgecraft 2427 | D:3 | Reached skill level 1 in Fire Magic 2427 | D:3 | Reached skill level 1 in Ice Magic 2427 | D:3 | Reached skill level 1 in Air Magic 2427 | D:3 | Reached skill level 1 in Earth Magic 2427 | D:3 | Reached skill level 1 in Alchemy 2427 | D:3 | Reached skill level 1 in Shapeshifting 2427 | D:3 | Reached XP level 4. HP: 32/32 MP: 2/11 2432 | D:3 | Learned a level 4 spell: Fulminant Prism 2448 | D:3 | Encountered Robin 2824 | D:3 | Killed Robin 2995 | D:3 | Encountered Terence 3010 | D:3 | Killed Terence 3011 | D:3 | Reached XP level 5. HP: 33/37 MP: 1/12 3829 | D:4 | Encountered a water moccasin 3845 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic D:2: layout_basic, st_stairs_12 D:3: layout_loops_ring, kennysheep_generic_room_13, dk_vineyard_3, chequers_decorated_corner, st_stairs_12, minmay_statues_item, minmay_liquid_box, uniq_robin, uniq_terence D:4: layout_basic, serial_undead, serial_undead_c, serial_undead_d, serial_undead_d, kennysheep_generic_room_10, nicolae_figureground_pulse, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.2 Invocations | 1 | 1.7 Fighting | 1 | 1.5 Short Blades | 1 | 1.5 Long Blades | 1 | 1.5 Axes | 1 | 1.5 Maces & Flails | 1 | 1.5 Polearms | 1 | 1.5 Staves | 1 | 1.5 Ranged Weapons | 1 | 1.5 Throwing | 1 | 1.5 Armour | 1 | 1.5 Shields | 1 | 1.5 Unarmed Combat | 1 | 1.5 Evocations | 1 | 1.5 Hexes | 1 | 1.2 Summonings | 1 | 1.2 Necromancy | 1 | 1.2 Translocations | 1 | 1.2 Forgecraft | 1 | 1.2 Fire Magic | 1 | 1.2 Ice Magic | 1 | 1.2 Air Magic | 1 | 1.2 Earth Magic | 1 | 1.2 Alchemy | 1 | 1.2 Shapeshifting | 1 | 1.4 Dodging | | 4.8 Stealth | | 4.4 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 19 | 13 || 32 Melee: Unarmed | 19 | || 19 Dagger | | 13 || 13 Bite | | 2 || 2 Cast: Magic Dart | 79 | 43 || 122 Fulminant Prism | | 5 || 5 Drink: Magic | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 13 | 16 || 29 Dodge: Dodged | 24 | 9 || 33 Block: Other | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3845 | 3657 | 188 | 479 | 2833 | 4 | 961.2 | Dungeon | 3845 | 3657 | 188 | 479 | 2833 | 4 | 961.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1687 daAuts D:1: 1159 daAuts D:2: 931 daAuts D:4: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+