gagguy Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, -3, D:1) a goblin skeleton (4, 13, D:1) a quokka corpse (skeletalised by now) (6, 8, D:1) a frilled lizard corpse (skeletalised by now) (12, -4, D:1) a bat skeleton (16, 17, D:1) a +0 club a goblin skeleton (18, 22, D:1) a +0 short sword (24, -1, D:1) a +0 whip (32, 4, D:1) a +0 dagger (32, 21, D:1) a +0 spear (39, 20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (15, 2, D:2) a ball python skeleton (16, 3, D:2) a ball python skeleton (17, 4, D:2) a +0 club a goblin skeleton (19, -6, D:2) a +0 short sword (19, 23, D:2) a +0 robe (24, 4, D:2) a ball python skeleton (29, 21, D:2) a +0 club (32, 24, D:2) 5 stones a +0 short sword (35, 5, D:2) a +0 whip a kobold skeleton (35, 27, D:2) an adder corpse (skeletalised by now) (37, -3, D:2) a +0 hammer (43, 10, D:2) a hobgoblin skeleton (43, 16, D:2) a hobgoblin corpse (skeletalised by now) (43, 30, D:2) a ball python corpse (skeletalised by now) (44, 31, D:2) a +0 war axe 5 stones (47, 17, D:2) a +0 sling a +0 short sword 4 stones (48, 29, D:2) a +0 robe (51, 6, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Iculoys's Jewellery Emporium the ring "Qaowk" {rPois rC+ rN+ MP-7 SInv} (304 gold) [ring of poison resistance] rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. MP-7: It affects your magic capacity (-7). SInv: It lets you see invisible. a +6 ring of strength (396 gold) a ring of magical power (220 gold) a ring of flight (192 gold) a ring of wizardry (330 gold) a ring of protection from fire (275 gold) [Shop] Qalampys's Antique Weapon Shop a +2 falchion of freezing (417 gold) a +1 rapier of freezing (340 gold) a +0 mace (72 gold) a +0 short sword (72 gold) a +0 rapier (96 gold) [Shop] Jukaexiru's Weapon Shoppe a +0 hand axe (33 gold) a +0 long sword of holy wrath (91 gold) 4 stones (4 gold) a +0 quarterstaff (44 gold) a +0 whip (27 gold) 4 poisoned darts (26 gold) a +3 rapier of venom (239 gold) a stone (1 gold) [Shop] Leis's Distillery a potion of ambrosia (104 gold) a potion of curing (39 gold) a potion of enlightenment (65 gold) a potion of curing (39 gold) a potion of might (52 gold) a potion of magic (104 gold) a potion of enlightenment (65 gold) (0, 0, D:3) a +1 mace of protection (0, 1, D:3) a +0 flail a +0 leather armour (1, -1, D:3) a +0 dagger an orc skeleton (2, -34, D:3) a +0 dagger a goblin skeleton (8, -9, D:3) a potion of degeneration (8, -7, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (8, -5, D:3) a scroll of teleportation (10, -8, D:3) a scroll of identify (10, -6, D:3) a potion of mutation (10, 4, D:3) 3 potions of degeneration (10, 5, D:3) an adder corpse (skeletalised by now) (15, -7, D:3) 12 gold pieces (17, -34, D:3) a +2 dagger of speed a goblin corpse (skeletalised by now) (17, -5, D:3) 18 gold pieces (21, -5, D:3) a +0 trident (22, -10, D:3) a scroll of vulnerability a +0 leather armour (23, -7, D:3) 8 gold pieces (27, -24, D:3) a +0 halberd (27, -22, D:3) a +0 whip 6 stones a gnoll corpse (skeletalised by now) (29, -24, D:3) 6 stones (30, -21, D:3) a +0 club (34, -24, D:3) 2 silver javelins (37, -50, D:3) a ball python corpse (skeletalised by now) (40, -35, D:3) a hobgoblin skeleton (45, -45, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (50, -27, D:3) a +0 robe (51, -23, D:3) an adder skeleton (57, -42, D:3) a +2 sling of freezing (60, -50, D:3) a +0 scale mail (68, -36, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a ball python skeleton (6, -23, D:4) an adder skeleton (7, -23, D:4) a hobgoblin skeleton (22, -13, D:4) a +0 club (22, -2, D:4) a bat skeleton (22, 13, D:4) a bat skeleton (24, 10, D:4) a bat skeleton (27, 4, D:4) a +0 dagger (30, -23, D:4) a +0 dagger (35, -25, D:4) a +0 dagger a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a -3 eveningstar (0, 1, D:5) a -3 war axe (0, 2, D:5) a -3 war axe (1, -2, D:5) an adder corpse (skeletalised by now) (2, -2, D:5) a -3 mace (3, 2, D:5) a bat corpse (skeletalised by now) (4, 12, D:5) a hound skeleton (5, -1, D:5) a bat corpse (skeletalised by now) (5, 11, D:5) a hound skeleton (12, -1, D:5) a hound skeleton (12, 18, D:5) an adder skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 club an orc corpse (skeletalised by now) (0, 1, D:6) a +0 club a +0 ring mail (1, -17, D:6) a +0 rapier (1, 22, D:6) a +0 dagger (4, 5, D:6) a +0 halberd a +0 robe an orc skeleton (6, -26, D:6) an amulet of reflection (19, 10, D:6) a +0 leather armour (23, -12, D:6) a +0 short sword 4 stones a +0 flail (23, -11, D:6) a +0 club 3 stones a kobold skeleton (23, -10, D:6) a +0 short sword a +0 whip 14 poisoned darts a kobold skeleton a kobold skeleton (25, -25, D:6) a +0 spear (29, -19, D:6) a bullfrog skeleton (35, 3, D:6) a +0 robe (37, -26, D:6) a hound corpse (skeletalised by now) (45, 5, D:6) the +8 sling "Dugah" {flame, rF++ MP-7 Stlth+} rF++: It greatly protects you from fire. MP-7: It affects your magic capacity (-7). Stlth+: It makes you more stealthy. (51, -3, D:6) 5 stones (54, -9, D:6) an adder corpse (skeletalised by now) (54, -4, D:6) an amulet of the acrobat Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (2, 20, D:7) a scroll of identify (7, 9, D:7) the +4 falchion of Disaster {antimagic, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (7, 19, D:7) a +2 heavy war axe (still there?) a +0 dagger (still there?) an orc corpse (still there?) (8, -5, D:7) a maw talisman (8, 23, D:7) a +0 hand axe a +0 leather armour an orc corpse (11, -10, D:7) a +0 trident (11, 24, D:7) a +0 spear (11, 27, D:7) a +0 spear (12, 24, D:7) a +0 spear a +0 spear a +0 giant spiked club a gnoll corpse an ogre corpse (13, 25, D:7) a +0 whip a +0 flail a +0 club a +0 leather armour a gnoll corpse (14, 28, D:7) a hound corpse (15, 23, D:7) a +0 dagger (15, 26, D:7) a +0 halberd (15, 28, D:7) 16 gold pieces a +0 whip (23, 8, D:7) a bullfrog corpse (skeletalised by now) the Ecumenical Temple