gang Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 32, D:1) a ball python corpse (skeletalised by now) (7, 6, D:1) a +0 short sword (10, 21, D:1) a +0 club (12, 22, D:1) a +0 sling (15, 0, D:1) a +0 short sword a kobold skeleton (20, 21, D:1) a +0 dagger a hobgoblin skeleton (21, 1, D:1) a ball python skeleton (21, 21, D:1) a +0 dagger a goblin skeleton (29, 6, D:1) a rat skeleton (31, 13, D:1) a frilled lizard skeleton (32, -7, D:1) a bat corpse (skeletalised by now) (32, 9, D:1) a frilled lizard skeleton (36, 3, D:1) a ball python skeleton (39, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (41, -8, D:1) a quokka corpse (skeletalised by now) (55, 32, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a gnoll skeleton (4, -3, D:2) a ball python corpse (skeletalised by now) (13, -9, D:2) a +0 dagger (17, 4, D:2) a +0 club (18, -16, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (12, 16, D:3) a hobgoblin corpse (skeletalised by now) (14, 2, D:3) a +0 leather armour an orc skeleton (16, 18, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a potion of curing Level 5 of the Dungeon (8, 6, D:5) a staff of cold (unseen)