gang Level 1 of the Dungeon (9, 13, D:1) a hobgoblin skeleton (10, 32, D:1) a +0 hand axe (11, 2, D:1) a bat corpse (skeletalised by now) (21, 8, D:1) a frilled lizard skeleton (23, 17, D:1) a rat skeleton (23, 28, D:1) a +0 sling (27, 39, D:1) a +0 hand axe (29, 3, D:1) a jackal corpse (skeletalised by now) (39, 19, D:1) a bat skeleton (45, 27, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (3, -7, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (7, -7, D:2) a +0 club (8, -8, D:2) a +0 club a +0 robe a +0 short sword the human corpse of Jessica (skeletalised by now) (12, 33, D:2) a frilled lizard skeleton (16, -7, D:2) a +0 dagger a kobold corpse (skeletalised by now) (30, -4, D:2) an adder corpse (skeletalised by now) (33, 4, D:2) a kobold skeleton (33, 9, D:2) a hobgoblin skeleton (36, 32, D:2) 4 boomerangs (45, -10, D:2) a +0 whip 3 stones (46, 38, D:2) an adder corpse (skeletalised by now) (52, 2, D:2) a ball python corpse (skeletalised by now) (53, -7, D:2) a frilled lizard corpse (skeletalised by now) (60, 31, D:2) a +0 robe (61, -5, D:2) a +0 mace Level 3 of the Dungeon (1, 5, D:3) a hobgoblin corpse (skeletalised by now) (6, 20, D:3) an adder corpse (skeletalised by now) (6, 21, D:3) an iguana corpse (skeletalised by now) (7, 16, D:3) a +0 leather armour (8, 16, D:3) a ball python corpse (skeletalised by now) (12, 0, D:3) 5 poisoned darts (29, 26, D:3) a +0 ring mail (31, 1, D:3) a +0 hand axe an orc corpse (32, -1, D:3) a +0 club a goblin corpse (32, 1, D:3) a +0 dagger a +0 leather armour (34, 1, D:3) the +8 mace "Demonslayer" {protect, rElec rPois Str-5 Int+5} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (35, 5, D:3) a parchment of Vampiric Draining (36, 2, D:3) a potion of heal wounds